Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Big Chauncer
Horus
Level 111
God Stats
4W - 9L
1,297 SR
Queue Stats
387W - 374L
1,452 Elo+
Solo
Terra
Terra
Icecreamhead156
Terra
Level 86
God Stats
5W - 5L
1,614 SR
Queue Stats
215W - 197L
1,519 Elo+
Solo
Anubis
Anubis
MAGeckoB
Anubis
Level 65
God Stats
7W - 2L
1,600 SR
Queue Stats
232W - 231L
1,373 Elo+
Party 1
Sol
Sol
SaturnDragon933
Sol
Level 40
God Stats
8W - 8L
1,170 SR
Queue Stats
117W - 111L
1,384 Elo+
Party 1
Team Averages
Level 74
1,436 SR
1,445 Elo+

VS

Team Averages
Level 105
1,440 SR
1,457 Elo+
Freya
Freya
 
Freya
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
SmokinLoud
Serqet
Level 102
God Stats
2W - 7L
1,401 SR
Queue Stats
200W - 205L
1,440 Elo+
Solo
Bakasura
Bakasura
YaBoiDoge69
Bakasura
Level 43
God Stats
0W - 3L
1,281 SR
Queue Stats
3W - 13L
1,368 Elo+
Solo
Mulan
Mulan
rocklugger
Mulan
Level 137
God Stats
3W - 3L
1,391 SR
Queue Stats
160W - 161L
1,466 Elo+
Solo
Merlin
Merlin
ventile834
Merlin
Level 107
God Stats
17W - 14L
1,625 SR
Queue Stats
109W - 95L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 1 / 3
8,401
560
4,322
13,294
5,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
7 / 0 / 2
10,246
683
14,127
11,533
8,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 1 / 4
8,386
559
4,980
14,870
13,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
MAGeckoB
Anubis
15
4 / 0 / 2
9,276
618
7,302
4,726
2,433
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 3
7,918
528
11,830
8,627
2,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
0 / 2 / 2
6,491
433
6,815
12,750
5,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Serqet
SmokinLoud
Serqet
11
2 / 2 / 0
7,137
476
5,037
16,368
11,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
YaBoiDoge69
Bakasura
9
0 / 4 / 0
5,787
386
3,924
11,689
3,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mulan
13
0 / 3 / 0
6,940
463
3,292
15,320
9,259
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
ventile834
Merlin
13
1 / 3 / 0
7,519
501
6,205
6,853
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
14
Kills
3
3
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
1
3
2.5
L
Freya
 
Freya
0
2
2
0.5
W
7
0
2
8
W
1
1
4
3
W
Anubis
MAGeckoB
Anubis
4
0
2
5
W
1
1
3
2.5
L
Serqet
SmokinLoud
Serqet
2
2
0
1
L
Bakasura
YaBoiDoge69
Bakasura
0
4
0
0
L
Mulan
0
3
0
0
L
Merlin
ventile834
Merlin
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,561
Damage
25,273
53,050
Taken
62,980
32,755
Mitigated
32,095
27,080
Healing
22,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,322
615
0
7,296
13,294
5,603
0
2,993
9,834
0
61,449
L
Freya
 
Freya
6,815
2,168
0
5,735
12,750
5,203
0
6,760
5,909
50,706
0
W
14,127
5,076
298
5,117
11,533
8,525
339
75
11,385
0
83,264
W
4,980
705
4,032
5,450
14,870
13,297
37
5,372
9,296
26,903
0
W
Anubis
MAGeckoB
Anubis
7,302
208
0
3,055
4,726
2,433
434
2,471
2,055
68,176
0
W
11,830
6,481
0
1,832
8,627
2,897
2,867
2,637
5,803
66,624
0
L
Serqet
SmokinLoud
Serqet
5,037
1,207
2,041
5,126
16,368
11,675
0
11,024
5,344
0
25,509
L
Bakasura
YaBoiDoge69
Bakasura
3,924
2,674
0
2,047
11,689
3,507
0
2,232
9,287
0
31,927
L
Mulan
3,292
732
0
7,142
15,320
9,259
0
409
14,319
0
52,655
L
Merlin
ventile834
Merlin
6,205
68
0
565
6,853
2,451
0
3,687
3,122
58,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,227
Gold Earned
33,874
502
Minions Killed
382
0
Camps Cleared
0
1,514,338
Distance Traveled
1,488,040
27
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,401
560
111
7
0
329,675
10
L
Freya
6,491
433
84
6
0
267,222
1
W
Horus
10,246
683
130
9
0
312,440
4
W
Terra
8,386
559
34
2
0
317,493
3
W
Anubis
9,276
618
123
8
0
286,548
9
W
Sol
7,918
528
104
7
0
268,182
1
L
Serqet
7,137
476
27
2
0
289,099
6
L
Bakasura
5,787
386
73
5
0
363,197
0
L
Mulan
6,940
463
88
6
0
288,464
1
L
Merlin
7,519
501
110
7
0
280,058
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role