Player Matchup

Pele
Pele
Queen Of Skinny
Pele
Level 86
God Stats
4W - 5L
1,499 SR
Queue Stats
6W - 10L
1,419 Elo+
Party 1
Chang'e
Chang'e
SkinnyLegend105
Chang'e
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 20L
1,420 Elo+
Party 1
Ymir
Ymir
Teshh
Ymir
Level 102
God Stats
2W - 1L
1,533 SR
Queue Stats
3W - 7L
1,361 Elo+
Party 1
Team Averages
Level 96
1,511 SR
1,400 Elo+

VS

Team Averages
Level 61
1,372 SR
1,419 Elo+
Danzaburou
Danzaburou
JorZoneHD
Danzaburou
Level 49
God Stats
4W - 3L
1,157 SR
Queue Stats
360W - 288L
1,437 Elo+
Solo
Jormungandr
Jormungandr
Planet-LightBulb
Jormungandr
Level 66
God Stats
1W - 0L
1,510 SR
Queue Stats
3W - 2L
1,460 Elo+
Solo
Anubis
Anubis
Toxic-player77
Anubis
Level 69
God Stats
6W - 9L
1,449 SR
Queue Stats
104W - 165L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 2
9,959
664
6,328
15,734
6,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 3 / 3
9,696
646
9,261
16,417
7,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
Teshh
Ymir
13
1 / 5 / 2
9,566
638
5,340
26,220
20,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JorZoneHD
Danzaburou
16
4 / 0 / 8
11,245
750
22,954
7,116
3,296
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
Planet-LightBulb
Jormungandr
15
3 / 2 / 9
10,748
717
14,410
16,947
18,894
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 4 / 4
11,318
755
10,262
10,684
6,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
6
Kills
12
12
Deaths
6
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
JorZoneHD
Danzaburou
4
0
8
8
W
Jormungandr
Planet-LightBulb
Jormungandr
3
2
9
3.75
L
3
4
2
1
L
2
3
3
1.17
L
Ymir
Teshh
Ymir
1
5
2
0.4
W
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,929
Damage
47,626
58,371
Taken
34,747
33,914
Mitigated
28,360
18,009
Healing
6,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
JorZoneHD
Danzaburou
22,954
16,434
0
2,067
7,116
3,296
1,469
2,774
4,342
0
55,501
W
Jormungandr
Planet-LightBulb
Jormungandr
14,410
3,038
271
1,429
16,947
18,894
352
6,024
10,923
39,249
0
L
6,328
477
220
2,253
15,734
6,791
0
7,866
7,868
0
37,197
L
9,261
454
2,436
6,096
16,417
7,081
0
8,753
7,664
33,423
0
L
Ymir
Teshh
Ymir
5,340
544
0
7,004
26,220
20,042
0
8,807
17,413
20,836
0
W
10,262
294
190
2,828
10,684
6,170
370
6,488
4,196
45,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,221
Gold Earned
33,311
146
Minions Killed
172
6
Camps Cleared
8
804,804
Distance Traveled
822,667
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,245
750
53
4
6
295,724
4
W
Jormungandr
10,748
717
47
3
1
269,705
3
L
Pele
9,959
664
59
4
3
306,218
2
L
Chang'e
9,696
646
52
3
1
284,223
4
L
Ymir
9,566
638
35
2
2
214,363
6
W
Anubis
11,318
755
72
5
1
257,238
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role