Player Matchup

Bacchus
Bacchus
MeSsInDoNI02
Bacchus
Level 88
God Stats
3W - 2L
1,745 SR
Queue Stats
69W - 91L
1,389 Elo+
Party 1
Agni
Agni
Perchasyou
Agni
Level 155
God Stats
2W - 2L
1,774 SR
Queue Stats
86W - 53L
1,751 Elo+
Party 1
Medusa
Medusa
StallESP
Medusa
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 50L
1,382 Elo+
Party 1
Team Averages
Level 109
1,673 SR
1,508 Elo+

VS

Team Averages
Level 84
1,451 SR
1,566 Elo+
Cthulhu
Cthulhu
Camoroi
Cthulhu
Level 29
God Stats
0W - 1L
1,639 SR
Queue Stats
10W - 13L
1,514 Elo+
Party 2
Lancelot
Lancelot
Exric10
Lancelot
Level 122
God Stats
1W - 2L
1,513 SR
Queue Stats
13W - 11L
1,633 Elo+
Party 2
Raijin
Raijin
Thewismi1
Raijin
Level 101
God Stats
1W - 2L
1,203 SR
Queue Stats
7W - 5L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MeSsInDoNI02
Bacchus
13
3 / 0 / 7
8,164
680
4,586
8,749
8,570
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
4 / 0 / 7
8,775
731
11,157
6,742
2,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
StallESP
Medusa
14
4 / 1 / 7
8,596
716
7,066
6,767
2,892
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Camoroi
Cthulhu
11
0 / 3 / 1
6,952
579
5,538
8,250
6,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
Exric10
Lancelot
11
1 / 4 / 0
7,047
587
4,247
9,199
5,148
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Raijin
Thewismi1
Raijin
11
0 / 4 / 1
7,003
584
6,214
8,174
3,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
11
Kills
1
1
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Camoroi
Cthulhu
0
3
1
0.17
L
Lancelot
Exric10
Lancelot
1
4
0
0.25
W
Bacchus
MeSsInDoNI02
Bacchus
3
0
7
6.5
W
4
0
7
7.5
W
Medusa
StallESP
Medusa
4
1
7
7.5
L
Raijin
Thewismi1
Raijin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,809
Damage
15,999
22,258
Taken
25,623
14,283
Mitigated
15,248
3,647
Healing
1,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Camoroi
Cthulhu
5,538
155
203
364
8,250
6,947
0
5,121
3,129
16,269
0
L
Lancelot
Exric10
Lancelot
4,247
546
0
625
9,199
5,148
0
5,983
3,216
0
12,619
W
Bacchus
MeSsInDoNI02
Bacchus
4,586
315
0
674
8,749
8,570
105
3,700
4,644
11,060
0
W
11,157
809
0
2,579
6,742
2,821
642
3,341
3,029
40,125
0
W
Medusa
StallESP
Medusa
7,066
2,838
0
394
6,767
2,892
1,062
3,839
2,550
0
33,397
L
Raijin
Thewismi1
Raijin
6,214
351
0
746
8,174
3,153
0
5,017
3,157
29,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,535
Gold Earned
21,002
151
Minions Killed
119
8
Camps Cleared
3
663,269
Distance Traveled
626,670
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,952
579
36
3
0
210,670
4
L
Lancelot
7,047
587
17
1
0
222,284
3
W
Bacchus
8,164
680
18
2
1
212,064
0
W
Agni
8,775
731
52
4
6
221,981
3
W
Medusa
8,596
716
81
7
1
229,224
3
L
Raijin
7,003
584
66
6
3
193,716
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role