Player Matchup

Lancelot
Lancelot
DaBigMek
Lancelot
Level 129
God Stats
4W - 2L
1,360 SR
Queue Stats
131W - 101L
1,590 Elo+
Party 3
Medusa
Medusa
DirtyQTips
Medusa
Level 27
God Stats
4W - 5L
1,289 SR
Queue Stats
70W - 78L
1,484 Elo+
Solo
Cerberus
Cerberus
Jujubee1
Cerberus
Level 17
God Stats
2W - 2L
1,603 SR
Queue Stats
65W - 52L
1,626 Elo+
Solo
Sol
Sol
KrysKestrel
Sol
Level 49
God Stats
6W - 11L
1,267 SR
Queue Stats
111W - 93L
1,606 Elo+
Party 3
Hel
Hel
feniks_descendit
Hel
Level 159
God Stats
14W - 13L
1,579 SR
Queue Stats
110W - 103L
1,575 Elo+
Solo
Team Averages
Level 76
1,419 SR
1,576 Elo+

VS

Team Averages
Level 48
1,610 SR
1,520 Elo+
Atlas
Atlas
KaloSea
Atlas
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 10L
1,507 Elo+
Party 1
Vulcan
Vulcan
RetainInferno
Vulcan
Level 154
God Stats
38W - 18L
1,862 SR
Queue Stats
181W - 132L
1,635 Elo+
Party 2
Hera
Hera
SomeAsianDude444
Hera
Level 14
God Stats
3W - 0L
1,752 SR
Queue Stats
47W - 22L
1,560 Elo+
Party 1
Amaterasu
Amaterasu
VateZero
Amaterasu
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
doodle-bob9000
Danzaburou
Level 28
God Stats
9W - 7L
1,435 SR
Queue Stats
99W - 114L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DaBigMek
Lancelot
17
3 / 4 / 3
10,155
725
9,929
17,381
8,623
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
DirtyQTips
Medusa
14
0 / 8 / 2
8,589
614
9,053
15,429
7,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Jujubee1
Cerberus
16
2 / 4 / 2
9,565
683
9,364
21,802
18,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 3 / 1
9,158
654
5,009
10,423
4,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 7 / 3
8,693
621
6,116
14,239
7,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
KaloSea
Atlas
17
4 / 2 / 17
10,478
748
10,839
16,451
19,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
13 / 0 / 11
12,120
866
26,355
4,581
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
3 / 1 / 13
10,299
736
13,769
5,780
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
VateZero
Amaterasu
15
2 / 1 / 12
8,995
643
7,457
13,783
12,388
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Danzaburou
doodle-bob9000
Danzaburou
17
4 / 2 / 12
10,272
734
8,694
12,018
6,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
91
6
Kills
26
26
Deaths
6
11
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Lancelot
DaBigMek
Lancelot
3
4
3
1.13
L
Medusa
DirtyQTips
Medusa
0
8
2
0.13
L
Cerberus
Jujubee1
Cerberus
2
4
2
0.75
W
Atlas
KaloSea
Atlas
4
2
17
6.25
L
1
3
1
0.5
W
13
0
11
18.5
W
3
1
13
9.5
W
Amaterasu
VateZero
Amaterasu
2
1
12
8
W
Danzaburou
doodle-bob9000
Danzaburou
4
2
12
5
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,471
Damage
67,114
79,274
Taken
52,613
46,597
Mitigated
42,613
15,721
Healing
10,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
DaBigMek
Lancelot
9,929
1,746
0
4,372
17,381
8,623
512
10,437
6,478
0
41,634
L
Medusa
DirtyQTips
Medusa
9,053
4,283
0
373
15,429
7,000
110
10,633
4,438
0
30,363
L
Cerberus
Jujubee1
Cerberus
9,364
426
0
2,092
21,802
18,750
0
11,444
9,855
31,429
0
W
Atlas
KaloSea
Atlas
10,839
3,218
0
1,582
16,451
19,745
396
4,988
11,463
19,735
0
L
5,009
989
0
1,849
10,423
4,678
516
6,248
3,979
30,092
2,489
W
26,355
4,621
0
346
4,581
1,906
1,137
2,941
1,640
58,973
0
W
13,769
2,432
103
1,372
5,780
2,430
1,845
1,565
4,215
43,362
0
W
Amaterasu
VateZero
Amaterasu
7,457
4,573
180
2,136
13,783
12,388
297
7,079
6,704
0
13,809
W
Danzaburou
doodle-bob9000
Danzaburou
8,694
4,177
0
5,096
12,018
6,144
1,190
3,660
8,358
0
43,523
L
6,116
316
2,892
4,143
14,239
7,546
495
10,332
3,561
23,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,160
Gold Earned
52,164
295
Minions Killed
263
0
Camps Cleared
0
1,304,127
Distance Traveled
1,385,075
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,155
725
65
5
0
316,198
3
L
Medusa
8,589
614
46
3
0
210,913
0
L
Cerberus
9,565
683
70
5
0
274,433
3
W
Atlas
10,478
748
18
1
0
254,299
1
L
Sol
9,158
654
71
5
0
255,473
0
W
Vulcan
12,120
866
97
7
0
301,883
0
W
Hera
10,299
736
71
5
0
275,419
0
W
Amaterasu
8,995
643
11
1
0
284,300
0
W
Danzaburou
10,272
734
66
5
0
269,174
4
L
Hel
8,693
621
43
3
0
247,110
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role