Player Matchup

Nemesis
Nemesis
GodBuslik
Nemesis
Level 16
God Stats
7W - 1L
1,767 SR
Queue Stats
33W - 16L
1,642 Elo+
Party 1
Geb
Geb
GodJulka
Geb
Level 109
God Stats
13W - 1L
1,747 SR
Queue Stats
36W - 14L
1,814 Elo+
Party 1
Mulan
Mulan
SanzuDxD
Mulan
Level 23
God Stats
6W - 1L
1,500 SR
Queue Stats
66W - 49L
1,567 Elo+
Party 1
Rama
Rama
liv1n
Rama
Level 80
God Stats
16W - 6L
1,714 SR
Queue Stats
17W - 7L
1,639 Elo+
Party 1
Nu Wa
Nu Wa
Дедмороз007
Nu Wa
Level 156
God Stats
5W - 4L
1,680 SR
Queue Stats
70W - 47L
1,602 Elo+
Party 1
Team Averages
Level 77
1,682 SR
1,653 Elo+

VS

Team Averages
Level 80
1,627 SR
1,525 Elo+
Ullr
Ullr
 
Ullr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Kisbageeee
Artemis
Level 57
God Stats
1W - 1L
1,751 SR
Queue Stats
13W - 9L
1,666 Elo+
Party 2
Bastet
Bastet
zsoltegyzero
Bastet
Level 12
God Stats
4W - 3L
1,882 SR
Queue Stats
12W - 18L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GodBuslik
Nemesis
16
11 / 1 / 4
9,595
640
10,404
14,574
6,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 0 / 5
7,302
487
4,584
9,625
8,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mulan
SanzuDxD
Mulan
15
3 / 3 / 1
8,460
564
7,855
12,399
8,327
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
liv1n
Rama
12
1 / 1 / 3
7,064
471
5,294
10,861
4,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

15
5 / 2 / 9
9,339
623
12,394
7,193
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
2 / 4 / 1
8,340
556
7,952
12,830
5,585
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
 
Merlin
11
2 / 6 / 0
7,147
476
4,251
9,274
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
 
Bacchus
9
1 / 3 / 1
6,532
435
6,860
12,987
10,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
Kisbageeee
Artemis
12
1 / 3 / 1
7,296
486
7,853
9,439
3,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
11
1 / 4 / 1
6,900
460
4,110
12,600
4,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
20
Kills
7
7
Deaths
20
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
4
1
0.63
L
Merlin
 
Merlin
2
6
0
0.33
L
Bacchus
 
Bacchus
1
3
1
0.5
W
Nemesis
GodBuslik
Nemesis
11
1
4
13
W
0
0
5
2.5
L
Artemis
Kisbageeee
Artemis
1
3
1
0.5
W
Mulan
SanzuDxD
Mulan
3
3
1
1.17
W
Rama
liv1n
Rama
1
1
3
2.5
L
Bastet
1
4
1
0.38
W
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,531
Damage
31,026
54,652
Taken
57,130
30,631
Mitigated
27,042
13,259
Healing
10,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
7,952
4,105
0
2,353
12,830
5,585
830
1,224
11,493
0
55,215
L
Merlin
 
Merlin
4,251
324
0
552
9,274
3,743
0
4,099
4,847
45,068
0
L
Bacchus
 
Bacchus
6,860
579
0
1,624
12,987
10,066
0
5,834
6,980
27,201
0
W
Nemesis
GodBuslik
Nemesis
10,404
5,624
0
1,004
14,574
6,950
100
3,025
11,549
0
81,214
W
4,584
475
320
2,229
9,625
8,202
73
2,955
6,670
24,900
0
L
Artemis
Kisbageeee
Artemis
7,853
3,120
250
2,178
9,439
3,614
1,224
2,402
6,928
0
45,193
W
Mulan
SanzuDxD
Mulan
7,855
1,392
0
4,159
12,399
8,327
0
747
11,652
0
55,875
W
Rama
liv1n
Rama
5,294
3,675
0
3,489
10,861
4,073
636
2,213
8,648
0
53,304
L
Bastet
4,110
1,216
0
4,008
12,600
4,034
550
2,437
9,904
0
40,640
W
12,394
2,399
29
2,029
7,193
3,079
13
2,171
5,022
68,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,760
Gold Earned
36,215
476
Minions Killed
378
0
Camps Cleared
0
1,529,837
Distance Traveled
1,366,969
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,340
556
109
7
0
261,353
8
L
Merlin
7,147
476
78
5
0
233,686
1
L
Bacchus
6,532
435
44
3
0
289,508
5
W
Nemesis
9,595
640
111
7
0
364,435
5
W
Geb
7,302
487
26
2
0
320,467
3
L
Artemis
7,296
486
77
5
0
270,976
3
W
Mulan
8,460
564
113
8
0
287,318
0
W
Rama
7,064
471
106
7
0
270,253
3
L
Bastet
6,900
460
70
5
0
311,446
3
W
Nu Wa
9,339
623
120
8
0
287,364
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role