Player Matchup

Thor
Thor
Hyrenkyaku
Thor
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,428 Elo+
Party 2
Da Ji
Da Ji
PhillysonlyGod
Da Ji
Level 80
God Stats
1W - 2L
1,498 SR
Queue Stats
231W - 250L
1,433 Elo+
Solo
Nike
Nike
Summertime12399
Nike
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,266 Elo+
Party 2
Tiamat
Tiamat
TenCeiling76052
Tiamat
Level 26
God Stats
10W - 9L
1,867 SR
Queue Stats
246W - 293L
1,452 Elo+
Solo
Chang'e
Chang'e
mightymanbearpig
Chang'e
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 45
1,573 SR
1,416 Elo+

VS

Team Averages
Level 77
1,517 SR
1,577 Elo+
Ne Zha
Ne Zha
Arek13
Ne Zha
Level 106
God Stats
1W - 1L
1,571 SR
Queue Stats
87W - 86L
1,483 Elo+
Party 1
Lancelot
Lancelot
CaChaMonjas
Lancelot
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 7L
1,678 Elo+
Party 1
Cernunnos
Cernunnos
Recon5niper
Cernunnos
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,710 Elo+
Solo
Guan Yu
Guan Yu
RusherStyle852
Guan Yu
Level 88
God Stats
2W - 1L
1,370 SR
Queue Stats
160W - 142L
1,493 Elo+
Party 1
Zeus
Zeus
ShawMendes23
Zeus
Level 58
God Stats
2W - 0L
1,644 SR
Queue Stats
37W - 32L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 11 / 7
8,015
617
11,266
18,052
6,825
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
7 / 9 / 2
9,364
720
11,043
17,557
7,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 6 / 4
8,499
654
4,600
19,922
22,385
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

19
4 / 2 / 8
9,369
721
13,932
15,426
10,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 6 / 7
7,914
609
7,769
15,543
10,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Arek13
Ne Zha
15
3 / 4 / 16
9,494
730
12,651
15,489
8,189
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
CaChaMonjas
Lancelot
17
8 / 4 / 19
10,652
819
13,358
19,795
25,040
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
Recon5niper
Cernunnos
19
8 / 1 / 18
11,609
893
19,861
14,440
9,256
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

18
3 / 2 / 23
10,370
798
9,936
18,972
14,544
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
12 / 3 / 14
11,800
908
23,755
11,371
5,218
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
124
14
Kills
34
34
Deaths
14
28
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Arek13
Ne Zha
3
4
16
2.75
W
Lancelot
CaChaMonjas
Lancelot
8
4
19
4.38
L
1
11
7
0.41
L
7
9
2
0.89
W
Cernunnos
Recon5niper
Cernunnos
8
1
18
17
W
3
2
23
7.25
W
12
3
14
6.33
L
2
6
4
0.67
L
4
2
8
4
L
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,610
Damage
79,561
86,500
Taken
80,067
57,335
Mitigated
62,247
20,008
Healing
30,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Arek13
Ne Zha
12,651
3,112
1,280
4,343
15,489
8,189
548
5,056
10,433
0
24,528
W
Lancelot
CaChaMonjas
Lancelot
13,358
2,674
2,849
3,107
19,795
25,040
120
4,994
14,801
0
24,464
L
11,266
2,446
908
420
18,052
6,825
0
3,544
14,508
0
16,739
L
11,043
2,740
318
1,150
17,557
7,460
0
6,412
11,145
0
14,382
W
Cernunnos
Recon5niper
Cernunnos
19,861
10,511
597
5,922
14,440
9,256
4,158
2,506
11,934
0
38,572
W
9,936
1,246
3,450
5,913
18,972
14,544
626
6,960
12,012
0
21,071
W
23,755
4,340
1,372
1,268
11,371
5,218
785
2,185
9,186
47,263
0
L
4,600
1,009
198
253
19,922
22,385
16
6,109
13,813
0
14,703
L
13,932
2,257
1,631
6,232
15,426
10,007
269
3,148
12,278
29,190
0
L
7,769
1,788
4,149
4,749
15,543
10,658
0
4,542
11,001
14,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,161
Gold Earned
53,925
76
Minions Killed
151
0
Camps Cleared
0
982,196
Distance Traveled
1,248,321
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,494
730
25
2
0
261,957
3
W
Lancelot
10,652
819
16
1
0
264,470
0
L
Thor
8,015
617
11
1
0
169,187
0
L
Da Ji
9,364
720
6
0
0
197,625
0
W
Cernunnos
11,609
893
41
3
0
222,970
0
W
Guan Yu
10,370
798
20
2
0
276,173
0
W
Zeus
11,800
908
49
4
0
222,751
1
L
Nike
8,499
654
14
1
0
187,673
0
L
Tiamat
9,369
721
29
2
0
231,685
0
L
Chang'e
7,914
609
16
1
0
196,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role