Player Matchup

Thor
Thor
Chiispy
Thor
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
71W - 75L
1,424 Elo+
Party 3
Bacchus
Bacchus
MajiN_babyyy
Bacchus
Level 48
God Stats
33W - 21L
1,610 SR
Queue Stats
116W - 96L
1,498 Elo+
Party 1
Izanami
Izanami
MoukZER
Izanami
Level 28
God Stats
3W - 2L
1,681 SR
Queue Stats
128W - 105L
1,503 Elo+
Party 1
Bellona
Bellona
asiervp31
Bellona
Level 61
God Stats
0W - 4L
1,285 SR
Queue Stats
134W - 135L
1,390 Elo+
Party 3
Sol
Sol
rocert
Sol
Level 84
God Stats
0W - 2L
1,520 SR
Queue Stats
91W - 90L
1,407 Elo+
Party 3
Team Averages
Level 49
1,519 SR
1,444 Elo+

VS

Team Averages
Level 37
1,479 SR
1,445 Elo+
Fenrir
Fenrir
MangoYdrasil
Fenrir
Level 42
God Stats
12W - 10L
1,601 SR
Queue Stats
130W - 112L
1,463 Elo+
Party 2
Medusa
Medusa
TheHamLover
Medusa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 75L
1,523 Elo+
Party 2
Nu Wa
Nu Wa
ZeroMechanicSs
Nu Wa
Level 15
God Stats
1W - 1L
1,296 SR
Queue Stats
7W - 9L
1,287 Elo+
Party 4
Nike
Nike
is0metric
Nike
Level 38
God Stats
1W - 3L
1,500 SR
Queue Stats
16W - 24L
1,491 Elo+
Solo
Hun Batz
Hun Batz
silentbeast123
Hun Batz
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 52L
1,461 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Chiispy
Thor
14
6 / 3 / 1
9,061
533
8,455
15,722
6,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
MajiN_babyyy
Bacchus
12
2 / 4 / 4
8,079
475
8,296
18,209
25,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
MoukZER
Izanami
13
1 / 5 / 2
7,963
468
10,749
14,891
5,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
asiervp31
Bellona
15
3 / 4 / 2
9,288
546
10,968
19,177
15,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
rocert
Sol
14
1 / 5 / 1
8,332
490
6,112
12,513
5,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
6 / 2 / 4
9,077
534
9,378
14,319
10,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
15
3 / 4 / 5
8,961
527
11,917
11,920
4,220
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 2 / 3
9,829
578
11,177
10,389
4,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Nike
16
4 / 4 / 3
9,795
576
16,872
16,846
13,581
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hun Batz
14
3 / 2 / 5
9,204
541
10,226
13,694
5,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
13
Kills
21
21
Deaths
14
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thor
Chiispy
Thor
6
3
1
2.17
L
Bacchus
MajiN_babyyy
Bacchus
2
4
4
1
W
Fenrir
6
2
4
4
L
Izanami
MoukZER
Izanami
1
5
2
0.4
W
Medusa
3
4
5
1.38
W
5
2
3
3.25
L
Bellona
asiervp31
Bellona
3
4
2
1
W
Nike
4
4
3
1.38
L
Sol
rocert
Sol
1
5
1
0.3
W
Hun Batz
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,580
Damage
59,570
80,512
Taken
67,168
58,266
Mitigated
38,289
20,940
Healing
21,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Chiispy
Thor
8,455
1,596
0
4,910
15,722
6,845
0
3,569
12,153
0
50,602
L
Bacchus
MajiN_babyyy
Bacchus
8,296
1,428
244
3,103
18,209
25,662
0
1,667
16,542
26,002
0
W
Fenrir
9,378
3,188
0
5,056
14,319
10,069
424
3,603
10,716
0
32,855
L
Izanami
MoukZER
Izanami
10,749
7,789
0
3,211
14,891
5,311
0
580
14,311
0
76,442
W
Medusa
11,917
5,704
0
2,974
11,920
4,220
1,148
2,491
9,429
0
69,904
W
11,177
3,087
46
2,986
10,389
4,491
690
3,717
6,672
79,337
0
L
Bellona
asiervp31
Bellona
10,968
6,336
0
5,304
19,177
15,092
0
954
18,223
0
66,822
W
Nike
16,872
4,028
0
4,100
16,846
13,581
0
2,146
14,700
48
73,760
L
Sol
rocert
Sol
6,112
2,037
0
4,168
12,513
5,356
688
4,455
8,058
69,239
0
W
Hun Batz
10,226
2,504
0
5,971
13,694
5,928
229
2,451
11,243
0
69,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,723
Gold Earned
46,866
475
Minions Killed
508
0
Camps Cleared
0
1,589,544
Distance Traveled
1,708,585
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,061
533
73
4
0
329,444
1
L
Bacchus
8,079
475
35
2
0
340,406
1
W
Fenrir
9,077
534
27
2
0
363,921
3
L
Izanami
7,963
468
117
7
0
297,578
6
W
Medusa
8,961
527
127
7
0
327,997
1
W
Nu Wa
9,829
578
136
8
0
313,434
4
L
Bellona
9,288
546
126
7
0
319,944
0
W
Nike
9,795
576
120
7
0
349,642
5
L
Sol
8,332
490
124
7
0
302,172
3
W
Hun Batz
9,204
541
98
6
0
353,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role