Player Matchup

Sol
Sol
Cassh intown
Sol
Level 155
God Stats
1W - 4L
1,324 SR
Queue Stats
202W - 195L
1,594 Elo+
Party 1
Thanatos
Thanatos
OopsFrost
Thanatos
Level 84
God Stats
2W - 3L
1,501 SR
Queue Stats
63W - 80L
1,372 Elo+
Party 2
Merlin
Merlin
Psycloan
Merlin
Level 109
God Stats
8W - 9L
1,502 SR
Queue Stats
67W - 66L
1,455 Elo+
Party 2
Ne Zha
Ne Zha
Snuckzu
Ne Zha
Level 115
God Stats
8W - 10L
1,500 SR
Queue Stats
267W - 231L
1,568 Elo+
Party 1
Ravana
Ravana
lyghts
Ravana
Level 123
God Stats
3W - 1L
1,833 SR
Queue Stats
181W - 176L
1,541 Elo+
Solo
Team Averages
Level 117
1,532 SR
1,506 Elo+

VS

Team Averages
Level 103
1,576 SR
1,509 Elo+
Zeus
Zeus
JM0n3y
Zeus
Level 157
God Stats
16W - 11L
1,649 SR
Queue Stats
92W - 74L
1,598 Elo+
Solo
Athena
Athena
MNC93
Athena
Level 58
God Stats
5W - 3L
1,388 SR
Queue Stats
212W - 193L
1,454 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mattacuss
Tsukuyomi
Level 105
God Stats
9W - 10L
1,510 SR
Queue Stats
218W - 240L
1,454 Elo+
Solo
Izanami
Izanami
Wittgen112
Izanami
Level 128
God Stats
9W - 3L
1,764 SR
Queue Stats
226W - 230L
1,529 Elo+
Solo
Baron Samedi
Baron Samedi
Yohan123456
Baron Samedi
Level 67
God Stats
3W - 1L
1,571 SR
Queue Stats
78W - 84L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 2
9,366
493
11,254
16,398
7,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
OopsFrost
Thanatos
15
2 / 5 / 1
9,480
499
7,194
18,025
9,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Psycloan
Merlin
15
1 / 5 / 2
8,906
469
10,758
12,028
5,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
Snuckzu
Ne Zha
13
2 / 2 / 1
8,810
464
5,444
14,213
14,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
lyghts
Ravana
15
0 / 3 / 4
9,544
502
9,561
11,685
12,615
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
JM0n3y
Zeus
19
9 / 1 / 4
11,947
629
15,145
8,795
3,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
MNC93
Athena
14
2 / 1 / 13
9,908
521
5,978
13,565
17,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
Mattacuss
Tsukuyomi
16
6 / 1 / 4
10,040
528
10,497
18,915
10,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Wittgen112
Izanami
16
1 / 1 / 8
10,268
540
9,041
11,105
4,878
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Yohan123456
Baron Samedi
16
2 / 2 / 9
10,361
545
7,147
14,507
15,951
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
58
6
Kills
20
20
Deaths
6
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Zeus
JM0n3y
Zeus
9
1
4
11
W
Athena
MNC93
Athena
2
1
13
8.5
W
Tsukuyomi
Mattacuss
Tsukuyomi
6
1
4
8
L
Thanatos
OopsFrost
Thanatos
2
5
1
0.5
L
Merlin
Psycloan
Merlin
1
5
2
0.4
L
Ne Zha
Snuckzu
Ne Zha
2
2
1
1.25
W
Izanami
Wittgen112
Izanami
1
1
8
5
W
Baron Samedi
Yohan123456
Baron Samedi
2
2
9
3.25
L
Ravana
lyghts
Ravana
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,211
Damage
47,808
72,349
Taken
66,887
49,622
Mitigated
52,920
28,958
Healing
29,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,254
3,205
0
7,311
16,398
7,116
1,272
5,166
11,172
72,722
10,889
W
Zeus
JM0n3y
Zeus
15,145
4,012
97
3,622
8,795
3,825
1,036
2,670
6,125
93,998
0
W
Athena
MNC93
Athena
5,978
1,438
0
2,622
13,565
17,853
209
7,818
5,747
17,590
0
W
Tsukuyomi
Mattacuss
Tsukuyomi
10,497
2,322
0
9,435
18,915
10,413
0
2,777
16,138
0
79,572
L
Thanatos
OopsFrost
Thanatos
7,194
1,480
0
13,059
18,025
9,395
0
3,267
14,714
0
74,486
L
Merlin
Psycloan
Merlin
10,758
356
0
250
12,028
5,515
0
6,836
4,912
85,096
0
L
Ne Zha
Snuckzu
Ne Zha
5,444
1,732
0
4,887
14,213
14,981
150
4,414
9,557
0
34,011
W
Izanami
Wittgen112
Izanami
9,041
6,793
0
3,914
11,105
4,878
2,175
4,300
6,805
0
108,441
W
Baron Samedi
Yohan123456
Baron Samedi
7,147
822
2,590
7,592
14,507
15,951
523
3,895
10,612
65,806
0
L
Ravana
lyghts
Ravana
9,561
2,062
0
3,451
11,685
12,615
0
7,871
3,724
0
64,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,106
Gold Earned
52,524
554
Minions Killed
598
0
Camps Cleared
0
1,769,185
Distance Traveled
1,850,410
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,366
493
133
7
0
332,160
4
W
Zeus
11,947
629
184
10
0
365,635
7
W
Athena
9,908
521
31
2
0
411,903
1
W
Tsukuyomi
10,040
528
87
5
0
381,682
2
L
Thanatos
9,480
499
114
6
0
346,000
1
L
Merlin
8,906
469
143
8
0
330,649
1
L
Ne Zha
8,810
464
37
2
0
404,738
5
W
Izanami
10,268
540
178
9
0
387,341
4
W
Baron Samedi
10,361
545
118
6
0
303,849
3
L
Ravana
9,544
502
127
7
0
355,638
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role