Player Matchup

Kukulkan
Kukulkan
Desolane900
Kukulkan
Level 67
God Stats
3W - 7L
1,493 SR
Queue Stats
292W - 394L
1,388 Elo+
Party 2
Cthulhu
Cthulhu
ToastTheGreat
Cthulhu
Level 68
God Stats
1W - 4L
1,557 SR
Queue Stats
191W - 297L
1,311 Elo+
Party 2
Artemis
Artemis
jacobtkey
Artemis
Level 69
God Stats
10W - 7L
1,517 SR
Queue Stats
63W - 66L
1,397 Elo+
Solo
Team Averages
Level 68
1,522 SR
1,366 Elo+

VS

Team Averages
Level 104
1,604 SR
1,408 Elo+
Jormungandr
Jormungandr
Tank_924
Jormungandr
Level 102
God Stats
3W - 3L
1,651 SR
Queue Stats
111W - 141L
1,387 Elo+
Party 1
Nemesis
Nemesis
lowkeyuglyasf
Nemesis
Level 67
God Stats
3W - 0L
1,533 SR
Queue Stats
10W - 16L
1,366 Elo+
Solo
Zeus
Zeus
pidevon001
Zeus
Level 142
God Stats
15W - 11L
1,629 SR
Queue Stats
387W - 463L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Desolane900
Kukulkan
10
1 / 4 / 1
6,404
640
4,716
10,519
4,451
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
9
0 / 4 / 2
6,201
620
4,064
11,400
8,221
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
jacobtkey
Artemis
12
2 / 2 / 2
7,177
718
6,098
8,724
3,767
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Tank_924
Jormungandr
12
3 / 1 / 7
7,912
791
6,635
8,289
8,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
12
2 / 3 / 8
7,292
729
5,419
9,140
4,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
5 / 0 / 5
8,159
816
14,353
5,928
2,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
3
Kills
10
10
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Desolane900
Kukulkan
1
4
1
0.38
W
Jormungandr
Tank_924
Jormungandr
3
1
7
6.5
L
Cthulhu
0
4
2
0.25
L
Artemis
jacobtkey
Artemis
2
2
2
1.5
W
Nemesis
2
3
8
2
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,878
Damage
26,407
30,643
Taken
23,357
16,439
Mitigated
15,144
5,527
Healing
4,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Desolane900
Kukulkan
4,716
740
0
2,396
10,519
4,451
144
6,143
4,121
16,878
0
W
Jormungandr
Tank_924
Jormungandr
6,635
1,718
0
846
8,289
8,630
24
2,895
5,394
18,621
0
L
Cthulhu
4,064
250
60
2,354
11,400
8,221
185
7,954
3,042
10,962
0
L
Artemis
jacobtkey
Artemis
6,098
2,722
0
717
8,724
3,767
1,131
5,938
2,492
0
23,262
W
Nemesis
5,419
2,218
0
3,325
9,140
4,025
0
3,766
5,374
0
18,696
W
14,353
1,179
0
450
5,928
2,489
0
2,636
3,292
35,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,782
Gold Earned
23,363
86
Minions Killed
125
1
Camps Cleared
8
548,639
Distance Traveled
583,185
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,404
640
16
2
0
178,165
2
W
Jormungandr
7,912
791
35
4
1
194,519
0
L
Cthulhu
6,201
620
26
3
0
195,845
3
L
Artemis
7,177
718
44
4
1
174,629
4
W
Nemesis
7,292
729
31
3
4
192,225
0
W
Zeus
8,159
816
59
6
3
196,441
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role