Player Matchup

Bacchus
Bacchus
Gold IV
Biokuryu
Bacchus
Gold IV
Level 137
God Stats
48W - 37L
1,585 SR
Queue Stats
398W - 428L
1,339 MMR
Party 1
Vulcan
Vulcan
Gold III
IshMeWop
Vulcan
Gold III
Level 144
God Stats
29W - 23L
1,575 SR
Queue Stats
265W - 288L
1,201 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum III
Mairuzi
Ah Muzen Cab
Platinum III
Level 77
God Stats
45W - 20L
1,806 SR
Queue Stats
129W - 144L
1,803 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,655 SR
1,448 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 138
1,522 SR
1,390 MMR
Anhur
Anhur
Bronze V
IScxttie
Anhur
Bronze V
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,375 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
MTL PERFECTSHOT
Baron Samedi
Gold III
Level 160
God Stats
15W - 19L
1,333 SR
Queue Stats
367W - 415L
1,399 MMR
Solo
Arachne
Arachne
Gold V
xXMyst1cVeilXx
Arachne
Gold V
Level 133
God Stats
22W - 20L
1,733 SR
Queue Stats
395W - 436L
1,397 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Biokuryu
Bacchus
16
0 / 2 / 8
10,583
623
5,900
13,103
18,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
IshMeWop
Vulcan
17
2 / 3 / 7
11,733
690
19,094
8,704
4,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Mairuzi
Ah Muzen Cab
18
9 / 2 / 1
12,900
759
15,867
15,397
8,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AresBastetHou YiAchillesPoseidon

VS

Bans
ZeusGebScyllaSobekAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
IScxttie
Anhur
16
2 / 3 / 4
10,748
632
8,034
16,303
6,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
MTL PERFECTSHOT
Baron Samedi
16
3 / 3 / 2
11,261
662
9,587
15,918
13,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
2 / 5 / 3
10,033
590
5,393
14,218
6,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
11
Kills
7
7
Deaths
11
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Biokuryu
Bacchus
0
2
8
2
L
Anhur
IScxttie
Anhur
2
3
4
1.33
W
Vulcan
IshMeWop
Vulcan
2
3
7
1.83
L
Baron Samedi
MTL PERFECTSHOT
Baron Samedi
3
3
2
1.33
W
Ah Muzen Cab
Mairuzi
Ah Muzen Cab
9
2
1
4.75
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,861
Damage
23,014
37,204
Taken
46,439
30,961
Mitigated
26,821
11,052
Healing
11,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Biokuryu
Bacchus
5,900
375
556
2,394
13,103
18,523
162
3,060
10,043
19,784
0
L
Anhur
IScxttie
Anhur
8,034
2,644
0
3,158
16,303
6,879
0
8,420
7,505
0
49,031
W
Vulcan
IshMeWop
Vulcan
19,094
8,414
0
896
8,704
4,035
877
2,964
5,740
62,214
0
L
Baron Samedi
MTL PERFECTSHOT
Baron Samedi
9,587
695
529
5,626
15,918
13,358
44
10,087
5,332
37,566
0
W
Ah Muzen Cab
Mairuzi
Ah Muzen Cab
15,867
5,458
0
7,206
15,397
8,403
2,179
4,236
11,161
0
71,792
L
5,393
3,771
0
2,023
14,218
6,584
0
7,016
6,841
0
18,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,216
Gold Earned
32,042
234
Minions Killed
217
11
Camps Cleared
4
976,201
Distance Traveled
764,993
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,583
623
28
2
1
307,051
3
L
Anhur
10,748
632
103
6
0
263,868
1
W
Vulcan
11,733
690
101
6
1
347,151
1
L
Baron Samedi
11,261
662
71
4
0
264,489
2
W
Ah Muzen Cab
12,900
759
105
6
9
321,999
5
L
Arachne
10,033
590
43
3
4
236,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role