Player Matchup

Baron Samedi
Baron Samedi
BlackAngel512
Baron Samedi
Level 153
God Stats
37W - 22L
1,632 SR
Queue Stats
242W - 242L
1,557 Elo+
Solo
Achilles
Achilles
Skarmore
Achilles
Level 140
God Stats
6W - 4L
1,404 SR
Queue Stats
253W - 159L
1,587 Elo+
Party 2
Lancelot
Lancelot
Tuvanbi
Lancelot
Level 145
God Stats
7W - 4L
1,390 SR
Queue Stats
328W - 217L
1,629 Elo+
Party 2
Team Averages
Level 146
1,475 SR
1,591 Elo+

VS

Team Averages
Level 131
1,557 SR
1,662 Elo+
Hercules
Hercules
CNDE
Hercules
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,542 Elo+
Party 1
Ra
Ra
SrPDRO
Ra
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,724 Elo+
Party 1
Fenrir
Fenrir
TheMoistBox
Fenrir
Level 160
God Stats
8W - 2L
1,672 SR
Queue Stats
424W - 275L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlackAngel512
Baron Samedi
16
4 / 4 / 8
10,978
686
13,436
13,918
8,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
Skarmore
Achilles
16
4 / 0 / 10
10,799
675
16,275
15,271
17,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
Tuvanbi
Lancelot
16
7 / 4 / 7
11,437
715
23,411
22,520
24,135
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CNDE
Hercules
14
1 / 3 / 6
9,417
589
10,394
21,805
24,779
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
14
6 / 8 / 2
10,763
673
13,529
14,434
7,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
15
1 / 4 / 6
9,782
611
9,766
23,474
24,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
15
Kills
8
8
Deaths
15
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BlackAngel512
Baron Samedi
4
4
8
2
L
Hercules
CNDE
Hercules
1
3
6
1.33
W
Achilles
Skarmore
Achilles
4
0
10
9
L
Ra
6
8
2
0.88
L
Fenrir
1
4
6
1
W
Lancelot
Tuvanbi
Lancelot
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,122
Damage
33,689
51,709
Taken
59,713
49,448
Mitigated
57,170
16,962
Healing
9,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BlackAngel512
Baron Samedi
13,436
934
3,716
4,081
13,918
8,219
460
3,668
9,959
48,233
0
L
Hercules
CNDE
Hercules
10,394
2,832
0
2,257
21,805
24,779
0
4,145
16,915
0
24,314
W
Achilles
Skarmore
Achilles
16,275
2,989
0
6,330
15,271
17,094
23
3,651
11,304
0
32,200
L
Ra
13,529
820
1,548
2,185
14,434
7,497
0
4,695
9,614
42,852
0
L
Fenrir
9,766
2,236
0
3,826
23,474
24,894
0
5,128
17,847
0
34,087
W
Lancelot
Tuvanbi
Lancelot
23,411
3,755
0
2,835
22,520
24,135
34
6,666
15,542
0
47,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,214
Gold Earned
29,962
174
Minions Killed
158
6
Camps Cleared
8
911,978
Distance Traveled
867,871
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,978
686
72
5
4
273,830
5
L
Hercules
9,417
589
36
2
2
292,433
4
W
Achilles
10,799
675
28
2
1
320,368
5
L
Ra
10,763
673
73
5
1
276,692
2
L
Fenrir
9,782
611
49
3
5
298,746
4
W
Lancelot
11,437
715
74
5
1
317,780
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role