Player Matchup

Zeus
Zeus
AcaSalinas24
Zeus
Level 136
God Stats
1W - 2L
1,233 SR
Queue Stats
263W - 238L
1,631 Elo+
Party 2
Ravana
Ravana
Dieguin3000
Ravana
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 21L
1,602 Elo+
Party 2
Chang'e
Chang'e
LaGolf4
Chang'e
Level 128
God Stats
4W - 2L
1,576 SR
Queue Stats
309W - 273L
1,588 Elo+
Party 2
Hera
Hera
MFalcon9
Hera
Level 38
God Stats
4W - 3L
1,594 SR
Queue Stats
161W - 119L
1,681 Elo+
Party 2
Sol
Sol
OscarL5000
Sol
Level 119
God Stats
5W - 0L
1,937 SR
Queue Stats
132W - 114L
1,659 Elo+
Party 2
Team Averages
Level 113
1,568 SR
1,632 Elo+

VS

Team Averages
Level 64
1,621 SR
1,533 Elo+
Thoth
Thoth
Complaintdpt
Thoth
Level 45
God Stats
1W - 2L
1,642 SR
Queue Stats
3W - 4L
1,655 Elo+
Solo
Guan Yu
Guan Yu
Dylancholy
Guan Yu
Level 28
God Stats
6W - 4L
1,681 SR
Queue Stats
77W - 53L
1,539 Elo+
Party 1
Bacchus
Bacchus
FatDogGiner
Bacchus
Level 26
God Stats
0W - 1L
1,779 SR
Queue Stats
34W - 35L
1,500 Elo+
Party 3
Rama
Rama
MadSnaxGaming
Rama
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 38L
1,476 Elo+
Party 3
Bakasura
Bakasura
TheThinMintOG
Bakasura
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
183W - 199L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 3
11,868
516
17,698
12,840
6,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
18
4 / 3 / 5
11,619
505
19,551
18,527
9,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
LaGolf4
Chang'e
17
2 / 1 / 3
9,702
422
13,004
12,275
8,410
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hera
17
3 / 3 / 4
10,885
473
16,207
11,291
5,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
3 / 3 / 3
12,046
524
14,912
21,832
8,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 3
10,253
446
10,045
14,848
6,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Dylancholy
Guan Yu
18
5 / 2 / 4
11,915
518
13,118
25,018
28,594
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
FatDogGiner
Bacchus
13
0 / 1 / 3
9,553
415
6,650
23,114
33,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 5 / 4
10,493
456
10,235
19,386
9,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
TheThinMintOG
Bakasura
18
4 / 1 / 3
11,611
505
7,577
28,277
15,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
27
15
Kills
10
11
Deaths
15
18
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
L
0
6
3
0.25
W
Ravana
4
3
5
2.17
L
Guan Yu
Dylancholy
Guan Yu
5
2
4
3.5
L
Bacchus
FatDogGiner
Bacchus
0
1
3
1.5
W
Chang'e
LaGolf4
Chang'e
2
1
3
3.5
W
Hera
3
3
4
1.67
L
1
5
4
0.6
W
3
3
3
1.5
L
Bakasura
TheThinMintOG
Bakasura
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,372
Damage
47,625
76,765
Taken
110,643
37,616
Mitigated
93,179
37,069
Healing
29,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,698
3,275
0
5,685
12,840
6,082
432
2,297
10,543
117,858
0
L
10,045
1,083
0
250
14,848
6,345
0
8,922
5,532
68,914
0
W
Ravana
19,551
4,270
0
8,187
18,527
9,248
226
3,929
14,398
0
111,226
L
Guan Yu
Dylancholy
Guan Yu
13,118
1,564
2,866
8,879
25,018
28,594
442
10,083
14,693
0
72,633
L
Bacchus
FatDogGiner
Bacchus
6,650
699
0
2,472
23,114
33,662
80
14,924
7,635
31,402
0
W
Chang'e
LaGolf4
Chang'e
13,004
1,197
4,096
6,340
12,275
8,410
0
3,710
8,455
58,635
0
W
Hera
16,207
4,490
0
1,642
11,291
5,065
937
5,545
5,581
82,639
0
L
10,235
6,725
0
7,480
19,386
9,318
1,360
11,640
7,172
0
89,154
W
14,912
4,523
0
11,119
21,832
8,811
4,762
4,161
17,411
104,638
12,184
L
Bakasura
TheThinMintOG
Bakasura
7,577
4,646
0
7,175
28,277
15,260
1,384
13,214
14,801
0
89,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,120
Gold Earned
53,825
668
Minions Killed
587
0
Camps Cleared
0
2,150,107
Distance Traveled
2,374,825
15
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,868
516
175
8
0
384,038
1
L
Thoth
10,253
446
130
6
0
416,958
4
W
Ravana
11,619
505
136
6
0
477,577
2
L
Guan Yu
11,915
518
124
5
0
508,696
14
L
Bacchus
9,553
415
47
2
0
461,652
3
W
Chang'e
9,702
422
63
3
0
483,459
6
W
Hera
10,885
473
131
6
0
386,687
4
L
Rama
10,493
456
132
6
0
406,162
2
W
Sol
12,046
524
163
7
0
418,346
2
L
Bakasura
11,611
505
154
7
0
581,357
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role