Player Matchup

King Arthur
King Arthur
Cirulol
King Arthur
Level 44
God Stats
1W - 1L
1,222 SR
Queue Stats
12W - 14L
1,440 Elo+
Party 2
Charybdis
Charybdis
Titocobor_Eljefe
Charybdis
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 58L
1,441 Elo+
Solo
Yemoja
Yemoja
gonepon
Yemoja
Level 108
God Stats
2W - 0L
1,830 SR
Queue Stats
79W - 76L
1,496 Elo+
Party 1
Khepri
Khepri
lCleer
Khepri
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,440 Elo+
Party 2
Hera
Hera
retr33erfrasz
Hera
Level 110
God Stats
2W - 2L
1,275 SR
Queue Stats
78W - 75L
1,542 Elo+
Party 1
Team Averages
Level 93
1,465 SR
1,472 Elo+

VS

Team Averages
Level 119
1,552 SR
1,465 Elo+
Yemoja
Yemoja
Flr1189
Yemoja
Level 124
God Stats
1W - 1L
1,713 SR
Queue Stats
73W - 74L
1,451 Elo+
Party 3
Ne Zha
Ne Zha
Gerarzo
Ne Zha
Level 158
God Stats
9W - 7L
1,784 SR
Queue Stats
654W - 696L
1,514 Elo+
Solo
Lancelot
Lancelot
Hunteros
Lancelot
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,487 Elo+
Solo
Xing Tian
Xing Tian
KingKarl35
Xing Tian
Level 160
God Stats
14W - 16L
1,520 SR
Queue Stats
881W - 900L
1,444 Elo+
Solo
Khepri
Khepri
Krums77
Khepri
Level 106
God Stats
0W - 3L
1,244 SR
Queue Stats
61W - 68L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cirulol
King Arthur
18
2 / 7 / 14
11,350
631
16,061
27,479
33,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
20
6 / 2 / 18
13,534
752
40,778
24,436
16,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
gonepon
Yemoja
19
5 / 1 / 18
13,028
724
14,172
16,769
20,683
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Khepri
lCleer
Khepri
20
4 / 3 / 14
12,839
713
11,575
25,739
38,481
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
8 / 1 / 16
12,862
715
30,995
16,790
10,749
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Flr1189
Yemoja
18
1 / 4 / 10
10,264
570
13,515
24,603
23,769
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Gerarzo
Ne Zha
17
3 / 7 / 10
10,634
591
23,936
26,520
16,260
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
Hunteros
Lancelot
19
6 / 6 / 7
11,984
666
22,478
23,511
23,895
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
KingKarl35
Xing Tian
19
3 / 5 / 9
11,044
614
18,153
33,606
50,411
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Khepri
Krums77
Khepri
19
1 / 3 / 12
11,526
640
11,565
26,524
41,142
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
62
25
Kills
14
14
Deaths
25
80
Assists
48
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Cirulol
King Arthur
2
7
14
1.29
L
Yemoja
Flr1189
Yemoja
1
4
10
1.5
L
Ne Zha
Gerarzo
Ne Zha
3
7
10
1.14
L
Lancelot
Hunteros
Lancelot
6
6
7
1.58
L
Xing Tian
KingKarl35
Xing Tian
3
5
9
1.5
L
Khepri
Krums77
Khepri
1
3
12
2.33
W
Charybdis
6
2
18
7.5
W
Yemoja
gonepon
Yemoja
5
1
18
14
W
Khepri
lCleer
Khepri
4
3
14
3.67
W
8
1
16
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,581
Damage
89,647
111,213
Taken
134,764
119,498
Mitigated
155,477
45,113
Healing
43,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Cirulol
King Arthur
16,061
3,038
1,639
6,458
27,479
33,272
670
7,467
19,872
0
21,436
L
Yemoja
Flr1189
Yemoja
13,515
3,523
12,516
5,472
24,603
23,769
1,117
11,420
12,644
26,936
0
L
Ne Zha
Gerarzo
Ne Zha
23,936
4,513
4,128
4,998
26,520
16,260
457
11,555
14,758
0
48,133
L
Lancelot
Hunteros
Lancelot
22,478
7,526
548
2,452
23,511
23,895
981
10,430
12,587
0
40,847
L
Xing Tian
KingKarl35
Xing Tian
18,153
1,589
1,576
4,944
33,606
50,411
90
11,596
21,512
40,500
0
L
Khepri
Krums77
Khepri
11,565
954
3,188
4,032
26,524
41,142
131
11,741
13,771
23,478
0
W
Charybdis
40,778
20,877
2,302
7,763
24,436
16,313
3,789
10,499
13,603
0
81,642
W
Yemoja
gonepon
Yemoja
14,172
3,623
16,757
5,206
16,769
20,683
1,202
7,920
8,672
26,583
0
W
Khepri
lCleer
Khepri
11,575
1,461
1,229
2,250
25,739
38,481
678
9,695
15,669
21,511
0
W
30,995
9,908
0
1,509
16,790
10,749
2,382
6,435
10,164
57,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,613
Gold Earned
55,452
189
Minions Killed
150
0
Camps Cleared
0
1,425,672
Distance Traveled
1,628,868
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,350
631
11
1
0
273,256
0
L
Yemoja
10,264
570
20
1
0
309,944
1
L
Ne Zha
10,634
591
39
2
0
351,359
2
L
Lancelot
11,984
666
43
2
0
336,994
0
L
Xing Tian
11,044
614
33
2
0
294,942
2
L
Khepri
11,526
640
15
1
0
335,629
1
W
Charybdis
13,534
752
98
5
0
257,869
0
W
Yemoja
13,028
724
24
1
0
294,862
0
W
Khepri
12,839
713
10
1
0
280,104
1
W
Hera
12,862
715
46
3
0
319,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role