Player Matchup

Izanami
Izanami
Blamshablam
Izanami
Level 27
God Stats
20W - 24L
1,420 SR
Queue Stats
62W - 83L
1,302 Elo+
Party 4
Merlin
Merlin
HatsumomoMomo
Merlin
Level 160
God Stats
4W - 9L
1,521 SR
Queue Stats
105W - 96L
1,555 Elo+
Party 2
Loki
Loki
Mckrackn
Loki
Level 29
God Stats
0W - 4L
1,217 SR
Queue Stats
138W - 194L
1,369 Elo+
Party 4
Athena
Athena
NachoCheeez
Athena
Level 42
God Stats
23W - 18L
1,818 SR
Queue Stats
28W - 23L
1,570 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ntdean2021
Cu Chulainn
Level 126
God Stats
5W - 6L
1,743 SR
Queue Stats
38W - 43L
1,528 Elo+
Party 2
Team Averages
Level 77
1,544 SR
1,465 Elo+

VS

Team Averages
Level 35
1,590 SR
1,409 Elo+
Izanami
Izanami
Crimsm
Izanami
Level 10
God Stats
2W - 0L
1,718 SR
Queue Stats
18W - 17L
1,500 Elo+
Party 1
Neith
Neith
DevanDLuffy
Neith
Level 4
God Stats
5W - 2L
1,778 SR
Queue Stats
8W - 4L
1,270 Elo+
Party 3
Fafnir
Fafnir
Nottalia
Fafnir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 34L
1,380 Elo+
Party 1
Bellona
Bellona
Pakkun Paw
Bellona
Level 126
God Stats
4W - 6L
1,656 SR
Queue Stats
195W - 182L
1,547 Elo+
Party 3
Scylla
Scylla
xAcrAckHEaDx
Scylla
Level 29
God Stats
25W - 34L
1,300 SR
Queue Stats
152W - 210L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Blamshablam
Izanami
16
0 / 0 / 1
8,955
746
4,649
10,308
4,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 3 / 1
8,800
733
21,247
6,870
3,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
14
1 / 4 / 2
7,761
647
5,366
10,562
5,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
13
0 / 2 / 4
8,110
676
7,481
17,059
20,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cu Chulainn
ntdean2021
Cu Chulainn
14
0 / 3 / 2
7,808
651
11,437
11,652
10,018
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Crimsm
Izanami
14
0 / 3 / 7
8,349
696
6,987
12,561
5,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
5 / 0 / 7
10,152
846
14,199
12,521
7,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
Nottalia
Fafnir
14
0 / 1 / 7
8,940
745
4,659
15,212
18,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
Pakkun Paw
Bellona
16
7 / 0 / 2
9,747
812
12,465
14,648
17,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
14
0 / 1 / 2
8,162
680
5,804
7,678
3,355
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
5
Kills
12
12
Deaths
5
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Izanami
Blamshablam
Izanami
0
0
1
0.5
W
Izanami
Crimsm
Izanami
0
3
7
1.17
W
5
0
7
8.5
L
4
3
1
1.5
L
Loki
1
4
2
0.5
L
Athena
0
2
4
1
W
Fafnir
Nottalia
Fafnir
0
1
7
3.5
W
Bellona
Pakkun Paw
Bellona
7
0
2
8
L
Cu Chulainn
ntdean2021
Cu Chulainn
0
3
2
0.33
W
Scylla
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,180
Damage
44,114
56,451
Taken
62,620
44,220
Mitigated
52,858
5,900
Healing
10,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Blamshablam
Izanami
4,649
3,392
213
4,669
10,308
4,752
2,018
1,851
8,457
0
49,848
W
Izanami
Crimsm
Izanami
6,987
4,955
0
1,026
12,561
5,802
1,679
6,762
5,799
0
22,527
W
14,199
6,447
0
4,149
12,521
7,202
3,360
5,318
7,203
0
51,483
L
21,247
713
0
0
6,870
3,405
363
633
6,237
49,886
0
L
Loki
5,366
887
0
0
10,562
5,181
229
1,324
9,238
0
15,179
L
Athena
7,481
2,378
0
768
17,059
20,864
53
3,719
13,340
11,537
0
W
Fafnir
Nottalia
Fafnir
4,659
1,971
0
2,217
15,212
18,761
44
7,407
7,805
12,804
0
W
Bellona
Pakkun Paw
Bellona
12,465
4,276
0
3,166
14,648
17,738
607
4,903
9,745
0
36,286
L
Cu Chulainn
ntdean2021
Cu Chulainn
11,437
1,425
0
250
11,652
10,018
0
2,936
8,716
0
23,130
W
Scylla
5,804
435
0
265
7,678
3,355
222
4,338
3,340
27,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,434
Gold Earned
45,350
229
Minions Killed
229
0
Camps Cleared
0
1,263,569
Distance Traveled
1,227,891
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,955
746
88
7
0
249,563
1
W
Izanami
8,349
696
46
4
0
246,041
0
W
Neith
10,152
846
82
7
0
233,017
2
L
Merlin
8,800
733
75
6
0
241,718
0
L
Loki
7,761
647
21
2
0
256,812
0
L
Athena
8,110
676
13
1
0
255,885
2
W
Fafnir
8,940
745
17
1
0
229,003
1
W
Bellona
9,747
812
39
3
0
270,701
3
L
Cu Chulainn
7,808
651
32
3
0
259,591
0
W
Scylla
8,162
680
45
4
0
249,129
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role