Player Matchup

Artio
Artio
 
Artio
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Oblivion_Garza
Freya
Level 84
God Stats
18W - 12L
1,566 SR
Queue Stats
60W - 65L
1,401 Elo+
Solo
Shiva
Shiva
XxMadmanjulesXx
Shiva
Level 134
God Stats
11W - 4L
1,588 SR
Queue Stats
160W - 161L
1,388 Elo+
Solo
Chaac
Chaac
anadonro
Chaac
Level 126
God Stats
7W - 5L
1,543 SR
Queue Stats
84W - 75L
1,430 Elo+
Party 1
Da Ji
Da Ji
darkmare89_ttv
Da Ji
Level 149
God Stats
3W - 1L
1,518 SR
Queue Stats
609W - 692L
1,282 Elo+
Solo
Team Averages
Level 115
1,543 SR
1,400 Elo+

VS

Team Averages
Level 76
1,520 SR
1,354 Elo+
Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
BiggishRaptor02
Fenrir
Level 48
God Stats
2W - 1L
1,804 SR
Queue Stats
11W - 20L
1,306 Elo+
Party 2
Ares
Ares
Pharaoh909
Ares
Level 107
God Stats
0W - 3L
1,422 SR
Queue Stats
31W - 29L
1,463 Elo+
Solo
Ravana
Ravana
Spookythicc6371
Ravana
Level 69
God Stats
13W - 13L
1,527 SR
Queue Stats
34W - 49L
1,189 Elo+
Party 2
Charybdis
Charybdis
muddyspritz__
Charybdis
Level 29
God Stats
18W - 39L
1,347 SR
Queue Stats
62W - 105L
1,310 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
0 / 3 / 6
8,472
446
4,046
14,323
14,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
7 / 5 / 1
9,113
480
13,917
14,812
6,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

15
2 / 2 / 6
9,706
511
13,186
16,808
13,866
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
anadonro
Chaac
14
7 / 4 / 1
9,661
508
16,808
18,982
13,026
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
2 / 0 / 5
8,658
456
5,307
13,969
6,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 6 / 5
9,480
499
12,723
16,914
8,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 4 / 2
8,385
441
5,180
16,177
7,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 1 / 7
9,254
487
10,848
16,786
19,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 2 / 0
8,022
422
9,383
10,785
12,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
muddyspritz__
Charybdis
13
2 / 5 / 3
8,500
447
7,842
16,769
6,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
30
18
Kills
13
14
Deaths
18
19
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
0
3
6
1
L
Ra
 
Ra
3
6
5
0.92
L
3
4
2
1
W
7
5
1
1.5
L
3
1
7
6.5
L
2
2
0
1
W
2
2
6
2.5
W
Chaac
anadonro
Chaac
7
4
1
1.88
W
2
0
5
4.5
L
Charybdis
muddyspritz__
Charybdis
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,264
Damage
45,976
78,894
Taken
77,431
53,683
Mitigated
55,218
27,212
Healing
25,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,046
138
2,134
3,591
14,323
14,218
1,122
5,818
8,464
31,537
0
L
Ra
 
Ra
12,723
1,318
1,069
5,947
16,914
8,358
0
1,484
15,364
87,594
0
L
5,180
1,671
534
7,718
16,177
7,844
0
1,562
14,519
0
53,731
W
13,917
4,010
517
5,450
14,812
6,349
981
4,765
10,047
46,045
0
L
10,848
486
0
1,175
16,786
19,912
0
8,659
7,439
39,172
0
L
9,383
2,442
0
2,464
10,785
12,426
0
1,453
9,332
0
46,493
W
13,186
1,720
0
4,847
16,808
13,866
777
2,548
13,586
8,548
60,103
W
Chaac
anadonro
Chaac
16,808
4,972
0
7,602
18,982
13,026
0
7,606
11,168
0
75,248
W
5,307
1,336
0
3,071
13,969
6,224
449
2,834
11,112
0
59,890
L
Charybdis
muddyspritz__
Charybdis
7,842
4,344
0
6,140
16,769
6,678
0
5,407
10,974
0
56,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,610
Gold Earned
43,641
432
Minions Killed
430
0
Camps Cleared
0
1,842,631
Distance Traveled
1,650,824
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,472
446
40
2
0
358,785
5
L
Ra
9,480
499
146
8
0
319,269
4
L
Fenrir
8,385
441
92
5
0
325,229
0
W
Freya
9,113
480
69
4
0
322,777
3
L
Ares
9,254
487
50
3
0
340,729
0
L
Ravana
8,022
422
65
3
0
358,791
2
W
Shiva
9,706
511
105
6
0
391,656
5
W
Chaac
9,661
508
114
6
0
362,409
4
W
Da Ji
8,658
456
104
5
0
407,004
0
L
Charybdis
8,500
447
77
4
0
306,806
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role