Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
JT Matey
Kuzenbo
Level 125
God Stats
6W - 14L
1,819 SR
Queue Stats
222W - 273L
1,489 Elo+
Solo
Guan Yu
Guan Yu
KichouSLD
Guan Yu
Level 124
God Stats
30W - 32L
1,550 SR
Queue Stats
194W - 212L
1,487 Elo+
Party 2
Danzaburou
Danzaburou
Orelinnde
Danzaburou
Level 107
God Stats
26W - 26L
1,537 SR
Queue Stats
139W - 143L
1,537 Elo+
Party 2
Nu Wa
Nu Wa
TheSylveonGirl
Nu Wa
Level 134
God Stats
45W - 50L
1,537 SR
Queue Stats
438W - 522L
1,498 Elo+
Solo
Team Averages
Level 123
1,589 SR
1,502 Elo+

VS

Team Averages
Level 144
1,734 SR
1,522 Elo+
Medusa
Medusa
JustForFans
Medusa
Level 102
God Stats
6W - 3L
1,750 SR
Queue Stats
275W - 290L
1,508 Elo+
Solo
Vulcan
Vulcan
Lionis90
Vulcan
Level 159
God Stats
7W - 2L
1,887 SR
Queue Stats
332W - 337L
1,487 Elo+
Party 1
Loki
Loki
PCà80euro
Loki
Level 145
God Stats
11W - 6L
1,886 SR
Queue Stats
242W - 175L
1,588 Elo+
Solo
Serqet
Serqet
Player D77
Serqet
Level 157
God Stats
7W - 2L
1,559 SR
Queue Stats
406W - 435L
1,521 Elo+
Solo
Artio
Artio
speit91
Artio
Level 156
God Stats
3W - 2L
1,585 SR
Queue Stats
218W - 250L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
1 / 5 / 3
9,903
900
19,720
21,911
12,761
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
JT Matey
Kuzenbo
15
1 / 2 / 3
10,566
961
7,610
16,390
22,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
KichouSLD
Guan Yu
16
0 / 2 / 5
9,973
907
7,389
20,531
25,666
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Orelinnde
Danzaburou
16
2 / 4 / 3
10,898
991
12,364
10,051
4,392
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
2 / 0 / 2
11,804
1,073
15,180
8,300
3,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Team 1 Tickets

219

VS

Team 2 Tickets

240

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
1 / 1 / 5
10,047
913
10,539
9,604
4,424
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
Lionis90
Vulcan
17
0 / 1 / 8
11,102
1,009
22,058
3,956
1,896
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
8 / 1 / 4
13,331
1,212
21,557
17,053
18,545
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
Player D77
Serqet
16
3 / 2 / 6
10,947
995
11,565
17,172
7,784
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
speit91
Artio
16
1 / 1 / 9
11,224
1,020
9,052
20,426
26,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
45
6
Kills
13
13
Deaths
6
16
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
5
3
0.5
L
Kuzenbo
JT Matey
Kuzenbo
1
2
3
1.25
W
Medusa
1
1
5
3.5
L
Guan Yu
KichouSLD
Guan Yu
0
2
5
1.25
W
Vulcan
Lionis90
Vulcan
0
1
8
4
L
Danzaburou
Orelinnde
Danzaburou
2
4
3
0.88
W
8
1
4
10
W
Serqet
Player D77
Serqet
3
2
6
3
L
2
0
2
3
W
Artio
speit91
Artio
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,263
Damage
74,771
77,183
Taken
68,211
68,646
Mitigated
59,592
18,752
Healing
19,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
19,720
5,263
0
929
21,911
12,761
0
5,888
15,957
0
26,849
L
Kuzenbo
JT Matey
Kuzenbo
7,610
2,989
0
3,947
16,390
22,424
0
6,804
9,558
9,666
0
W
Medusa
10,539
4,559
0
3,088
9,604
4,424
0
4,614
4,875
0
21,589
L
Guan Yu
KichouSLD
Guan Yu
7,389
1,060
4,832
5,840
20,531
25,666
0
7,922
12,198
0
13,791
W
Vulcan
Lionis90
Vulcan
22,058
8,233
0
0
3,956
1,896
0
1,764
2,070
72,636
0
L
Danzaburou
Orelinnde
Danzaburou
12,364
4,160
0
1,632
10,051
4,392
0
6,464
3,587
0
32,186
W
21,557
3,316
2,613
4,274
17,053
18,545
0
4,505
12,271
0
29,789
W
Serqet
Player D77
Serqet
11,565
3,041
0
2,913
17,172
7,784
0
4,717
12,278
0
25,312
L
15,180
2,375
233
1,339
8,300
3,403
0
4,032
4,268
68,271
0
W
Artio
speit91
Artio
9,052
528
2,356
4,306
20,426
26,943
0
6,114
13,927
22,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,144
Gold Earned
56,651
226
Minions Killed
206
4
Camps Cleared
9
1,099,827
Distance Traveled
1,179,587
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,903
900
22
2
1
226,817
1
L
Kuzenbo
10,566
961
5
0
0
227,776
1
W
Medusa
10,047
913
20
2
5
233,976
1
L
Guan Yu
9,973
907
20
2
1
238,893
0
W
Vulcan
11,102
1,009
124
11
1
240,404
0
L
Danzaburou
10,898
991
43
4
1
191,096
0
W
Loki
13,331
1,212
13
1
0
233,154
3
W
Serqet
10,947
995
19
2
2
243,424
0
L
Nu Wa
11,804
1,073
136
12
1
215,245
0
W
Artio
11,224
1,020
30
3
1
228,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role