Player Matchup

Athena
Athena
GoldBee77
Athena
Level 158
God Stats
1W - 1L
1,255 SR
Queue Stats
167W - 189L
1,428 Elo+
Solo
Xing Tian
Xing Tian
Lollo-magico89
Xing Tian
Level 53
God Stats
3W - 2L
1,488 SR
Queue Stats
61W - 58L
1,428 Elo+
Solo
Fenrir
Fenrir
iwoflo
Fenrir
Level 128
God Stats
68W - 80L
1,503 SR
Queue Stats
466W - 475L
1,437 Elo+
Solo
Sun Wukong
Sun Wukong
mystical_cube9
Sun Wukong
Level 97
God Stats
6W - 5L
1,538 SR
Queue Stats
301W - 321L
1,454 Elo+
Solo
Apollo
Apollo
pawilon12
Apollo
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
187W - 197L
1,435 Elo+
Solo
Team Averages
Level 101
1,457 SR
1,436 Elo+

VS

Team Averages
Level 84
1,602 SR
1,481 Elo+
Neith
Neith
 
Neith
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Gamefath3r
Baron Samedi
Level 42
God Stats
5W - 11L
1,500 SR
Queue Stats
190W - 197L
1,475 Elo+
Party 1
Atlas
Atlas
TheMajinLuke
Atlas
Level 105
God Stats
4W - 3L
1,473 SR
Queue Stats
143W - 133L
1,508 Elo+
Party 1
Thor
Thor
bradtrav12
Thor
Level 125
God Stats
3W - 1L
1,869 SR
Queue Stats
328W - 308L
1,509 Elo+
Party 1
Set
Set
fefogouva
Set
Level 68
God Stats
5W - 3L
1,667 SR
Queue Stats
331W - 342L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
GoldBee77
Athena
16
2 / 2 / 9
10,663
485
12,970
17,027
10,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
Lollo-magico89
Xing Tian
15
1 / 5 / 4
9,788
445
9,677
22,577
16,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
iwoflo
Fenrir
16
7 / 4 / 2
11,030
501
13,277
19,646
9,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sun Wukong
mystical_cube9
Sun Wukong
17
2 / 4 / 5
10,712
487
11,775
16,833
11,633
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
pawilon12
Apollo
18
4 / 1 / 1
11,243
511
11,901
17,229
8,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
3 / 4 / 0
10,934
497
13,146
15,758
6,093
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Gamefath3r
Baron Samedi
17
5 / 4 / 3
11,036
502
11,431
12,906
7,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
2 / 0 / 10
10,375
472
12,303
19,330
23,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 2 / 3
10,291
468
13,132
21,312
23,019
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 6 / 0
7,826
356
5,292
13,364
8,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
32
16
Kills
16
16
Deaths
16
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
4
0
0.75
L
Baron Samedi
Gamefath3r
Baron Samedi
5
4
3
1.63
W
Athena
GoldBee77
Athena
2
2
9
3.25
W
Xing Tian
Lollo-magico89
Xing Tian
1
5
4
0.6
L
2
0
10
7
L
5
2
3
3.25
L
1
6
0
0.17
W
Fenrir
iwoflo
Fenrir
7
4
2
2
W
Sun Wukong
mystical_cube9
Sun Wukong
2
4
5
1.13
W
Apollo
pawilon12
Apollo
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,600
Damage
55,304
93,312
Taken
82,670
56,310
Mitigated
68,739
24,450
Healing
15,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
13,146
5,603
488
4,490
15,758
6,093
1,482
4,925
10,646
0
114,136
L
Baron Samedi
Gamefath3r
Baron Samedi
11,431
813
1,083
2,181
12,906
7,093
544
4,522
8,234
91,189
0
W
Athena
GoldBee77
Athena
12,970
2,814
0
4,422
17,027
10,027
0
3,720
13,307
72,336
0
W
Xing Tian
Lollo-magico89
Xing Tian
9,677
252
502
4,403
22,577
16,742
250
8,867
13,710
50,145
0
L
12,303
3,248
0
3,640
19,330
23,665
532
4,455
14,825
41,348
0
L
13,132
1,084
0
2,541
21,312
23,019
764
5,093
15,988
0
74,829
L
5,292
2,379
0
797
13,364
8,869
0
2,903
10,266
0
41,751
W
Fenrir
iwoflo
Fenrir
13,277
3,774
0
6,826
19,646
9,701
918
4,246
15,400
0
72,912
W
Sun Wukong
mystical_cube9
Sun Wukong
11,775
2,530
0
3,139
16,833
11,633
3,230
3,337
13,496
100
81,783
W
Apollo
pawilon12
Apollo
11,901
6,932
721
4,437
17,229
8,207
0
3,564
13,665
0
89,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,436
Gold Earned
50,462
559
Minions Killed
563
0
Camps Cleared
0
2,050,947
Distance Traveled
1,748,104
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,934
497
184
8
0
334,235
8
L
Baron Samedi
11,036
502
149
7
0
391,228
3
W
Athena
10,663
485
105
5
0
424,475
1
W
Xing Tian
9,788
445
61
3
0
394,638
1
L
Atlas
10,375
472
50
2
0
388,157
2
L
Thor
10,291
468
118
5
0
412,049
1
L
Set
7,826
356
62
3
0
222,435
3
W
Fenrir
11,030
501
120
5
0
425,354
9
W
Sun Wukong
10,712
487
118
5
0
395,456
4
W
Apollo
11,243
511
155
7
0
411,024
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role