Player Matchup

Izanami
Izanami
AlbinoDaddy7
Izanami
Level 82
God Stats
24W - 15L
1,657 SR
Queue Stats
151W - 155L
1,454 Elo+
Party 1
Anubis
Anubis
IM_STUCKID
Anubis
Level 102
God Stats
37W - 39L
1,512 SR
Queue Stats
631W - 641L
1,442 Elo+
Solo
Atlas
Atlas
SwimmableAbyss7
Atlas
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 129L
1,420 Elo+
Party 1
Bacchus
Bacchus
peepeedoodoo
Bacchus
Level 66
God Stats
2W - 2L
1,295 SR
Queue Stats
127W - 157L
1,421 Elo+
Party 1
Merlin
Merlin
tbrownen
Merlin
Level 68
God Stats
6W - 4L
1,302 SR
Queue Stats
129W - 119L
1,419 Elo+
Solo
Team Averages
Level 81
1,453 SR
1,431 Elo+

VS

Team Averages
Level 120
1,502 SR
1,472 Elo+
Osiris
Osiris
 
Osiris
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Conrub
Chronos
Level 156
God Stats
6W - 3L
1,690 SR
Queue Stats
208W - 210L
1,477 Elo+
Party 2
Danzaburou
Danzaburou
Dangal
Danzaburou
Level 140
God Stats
6W - 6L
1,498 SR
Queue Stats
95W - 111L
1,478 Elo+
Party 2
Lancelot
Lancelot
Ryus Path
Lancelot
Level 94
God Stats
2W - 3L
1,311 SR
Queue Stats
148W - 152L
1,467 Elo+
Solo
Poseidon
Poseidon
SiiX0TvvO
Poseidon
Level 108
God Stats
155W - 178L
1,510 SR
Queue Stats
526W - 533L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlbinoDaddy7
Izanami
16
11 / 0 / 5
9,766
574
19,787
11,988
5,865
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
IM_STUCKID
Anubis
17
3 / 1 / 6
10,249
603
9,566
10,440
5,592
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
4 / 2 / 12
9,698
570
6,597
17,912
18,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
peepeedoodoo
Bacchus
14
4 / 0 / 13
8,885
523
6,044
10,767
7,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Merlin
tbrownen
Merlin
15
3 / 1 / 5
9,434
555
9,369
8,228
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
1 / 6 / 1
7,712
454
7,528
18,161
17,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Conrub
Chronos
12
1 / 5 / 1
6,905
406
8,753
14,220
3,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Danzaburou
Dangal
Danzaburou
11
1 / 5 / 1
7,253
427
11,008
15,934
5,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Lancelot
Ryus Path
Lancelot
11
0 / 6 / 2
6,653
391
5,731
14,562
5,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
SiiX0TvvO
Poseidon
15
1 / 3 / 0
8,704
512
4,293
7,652
3,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
9
25
Kills
4
4
Deaths
25
41
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
6
1
0.25
W
Izanami
AlbinoDaddy7
Izanami
11
0
5
13.5
L
Chronos
Conrub
Chronos
1
5
1
0.3
L
Danzaburou
Dangal
Danzaburou
1
5
1
0.3
W
Anubis
IM_STUCKID
Anubis
3
1
6
6
L
Lancelot
Ryus Path
Lancelot
0
6
2
0.17
L
Poseidon
SiiX0TvvO
Poseidon
1
3
0
0.33
W
4
2
12
5
W
Bacchus
peepeedoodoo
Bacchus
4
0
13
10.5
W
Merlin
tbrownen
Merlin
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,363
Damage
37,313
59,335
Taken
70,529
40,619
Mitigated
34,014
17,253
Healing
16,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,528
1,985
0
3,988
18,161
17,168
323
10,235
7,926
0
49,751
W
Izanami
AlbinoDaddy7
Izanami
19,787
13,298
0
2,889
11,988
5,865
2,456
3,153
8,813
0
87,955
L
Chronos
Conrub
Chronos
8,753
2,875
193
3,216
14,220
3,503
555
4,352
9,868
45,155
0
L
Danzaburou
Dangal
Danzaburou
11,008
4,408
0
4,622
15,934
5,178
0
4,584
11,350
0
58,443
W
Anubis
IM_STUCKID
Anubis
9,566
1,152
0
5,649
10,440
5,592
310
1,033
8,746
71,427
0
L
Lancelot
Ryus Path
Lancelot
5,731
712
0
2,732
14,562
5,013
0
7,636
6,926
0
41,807
L
Poseidon
SiiX0TvvO
Poseidon
4,293
34
0
1,501
7,652
3,152
0
4,769
2,883
70,424
0
W
6,597
2,084
609
3,330
17,912
18,050
432
4,933
12,875
27,187
0
W
Bacchus
peepeedoodoo
Bacchus
6,044
811
0
2,504
10,767
7,063
415
1,496
8,919
38,017
0
W
Merlin
tbrownen
Merlin
9,369
701
0
2,272
8,228
4,049
1,108
1,852
6,074
84,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,032
Gold Earned
37,227
528
Minions Killed
459
0
Camps Cleared
0
1,554,793
Distance Traveled
1,460,959
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,712
454
95
6
0
267,337
1
W
Izanami
9,766
574
143
8
0
320,875
1
L
Chronos
6,905
406
67
4
0
269,065
1
L
Danzaburou
7,253
427
92
5
0
279,461
3
W
Anubis
10,249
603
153
9
0
275,570
6
L
Lancelot
6,653
391
60
4
0
356,215
0
L
Poseidon
8,704
512
145
9
0
288,881
5
W
Atlas
9,698
570
35
2
0
336,938
2
W
Bacchus
8,885
523
55
3
0
359,421
1
W
Merlin
9,434
555
142
8
0
261,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role