Player Matchup

Ravana
Ravana
DarthWick151
Ravana
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,039 Elo+
Party 2
Xbalanque
Xbalanque
Ferek90
Xbalanque
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 95L
1,455 Elo+
Solo
Guan Yu
Guan Yu
I2013 AND STEAL
Guan Yu
Level 121
God Stats
4W - 2L
1,500 SR
Queue Stats
160W - 161L
1,343 Elo+
Solo
Sol
Sol
kujo 151
Sol
Level 145
God Stats
1W - 0L
1,697 SR
Queue Stats
6W - 9L
1,295 Elo+
Party 2
Chiron
Chiron
michang
Chiron
Level 68
God Stats
1W - 2L
1,173 SR
Queue Stats
69W - 68L
1,342 Elo+
Solo
Team Averages
Level 82
1,474 SR
1,295 Elo+

VS

Team Averages
Level 103
1,432 SR
1,276 Elo+
Bastet
Bastet
AlphaEndymion43
Bastet
Level 97
God Stats
2W - 7L
1,199 SR
Queue Stats
154W - 177L
1,321 Elo+
Party 3
Sun Wukong
Sun Wukong
HankScorpi007
Sun Wukong
Level 145
God Stats
10W - 6L
1,463 SR
Queue Stats
474W - 525L
1,325 Elo+
Party 3
Fafnir
Fafnir
ThickerThanMostt
Fafnir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 48L
1,355 Elo+
Solo
Freya
Freya
Trigger_Mortiis
Freya
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 68L
1,187 Elo+
Party 1
Horus
Horus
Xefiz
Horus
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
128W - 159L
1,191 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
14
3 / 3 / 12
8,885
740
3,673
10,037
5,021
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xbalanque
Ferek90
Xbalanque
16
2 / 3 / 10
9,387
782
9,885
13,404
9,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
4 / 3 / 12
9,116
760
8,280
20,766
23,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

17
8 / 1 / 8
10,184
849
30,391
16,727
7,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chiron
michang
Chiron
16
2 / 1 / 11
9,094
758
12,258
8,685
3,901
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 7
8,784
732
10,556
13,109
6,388
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
HankScorpi007
Sun Wukong
13
2 / 4 / 5
7,643
637
14,508
17,217
17,137
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
1 / 2 / 7
8,655
721
4,772
15,936
19,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 4 / 5
8,552
713
11,978
14,979
10,255
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Horus
Xefiz
Horus
12
3 / 7 / 3
7,758
647
6,254
10,897
7,801
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
38
19
Kills
11
11
Deaths
19
53
Assists
27
Player
Kills
Deaths
Assists
KDA
L
4
2
7
3.75
W
Ravana
3
3
12
3
W
Xbalanque
Ferek90
Xbalanque
2
3
10
2.33
L
Sun Wukong
HankScorpi007
Sun Wukong
2
4
5
1.13
W
4
3
12
3.33
L
1
2
7
2.25
L
1
4
5
0.88
L
Horus
Xefiz
Horus
3
7
3
0.64
W
8
1
8
12
W
Chiron
michang
Chiron
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,487
Damage
48,068
69,619
Taken
72,138
49,011
Mitigated
60,593
41,619
Healing
18,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,556
2,070
841
2,988
13,109
6,388
0
5,600
7,509
0
20,200
W
Ravana
3,673
1,272
969
978
10,037
5,021
1,669
2,713
7,324
0
7,111
W
Xbalanque
Ferek90
Xbalanque
9,885
2,927
990
1,981
13,404
9,449
160
3,460
9,944
0
21,051
L
Sun Wukong
HankScorpi007
Sun Wukong
14,508
1,868
2,371
4,252
17,217
17,137
0
5,421
11,796
0
24,704
W
8,280
744
12,572
7,968
20,766
23,277
663
4,845
15,921
182
17,393
L
4,772
1,912
484
1,986
15,936
19,012
0
8,635
7,301
8,448
0
L
11,978
3,881
1,068
3,494
14,979
10,255
0
6,657
8,322
30,733
0
L
Horus
Xefiz
Horus
6,254
3,006
521
836
10,897
7,801
0
4,260
6,637
0
10,381
W
30,391
17,782
2,209
5,498
16,727
7,363
497
4,114
12,613
47,337
0
W
Chiron
michang
Chiron
12,258
6,560
4,660
3,794
8,685
3,901
136
1,618
7,067
0
27,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,666
Gold Earned
41,392
139
Minions Killed
84
0
Camps Cleared
0
1,036,844
Distance Traveled
1,060,941
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,784
732
23
2
0
270,151
2
W
Ravana
8,885
740
10
1
0
178,368
1
W
Xbalanque
9,387
782
30
3
0
220,798
1
L
Sun Wukong
7,643
637
4
0
0
233,038
0
W
Guan Yu
9,116
760
18
2
0
222,738
0
L
Fafnir
8,655
721
6
1
0
233,237
0
L
Freya
8,552
713
41
3
0
192,600
0
L
Horus
7,758
647
10
1
0
131,915
0
W
Sol
10,184
849
52
4
0
206,481
0
W
Chiron
9,094
758
29
2
0
208,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role