Player Matchup

Xbalanque
Xbalanque
Big_D_Lord
Xbalanque
Level 77
God Stats
0W - 2L
1,511 SR
Queue Stats
15W - 13L
1,526 Elo+
Party 1
King Arthur
King Arthur
Cron0s707
King Arthur
Level 109
God Stats
0W - 2L
1,646 SR
Queue Stats
31W - 45L
1,418 Elo+
Solo
Poseidon
Poseidon
aG-Dane
Poseidon
Level 127
God Stats
1W - 1L
1,430 SR
Queue Stats
22W - 23L
1,449 Elo+
Party 1
Team Averages
Level 104
1,529 SR
1,465 Elo+

VS

Team Averages
Level 101
1,520 SR
1,404 Elo+
Sylvanus
Sylvanus
Chinwagg
Sylvanus
Level 127
God Stats
4W - 4L
1,461 SR
Queue Stats
39W - 48L
1,394 Elo+
Party 2
Atlas
Atlas
RadicalTrailor12
Atlas
Level 114
God Stats
2W - 0L
1,692 SR
Queue Stats
30W - 33L
1,421 Elo+
Party 2
Thor
Thor
dazzaboy08
Thor
Level 62
God Stats
1W - 1L
1,406 SR
Queue Stats
39W - 43L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Big_D_Lord
Xbalanque
14
4 / 5 / 5
10,880
640
11,056
13,312
5,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Cron0s707
King Arthur
14
3 / 4 / 4
11,042
650
14,891
19,294
20,312
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
aG-Dane
Poseidon
17
4 / 5 / 6
11,804
694
18,356
11,137
3,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Chinwagg
Sylvanus
17
5 / 2 / 7
12,752
750
13,747
18,531
14,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 4 / 10
12,658
745
8,273
29,705
37,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
6 / 5 / 4
12,589
741
12,096
18,278
10,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
11
Kills
13
14
Deaths
11
15
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Big_D_Lord
Xbalanque
4
5
5
1.3
W
Sylvanus
Chinwagg
Sylvanus
5
2
7
4.25
L
King Arthur
Cron0s707
King Arthur
3
4
4
1.25
W
2
4
10
1.75
L
Poseidon
aG-Dane
Poseidon
4
5
6
1.4
W
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,303
Damage
34,116
43,743
Taken
66,514
29,463
Mitigated
62,888
5,814
Healing
22,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Big_D_Lord
Xbalanque
11,056
5,960
0
1,790
13,312
5,783
1,143
6,135
7,177
0
37,261
W
Sylvanus
Chinwagg
Sylvanus
13,747
2,716
7,674
7,298
18,531
14,334
2,171
5,911
12,620
33,948
5,387
L
King Arthur
Cron0s707
King Arthur
14,891
616
0
1,857
19,294
20,312
0
8,881
10,413
90
32,845
W
8,273
2,580
0
6,475
29,705
37,619
52
8,260
21,445
32,009
0
L
Poseidon
aG-Dane
Poseidon
18,356
1,336
0
2,167
11,137
3,368
496
7,071
4,066
59,820
0
W
12,096
1,537
0
1,422
18,278
10,935
282
5,001
13,277
0
46,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,726
Gold Earned
37,999
184
Minions Killed
157
10
Camps Cleared
4
701,832
Distance Traveled
866,457
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
10,880
640
48
3
1
195,165
1
W
Sylvanus
12,752
750
52
3
0
247,895
1
L
King Arthur
11,042
650
38
2
2
249,081
2
W
Atlas
12,658
745
44
3
2
313,135
2
L
Poseidon
11,804
694
98
6
7
257,586
2
W
Thor
12,589
741
61
4
2
305,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role