Player Matchup

Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
TheRyeinKing
Thor
Level 77
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 56L
1,626 Elo+
Solo
Kukulkan
Kukulkan
el_bordo2
Kukulkan
Level 144
God Stats
22W - 24L
1,483 SR
Queue Stats
754W - 738L
1,498 Elo+
Solo
Cernunnos
Cernunnos
lilkekeMG
Cernunnos
Level 79
God Stats
17W - 17L
1,539 SR
Queue Stats
549W - 554L
1,526 Elo+
Solo
Da Ji
Da Ji
zDJz_zHellFiendz
Da Ji
Level 58
God Stats
0W - 2L
1,434 SR
Queue Stats
16W - 21L
1,465 Elo+
Solo
Team Averages
Level 89
1,491 SR
1,523 Elo+

VS

Team Averages
Level 114
1,592 SR
1,501 Elo+
Medusa
Medusa
 
Medusa
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
GrinningDante
Sun Wukong
Level 105
God Stats
3W - 2L
1,595 SR
Queue Stats
25W - 17L
1,636 Elo+
Solo
Loki
Loki
TheReelDeal21
Loki
Level 152
God Stats
8W - 7L
1,417 SR
Queue Stats
12W - 15L
1,295 Elo+
Solo
Athena
Athena
gAyming_paullie
Athena
Level 82
God Stats
42W - 27L
1,619 SR
Queue Stats
103W - 63L
1,574 Elo+
Solo
Discordia
Discordia
viggy101
Discordia
Level 153
God Stats
5W - 1L
1,832 SR
Queue Stats
192W - 186L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 6 / 0
9,295
930
11,419
15,328
5,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
0 / 5 / 0
8,922
892
6,131
13,433
5,904
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
el_bordo2
Kukulkan
15
0 / 0 / 0
9,462
946
19,036
6,168
2,865
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
lilkekeMG
Cernunnos
15
0 / 0 / 0
9,301
930
6,118
6,104
2,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 6 / 0
10,034
1,003
4,291
27,290
36,864
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

176

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
1 / 0 / 13
9,794
979
12,643
8,486
4,181
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
GrinningDante
Sun Wukong
16
2 / 0 / 14
10,262
1,026
14,565
13,580
11,679
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
12 / 0 / 4
12,058
1,206
18,272
9,143
4,110
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
2 / 0 / 12
11,141
1,114
5,557
14,805
16,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
viggy101
Discordia
16
0 / 0 / 16
10,299
1,030
12,475
6,326
2,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
76
0
Kills
17
17
Deaths
0
0
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
6
0
0
W
Medusa
 
Medusa
1
0
13
7.5
W
Sun Wukong
GrinningDante
Sun Wukong
2
0
14
9
W
12
0
4
14
L
0
5
0
0
L
Kukulkan
el_bordo2
Kukulkan
0
0
0
0
W
2
0
12
8
L
Cernunnos
lilkekeMG
Cernunnos
0
0
0
0
W
Discordia
viggy101
Discordia
0
0
16
8
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,995
Damage
63,512
68,323
Taken
52,340
54,415
Mitigated
38,763
12,885
Healing
9,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,419
3,495
252
2,751
15,328
5,943
0
4,004
11,324
26,938
0
W
Medusa
 
Medusa
12,643
4,335
0
0
8,486
4,181
0
5,884
2,602
0
20,562
W
Sun Wukong
GrinningDante
Sun Wukong
14,565
1,980
0
4,045
13,580
11,679
0
7,296
6,284
0
36,907
W
18,272
4,088
0
132
9,143
4,110
0
4,201
4,942
0
34,482
L
6,131
1,228
0
0
13,433
5,904
0
3,595
9,838
0
14,942
L
Kukulkan
el_bordo2
Kukulkan
19,036
1,169
0
1,495
6,168
2,865
0
2,390
3,778
49,135
0
W
5,557
1,883
709
3,309
14,805
16,005
0
9,373
5,432
13,813
0
L
Cernunnos
lilkekeMG
Cernunnos
6,118
2,662
0
1,972
6,104
2,839
0
2,877
3,227
0
27,182
W
Discordia
viggy101
Discordia
12,475
620
0
1,550
6,326
2,788
0
3,701
2,625
40,089
0
L
4,291
717
2,085
4,330
27,290
36,864
0
5,166
22,124
0
16,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,014
Gold Earned
53,554
202
Minions Killed
199
7
Camps Cleared
8
877,617
Distance Traveled
1,080,269
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,295
930
37
4
3
177,950
0
W
Medusa
9,794
979
27
3
1
222,337
0
W
Sun Wukong
10,262
1,026
51
5
0
225,293
0
W
Loki
12,058
1,206
26
3
2
220,462
0
L
Thor
8,922
892
15
2
0
140,886
1
L
Kukulkan
9,462
946
89
9
1
196,330
1
W
Athena
11,141
1,114
31
3
3
219,745
0
L
Cernunnos
9,301
930
37
4
3
170,167
1
W
Discordia
10,299
1,030
64
6
2
192,432
1
L
Da Ji
10,034
1,003
24
2
0
192,284
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role