Player Matchup

Cthulhu
Cthulhu
Grandmaster
 
Cthulhu
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Diamond I
 
Apollo
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond II
Maxthy
Kumbhakarna
Diamond II
Level 158
God Stats
9W - 5L
1,794 SR
Queue Stats
101W - 80L
2,555 MMR
Solo
Neith
Neith
Masters
MisTragedy
Neith
Masters
Level 109
God Stats
3W - 2L
1,611 SR
Queue Stats
107W - 75L
2,882 MMR
Solo
Freya
Freya
Masters
SIoppy
Freya
Masters
Level 160
God Stats
56W - 25L
1,965 SR
Queue Stats
192W - 149L
2,851 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 149
1,674 SR
2,257 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 144
1,768 SR
2,894 MMR
Chernobog
Chernobog
Masters
ArrivedExodus
Chernobog
Masters
Level 84
God Stats
0W - 1L
2,038 SR
Queue Stats
192W - 165L
2,803 MMR
Party 1
Bakasura
Bakasura
Masters
ErPiveKeema
Bakasura
Masters
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 49L
2,931 MMR
Solo
Janus
Janus
Masters
Jangaru
Janus
Masters
Level 160
God Stats
4W - 3L
1,727 SR
Queue Stats
915W - 779L
3,205 MMR
Solo
Osiris
Osiris
Masters
Moabzy
Osiris
Masters
Level 160
God Stats
6W - 4L
1,974 SR
Queue Stats
240W - 230L
2,537 MMR
Solo
Sun Wukong
Sun Wukong
Masters
RankedLoser
Sun Wukong
Masters
Level 158
God Stats
6W - 7L
1,599 SR
Queue Stats
595W - 571L
2,995 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
20
3 / 1 / 9
13,267
632
21,201
29,155
27,969
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
 
Apollo
19
7 / 3 / 7
13,134
625
22,846
20,587
10,625
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Maxthy
Kumbhakarna
13
0 / 1 / 9
10,375
494
5,387
21,951
24,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
18
5 / 2 / 7
12,091
576
21,325
19,276
10,482
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
SIoppy
Freya
18
4 / 0 / 9
11,927
568
12,931
18,644
10,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
CliodhnaKaliRavanaMercury

VS

Bans
UllrOdinYu HuangNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ArrivedExodus
Chernobog
18
2 / 3 / 3
10,671
508
14,014
18,214
7,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
ErPiveKeema
Bakasura
18
1 / 3 / 3
10,649
507
10,110
24,393
12,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Jangaru
Janus
15
2 / 5 / 1
9,414
448
18,512
16,288
6,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
Moabzy
Osiris
15
0 / 3 / 0
8,788
418
10,698
20,953
21,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
RankedLoser
Sun Wukong
13
1 / 5 / 4
8,907
424
11,567
27,331
23,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
19
Kills
6
7
Deaths
19
41
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
9
7.5
W
Apollo
 
Apollo
7
3
7
3.5
L
Chernobog
ArrivedExodus
Chernobog
2
3
3
1.17
L
Bakasura
ErPiveKeema
Bakasura
1
3
3
0.83
L
Janus
Jangaru
Janus
2
5
1
0.5
W
Kumbhakarna
Maxthy
Kumbhakarna
0
1
9
4.5
W
Neith
5
2
7
4.25
L
Osiris
Moabzy
Osiris
0
3
0
0
L
Sun Wukong
RankedLoser
Sun Wukong
1
5
4
0.6
W
Freya
SIoppy
Freya
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,690
Damage
64,901
109,613
Taken
107,179
84,323
Mitigated
70,720
47,992
Healing
17,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
21,201
1,621
212
11,492
29,155
27,969
0
4,631
19,907
112,917
0
W
Apollo
 
Apollo
22,846
17,315
0
7,787
20,587
10,625
7,847
2,563
17,646
0
123,307
L
Chernobog
ArrivedExodus
Chernobog
14,014
10,193
0
5,546
18,214
7,239
0
4,153
13,954
0
103,482
L
Bakasura
ErPiveKeema
Bakasura
10,110
7,206
0
5,412
24,393
12,324
0
6,946
17,282
0
104,761
L
Janus
Jangaru
Janus
18,512
1,697
0
1,123
16,288
6,749
0
7,990
8,035
87,709
0
W
Kumbhakarna
Maxthy
Kumbhakarna
5,387
854
3,500
6,006
21,951
24,641
154
5,029
16,209
17,260
0
W
Neith
21,325
9,602
0
8,462
19,276
10,482
3,630
3,116
14,682
0
111,916
L
Osiris
Moabzy
Osiris
10,698
1,405
0
1,893
20,953
21,326
0
8,452
11,861
0
69,130
L
Sun Wukong
RankedLoser
Sun Wukong
11,567
2,383
0
3,946
27,331
23,082
0
9,390
17,801
0
29,723
W
Freya
SIoppy
Freya
12,931
3,977
0
10,533
18,644
10,606
1,946
3,450
14,919
112,334
16,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,794
Gold Earned
48,429
712
Minions Killed
641
0
Camps Cleared
0
2,224,531
Distance Traveled
2,219,380
33
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,267
632
215
10
0
489,675
4
W
Apollo
13,134
625
158
8
0
419,345
6
L
Chernobog
10,671
508
171
8
0
423,043
6
L
Bakasura
10,649
507
179
9
0
508,931
7
L
Janus
9,414
448
139
7
0
415,428
3
W
Kumbhakarna
10,375
494
17
1
0
460,134
10
W
Neith
12,091
576
175
8
0
395,314
5
L
Osiris
8,788
418
116
6
0
431,255
2
L
Sun Wukong
8,907
424
36
2
0
440,723
1
W
Freya
11,927
568
147
7
0
460,063
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role