Player Matchup

Pele
Pele
 
Pele
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
AceNyourh0l3
Raijin
Level 53
God Stats
2W - 1L
1,313 SR
Queue Stats
27W - 38L
1,319 Elo+
Solo
Horus
Horus
Shinkiro23
Horus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 34L
1,281 Elo+
Solo
Ullr
Ullr
WatchYoJungle
Ullr
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,133 Elo+
Party 2
Baron Samedi
Baron Samedi
iswipechild
Baron Samedi
Level 18
God Stats
6W - 9L
1,302 SR
Queue Stats
8W - 16L
1,294 Elo+
Party 2
Team Averages
Level 61
1,423 SR
1,305 Elo+

VS

Team Averages
Level 114
1,495 SR
1,378 Elo+
Artio
Artio
Constantine988
Artio
Level 89
God Stats
4W - 10L
1,561 SR
Queue Stats
300W - 310L
1,358 Elo+
Solo
Agni
Agni
Forgotten__Titan
Agni
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,271 Elo+
Party 1
Ao Kuang
Ao Kuang
Hitman-Agent6108
Ao Kuang
Level 109
God Stats
0W - 4L
1,305 SR
Queue Stats
103W - 121L
1,367 Elo+
Solo
Charybdis
Charybdis
baconrider150
Charybdis
Level 146
God Stats
0W - 2L
1,637 SR
Queue Stats
74W - 93L
1,505 Elo+
Party 1
Cu Chulainn
Cu Chulainn
cesarlex11
Cu Chulainn
Level 123
God Stats
37W - 29L
1,474 SR
Queue Stats
240W - 276L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
7 / 2 / 4
8,248
485
10,788
13,091
5,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Raijin
13
6 / 1 / 4
8,635
508
6,652
9,495
5,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Horus
14
4 / 0 / 8
8,913
524
8,359
10,980
11,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 1 / 7
7,950
468
13,056
14,514
5,522
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
iswipechild
Baron Samedi
12
4 / 1 / 9
7,821
460
9,789
8,865
4,234
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 5
6,809
401
6,957
18,266
18,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 8 / 1
7,648
450
8,038
12,116
4,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

2
0 / 0 / 0
4,765
280
32
613
158
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charybdis
baconrider150
Charybdis
11
3 / 5 / 1
7,593
447
11,289
16,065
5,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cu Chulainn
cesarlex11
Cu Chulainn
13
1 / 6 / 0
8,011
471
9,743
17,540
14,092
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
12
25
Kills
5
5
Deaths
25
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
2
4
4.5
W
Raijin
6
1
4
8
L
0
6
5
0.42
L
1
8
1
0.19
L
0
0
0
0
W
Horus
4
0
8
8
W
4
1
7
7.5
L
Charybdis
baconrider150
Charybdis
3
5
1
0.7
L
Cu Chulainn
cesarlex11
Cu Chulainn
1
6
0
0.17
W
Baron Samedi
iswipechild
Baron Samedi
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,644
Damage
36,059
56,945
Taken
64,600
31,854
Mitigated
42,930
17,078
Healing
11,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,788
3,422
0
4,821
13,091
5,480
1,221
3,492
9,352
0
43,287
W
Raijin
6,652
1,058
0
2,627
9,495
5,045
703
2,965
6,497
43,145
0
L
6,957
550
1,582
4,318
18,266
18,170
0
5,504
12,564
18,402
0
L
8,038
174
0
818
12,116
4,552
150
5,572
6,544
52,335
0
L
32
32
0
23
613
158
0
144
469
691
0
W
Horus
8,359
4,834
866
3,432
10,980
11,573
454
2,168
8,748
0
51,840
W
13,056
6,610
0
1,766
14,514
5,522
1,677
3,838
10,324
0
47,441
L
Charybdis
baconrider150
Charybdis
11,289
4,922
0
4,573
16,065
5,958
2,010
2,538
13,487
0
39,197
L
Cu Chulainn
cesarlex11
Cu Chulainn
9,743
2,896
0
669
17,540
14,092
0
2,683
14,302
5,355
56,634
W
Baron Samedi
iswipechild
Baron Samedi
9,789
968
1,722
1,844
8,865
4,234
643
2,748
5,972
35,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,567
Gold Earned
34,826
339
Minions Killed
251
0
Camps Cleared
0
1,562,514
Distance Traveled
1,193,915
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,248
485
73
4
0
314,779
0
W
Raijin
8,635
508
61
4
0
268,482
3
L
Artio
6,809
401
20
1
0
316,368
2
L
Agni
7,648
450
85
5
0
292,621
5
L
Ao Kuang
4,765
280
2
0
0
20,675
0
W
Horus
8,913
524
110
6
0
350,436
1
W
Ullr
7,950
468
55
3
0
308,351
5
L
Charybdis
7,593
447
58
3
0
269,173
0
L
Cu Chulainn
8,011
471
86
5
0
295,078
2
W
Baron Samedi
7,821
460
40
2
0
320,466
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role