Player Matchup

Baron Samedi
Baron Samedi
AdaptiveS
Baron Samedi
Level 107
God Stats
7W - 8L
1,718 SR
Queue Stats
52W - 53L
1,492 Elo+
Party 1
Ra
Ra
Azbe
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,256 Elo+
Party 1
Serqet
Serqet
Jarlio
Serqet
Level 69
God Stats
5W - 8L
1,382 SR
Queue Stats
59W - 61L
1,506 Elo+
Party 1
Horus
Horus
U1xp
Horus
Level 47
God Stats
5W - 2L
1,495 SR
Queue Stats
130W - 71L
1,624 Elo+
Party 3
Charybdis
Charybdis
tlaSnaidrauG
Charybdis
Level 48
God Stats
5W - 1L
1,841 SR
Queue Stats
57W - 33L
1,580 Elo+
Party 3
Team Averages
Level 56
1,587 SR
1,492 Elo+

VS

Team Averages
Level 68
1,517 SR
1,522 Elo+
Janus
Janus
 
Janus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
BritBrits
Achilles
Level 108
God Stats
1W - 1L
1,585 SR
Queue Stats
228W - 228L
1,502 Elo+
Party 2
Artio
Artio
CORlN
Artio
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,506 Elo+
Party 2
Susano
Susano
EARSTORM98
Susano
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,462 Elo+
Solo
Izanami
Izanami
KzjLe
Izanami
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,638 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AdaptiveS
Baron Samedi
13
0 / 0 / 3
7,613
586
7,096
9,162
4,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ra
Azbe
Ra
13
2 / 1 / 8
7,955
612
9,149
9,592
4,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
Jarlio
Serqet
12
4 / 1 / 2
7,295
561
7,134
12,521
5,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
U1xp
Horus
11
3 / 1 / 5
7,253
558
6,193
10,624
6,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
tlaSnaidrauG
Charybdis
15
8 / 1 / 0
9,072
698
9,414
11,464
4,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 4 / 1
6,510
501
9,630
10,774
3,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
BritBrits
Achilles
10
1 / 3 / 0
6,414
493
5,594
13,222
11,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artio
CORlN
Artio
9
1 / 2 / 2
6,037
464
4,111
13,300
9,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Susano
EARSTORM98
Susano
9
2 / 3 / 0
5,960
458
6,317
12,005
4,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
KzjLe
Izanami
9
0 / 5 / 0
5,569
428
3,675
8,242
2,214
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
17
Kills
4
4
Deaths
17
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
4
1
0.13
W
Baron Samedi
AdaptiveS
Baron Samedi
0
0
3
1.5
W
Ra
Azbe
Ra
2
1
8
6
L
Achilles
BritBrits
Achilles
1
3
0
0.33
L
Artio
CORlN
Artio
1
2
2
1
L
Susano
EARSTORM98
Susano
2
3
0
0.67
W
Serqet
Jarlio
Serqet
4
1
2
5
L
Izanami
KzjLe
Izanami
0
5
0
0
W
Horus
U1xp
Horus
3
1
5
5.5
W
Charybdis
tlaSnaidrauG
Charybdis
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,986
Damage
29,327
53,363
Taken
57,543
25,105
Mitigated
30,721
23,985
Healing
11,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,630
1,021
117
1,103
10,774
3,483
0
3,430
7,344
50,707
0
W
Baron Samedi
AdaptiveS
Baron Samedi
7,096
818
252
6,495
9,162
4,883
48
772
7,837
47,629
0
W
Ra
Azbe
Ra
9,149
1,254
700
2,992
9,592
4,119
956
5,012
4,288
61,269
0
L
Achilles
BritBrits
Achilles
5,594
1,149
0
1,728
13,222
11,314
0
4,873
6,848
0
36,201
L
Artio
CORlN
Artio
4,111
1,160
440
3,484
13,300
9,376
0
3,239
10,026
11,638
0
L
Susano
EARSTORM98
Susano
6,317
1,235
0
2,836
12,005
4,334
0
2,893
9,046
0
36,395
W
Serqet
Jarlio
Serqet
7,134
2,810
0
3,468
12,521
5,043
0
2,052
10,285
0
40,561
L
Izanami
KzjLe
Izanami
3,675
2,443
0
1,330
8,242
2,214
0
839
7,403
0
33,655
W
Horus
U1xp
Horus
6,193
3,061
483
2,523
10,624
6,848
87
2,709
7,768
0
19,553
W
Charybdis
tlaSnaidrauG
Charybdis
9,414
4,213
0
7,072
11,464
4,212
1,010
2,590
8,798
0
74,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,188
Gold Earned
30,490
435
Minions Killed
267
0
Camps Cleared
0
1,295,595
Distance Traveled
1,253,562
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,510
501
84
6
0
248,108
0
W
Baron Samedi
7,613
586
94
7
0
228,245
2
W
Ra
7,955
612
108
8
0
257,882
5
L
Achilles
6,414
493
56
4
0
247,401
0
L
Artio
6,037
464
17
1
0
261,393
3
L
Susano
5,960
458
55
4
0
233,760
2
W
Serqet
7,295
561
65
5
0
304,924
0
L
Izanami
5,569
428
55
4
0
262,900
1
W
Horus
7,253
558
26
2
0
265,101
4
W
Charybdis
9,072
698
142
11
0
239,443
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role