Player Matchup

Shiva
Shiva
Cytrus3
Shiva
Level 147
God Stats
32W - 34L
1,459 SR
Queue Stats
239W - 231L
1,512 Elo+
Party 3
Horus
Horus
Ep1war
Horus
Level 148
God Stats
2W - 2L
1,329 SR
Queue Stats
256W - 255L
1,521 Elo+
Party 3
Zeus
Zeus
Malosy26
Zeus
Level 126
God Stats
7W - 3L
1,635 SR
Queue Stats
397W - 361L
1,489 Elo+
Party 1
Hachiman
Hachiman
Protul
Hachiman
Level 57
God Stats
4W - 5L
1,444 SR
Queue Stats
118W - 93L
1,500 Elo+
Party 1
Bakasura
Bakasura
samukk
Bakasura
Level 124
God Stats
13W - 14L
1,520 SR
Queue Stats
277W - 254L
1,494 Elo+
Party 1
Team Averages
Level 120
1,477 SR
1,503 Elo+

VS

Team Averages
Level 126
1,530 SR
1,489 Elo+
Charybdis
Charybdis
Boule_hydra
Charybdis
Level 148
God Stats
6W - 7L
1,843 SR
Queue Stats
175W - 171L
1,478 Elo+
Party 2
Agni
Agni
DR HOCTOR 01
Agni
Level 142
God Stats
2W - 3L
1,500 SR
Queue Stats
127W - 140L
1,506 Elo+
Solo
Neith
Neith
FroschFuzzeee
Neith
Level 67
God Stats
56W - 64L
1,490 SR
Queue Stats
131W - 139L
1,450 Elo+
Solo
Khepri
Khepri
G-KingRagnar
Khepri
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
208W - 215L
1,471 Elo+
Party 2
Thanatos
Thanatos
MarcioMonteiro20
Thanatos
Level 115
God Stats
1W - 5L
1,318 SR
Queue Stats
438W - 440L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Cytrus3
Shiva
12
3 / 0 / 2
6,817
620
5,855
11,346
7,717
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
Ep1war
Horus
9
0 / 2 / 8
5,866
533
3,691
9,879
5,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Zeus
11
8 / 1 / 2
7,289
663
13,803
7,583
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Protul
Hachiman
10
1 / 0 / 1
5,499
500
2,789
4,496
1,544
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
samukk
Bakasura
12
3 / 1 / 4
6,827
621
2,828
8,211
2,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Boule_hydra
Charybdis
10
0 / 2 / 2
5,945
540
2,829
4,729
1,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
1 / 4 / 1
5,721
520
5,108
8,153
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
5,908
537
6,811
7,484
2,709
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
8
0 / 2 / 1
5,162
469
2,364
8,146
5,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 5 / 1
5,686
517
4,483
11,111
5,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
15
Kills
3
4
Deaths
15
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Boule_hydra
Charybdis
0
2
2
0.5
W
Shiva
Cytrus3
Shiva
3
0
2
4
L
1
4
1
0.38
W
Horus
Ep1war
Horus
0
2
8
2
L
0
2
0
0
L
Khepri
0
2
1
0.25
W
Zeus
8
1
2
9
L
2
5
1
0.5
W
Hachiman
Protul
Hachiman
1
0
1
1.5
W
Bakasura
samukk
Bakasura
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,966
Damage
21,595
41,515
Taken
39,623
20,802
Mitigated
17,831
13,785
Healing
15,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Boule_hydra
Charybdis
2,829
1,150
0
1,872
4,729
1,577
0
1,419
3,222
0
43,194
W
Shiva
Cytrus3
Shiva
5,855
1,400
228
3,877
11,346
7,717
104
133
11,213
0
43,925
L
5,108
220
0
1,635
8,153
2,944
0
3,924
3,927
35,811
0
W
Horus
Ep1war
Horus
3,691
1,370
984
2,913
9,879
5,723
42
2,189
7,641
0
11,510
L
6,811
3,239
0
3,505
7,484
2,709
0
0
7,484
0
49,583
L
Khepri
2,364
453
190
2,290
8,146
5,524
0
3,948
3,955
16,560
0
W
Zeus
13,803
3,715
85
2,102
7,583
2,884
325
3,156
4,427
44,834
0
L
4,483
1,085
0
6,165
11,111
5,077
0
3,779
7,182
0
31,033
W
Hachiman
Protul
Hachiman
2,789
1,368
0
1,710
4,496
1,544
0
1,374
3,122
0
29,545
W
Bakasura
samukk
Bakasura
2,828
2,510
0
1,886
8,211
2,934
629
620
7,591
0
40,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,298
Gold Earned
28,422
328
Minions Killed
290
0
Camps Cleared
0
1,120,246
Distance Traveled
1,004,511
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,945
540
86
8
0
188,965
3
W
Shiva
6,817
620
85
8
0
235,548
7
L
Agni
5,721
520
64
6
0
214,347
0
W
Horus
5,866
533
19
2
0
219,363
2
L
Neith
5,908
537
68
6
0
179,499
3
L
Khepri
5,162
469
21
2
0
206,142
2
W
Zeus
7,289
663
82
7
0
212,324
1
L
Thanatos
5,686
517
51
5
0
215,558
0
W
Hachiman
5,499
500
51
5
0
217,651
5
W
Bakasura
6,827
621
91
8
0
235,360
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role