Player Matchup

Artemis
Artemis
 
Artemis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Odin
Odin
 
Odin
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
DaddyFlash
Heimdallr
Level 13
God Stats
0W - 1L
1,432 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
corrosivecatpee
Merlin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 36L
1,291 Elo+
Party 3
Baba Yaga
Baba Yaga
mohawkasuti
Baba Yaga
Level 102
God Stats
1W - 1L
1,980 SR
Queue Stats
48W - 41L
1,580 Elo+
Party 2
Team Averages
Level 81
1,582 SR
1,474 Elo+

VS

Team Averages
Level 122
1,533 SR
1,608 Elo+
Ne Zha
Ne Zha
Cfee III
Ne Zha
Level 146
God Stats
9W - 11L
1,499 SR
Queue Stats
34W - 35L
1,541 Elo+
Solo
Vamana
Vamana
CreamCynical181
Vamana
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 70L
1,715 Elo+
Party 1
Lancelot
Lancelot
Flywillinator
Lancelot
Level 47
God Stats
5W - 1L
1,648 SR
Queue Stats
135W - 88L
1,698 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Scrumpled Beard
Kumbhakarna
Level 157
God Stats
4W - 2L
1,471 SR
Queue Stats
182W - 202L
1,458 Elo+
Solo
Janus
Janus
TakeUrBeans
Janus
Level 134
God Stats
7W - 9L
1,546 SR
Queue Stats
276W - 211L
1,628 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
3 / 4 / 2
7,792
708
4,235
7,015
2,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Odin
 
Odin
13
1 / 6 / 0
7,411
674
6,815
12,728
11,863
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
DaddyFlash
Heimdallr
14
2 / 8 / 4
7,877
716
7,734
16,452
7,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 0
4,795
436
0
0
0
Baba Yaga
mohawkasuti
Baba Yaga
14
3 / 6 / 4
8,321
756
12,084
13,227
5,700
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Cfee III
Ne Zha
16
5 / 1 / 11
9,096
827
12,284
9,277
4,635
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
5 / 1 / 9
9,895
900
7,208
11,766
9,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Lancelot
Flywillinator
Lancelot
16
8 / 4 / 9
9,300
845
10,234
13,326
6,772
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
Scrumpled Beard
Kumbhakarna
14
2 / 2 / 7
8,122
738
2,483
10,835
11,675
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 2 / 13
8,588
781
10,042
7,033
2,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
72
9
Kills
23
24
Deaths
10
10
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
3
4
2
1
L
Odin
 
Odin
1
6
0
0.17
W
Ne Zha
Cfee III
Ne Zha
5
1
11
10.5
W
5
1
9
9.5
L
Heimdallr
DaddyFlash
Heimdallr
2
8
4
0.5
W
Lancelot
Flywillinator
Lancelot
8
4
9
3.13
W
Kumbhakarna
Scrumpled Beard
Kumbhakarna
2
2
7
2.75
W
3
2
13
4.75
L
0
0
0
0
L
Baba Yaga
mohawkasuti
Baba Yaga
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,868
Damage
42,251
49,422
Taken
52,237
27,764
Mitigated
35,568
3,533
Healing
10,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,235
1,157
0
369
7,015
2,813
0
859
6,156
0
12,357
L
Odin
 
Odin
6,815
796
0
329
12,728
11,863
0
3,273
9,455
0
18,512
W
Ne Zha
Cfee III
Ne Zha
12,284
4,173
0
1,520
9,277
4,635
777
2,370
6,907
0
37,403
W
7,208
5,047
1,097
4,440
11,766
9,811
1,288
1,974
9,792
0
27,175
L
Heimdallr
DaddyFlash
Heimdallr
7,734
4,660
0
1,109
16,452
7,388
0
4,604
11,848
0
14,648
W
Lancelot
Flywillinator
Lancelot
10,234
2,153
0
2,374
13,326
6,772
1,036
2,668
10,658
0
30,775
W
Kumbhakarna
Scrumpled Beard
Kumbhakarna
2,483
198
83
320
10,835
11,675
168
3,513
7,322
12,224
0
W
10,042
1,065
336
461
7,033
2,675
1,582
1,559
5,474
26,389
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Baba Yaga
mohawkasuti
Baba Yaga
12,084
1,527
0
1,726
13,227
5,700
128
3,789
9,438
22,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,196
Gold Earned
45,001
87
Minions Killed
212
0
Camps Cleared
0
698,004
Distance Traveled
1,282,790
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,792
708
18
2
0
118,678
2
L
Odin
7,411
674
31
3
0
211,594
0
W
Ne Zha
9,096
827
47
4
0
270,771
0
W
Vamana
9,895
900
52
5
0
261,911
2
L
Heimdallr
7,877
716
18
2
0
173,667
0
W
Lancelot
9,300
845
31
3
0
265,892
0
W
Kumbhakarna
8,122
738
25
2
0
240,260
6
W
Janus
8,588
781
57
5
0
243,956
3
L
Merlin
4,795
436
0
0
0
0
0
L
Baba Yaga
8,321
756
20
2
0
194,065
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role