Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Jager799
Discordia
Level 108
God Stats
5W - 5L
1,537 SR
Queue Stats
226W - 208L
1,574 Elo+
Solo
Charybdis
Charybdis
Sewall
Charybdis
Level 108
God Stats
6W - 3L
1,551 SR
Queue Stats
173W - 168L
1,574 Elo+
Party 1
Zhong Kui
Zhong Kui
Sewallis
Zhong Kui
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
238W - 234L
1,595 Elo+
Party 1
Cabrakan
Cabrakan
lardforthewin
Cabrakan
Level 145
God Stats
1W - 0L
1,861 SR
Queue Stats
40W - 31L
1,588 Elo+
Solo
Team Averages
Level 133
1,590 SR
1,566 Elo+

VS

Team Averages
Level 139
1,500 SR
1,539 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
L0rdLloyd
Discordia
Level 157
God Stats
2W - 4L
1,731 SR
Queue Stats
160W - 169L
1,511 Elo+
Solo
Yemoja
Yemoja
Mister_Oz_Blue01
Yemoja
Level 147
God Stats
0W - 1L
1,268 SR
Queue Stats
11W - 11L
1,682 Elo+
Solo
Sol
Sol
TØKER
Sol
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
50W - 48L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
17
2 / 0 / 9
10,320
737
5,170
6,006
6,607
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Discordia
Jager799
Discordia
16
2 / 3 / 6
9,402
672
16,688
12,556
7,119
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Sewall
Charybdis
17
3 / 3 / 6
9,939
710
19,465
16,698
10,066
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
Sewallis
Zhong Kui
17
2 / 3 / 6
10,354
740
8,754
22,920
22,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cabrakan
lardforthewin
Cabrakan
17
4 / 3 / 9
10,631
759
10,975
18,838
27,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
18
5 / 4 / 3
9,684
692
15,512
20,996
11,300
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
 
Ymir
5
0 / 0 / 0
6,388
456
0
0
0
Discordia
L0rdLloyd
Discordia
17
2 / 2 / 7
8,993
642
17,556
13,038
6,664
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 3 / 7
8,852
632
3,862
16,802
18,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sol
TØKER
Sol
16
3 / 4 / 6
9,065
648
12,899
12,967
6,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
34
13
Kills
11
12
Deaths
13
36
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
0
9
6.5
L
Cliodhna
 
Cliodhna
5
4
3
1.63
L
Ymir
 
Ymir
0
0
0
0
W
Discordia
Jager799
Discordia
2
3
6
1.67
L
Discordia
L0rdLloyd
Discordia
2
2
7
2.75
L
1
3
7
1.5
W
Charybdis
Sewall
Charybdis
3
3
6
2
W
Zhong Kui
Sewallis
Zhong Kui
2
3
6
1.67
L
Sol
TØKER
Sol
3
4
6
1.5
W
Cabrakan
lardforthewin
Cabrakan
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,052
Damage
49,829
77,018
Taken
63,803
73,671
Mitigated
42,963
42,163
Healing
32,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,170
1,294
16,992
2,574
6,006
6,607
288
3,222
2,784
10,715
0
L
Cliodhna
 
Cliodhna
15,512
869
1,656
6,376
20,996
11,300
0
13,380
7,616
0
31,868
L
Ymir
 
Ymir
0
0
0
0
0
0
0
0
0
0
0
W
Discordia
Jager799
Discordia
16,688
207
1,287
1,106
12,556
7,119
272
7,456
5,100
31,232
0
L
Discordia
L0rdLloyd
Discordia
17,556
760
2,424
2,628
13,038
6,664
0
8,801
4,237
38,462
0
L
3,862
1,228
10,961
5,167
16,802
18,582
0
11,043
5,759
7,327
0
W
Charybdis
Sewall
Charybdis
19,465
10,446
716
4,523
16,698
10,066
1,531
9,708
6,990
0
51,037
W
Zhong Kui
Sewallis
Zhong Kui
8,754
1,016
3,372
5,913
22,920
22,819
39
8,057
14,863
23,530
0
L
Sol
TØKER
Sol
12,899
1,693
662
2,454
12,967
6,417
0
8,363
4,604
29,196
0
W
Cabrakan
lardforthewin
Cabrakan
10,975
1,349
2,386
3,294
18,838
27,060
264
5,874
12,964
13,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,646
Gold Earned
42,982
170
Minions Killed
130
0
Camps Cleared
0
1,242,898
Distance Traveled
937,987
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,320
737
10
1
0
246,485
2
L
Cliodhna
9,684
692
39
3
0
271,950
1
L
Ymir
6,388
456
0
0
0
0
0
W
Discordia
9,402
672
31
2
0
256,425
0
L
Discordia
8,993
642
44
3
0
224,720
0
L
Yemoja
8,852
632
12
1
0
209,280
3
W
Charybdis
9,939
710
75
5
0
248,980
0
W
Zhong Kui
10,354
740
47
3
0
257,695
2
L
Sol
9,065
648
35
3
0
232,037
0
W
Cabrakan
10,631
759
7
1
0
233,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role