Player Matchup

Pele
Pele
 
Pele
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Englemakeren
Hel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 40L
1,410 Elo+
Party 3
Sol
Sol
Olemao
Sol
Level 87
God Stats
0W - 4L
1,195 SR
Queue Stats
107W - 130L
1,411 Elo+
Party 3
Nox
Nox
kravlegrisen
Nox
Level 127
God Stats
12W - 10L
1,618 SR
Queue Stats
134W - 140L
1,450 Elo+
Party 3
Team Averages
Level 84
1,463 SR
1,454 Elo+

VS

Team Averages
Level 111
1,505 SR
1,541 Elo+
Thanatos
Thanatos
ErlanGrey
Thanatos
Level 27
God Stats
3W - 4L
1,500 SR
Queue Stats
36W - 14L
1,500 Elo+
Party 1
Artemis
Artemis
Innochka
Artemis
Level 159
God Stats
21W - 8L
1,715 SR
Queue Stats
533W - 428L
1,645 Elo+
Party 1
Cerberus
Cerberus
McChibin90
Cerberus
Level 82
God Stats
5W - 8L
1,143 SR
Queue Stats
199W - 164L
1,433 Elo+
Solo
Discordia
Discordia
Ta3ikKrovi
Discordia
Level 159
God Stats
4W - 2L
1,767 SR
Queue Stats
279W - 254L
1,544 Elo+
Party 1
Set
Set
Янчег
Set
Level 127
God Stats
5W - 2L
1,400 SR
Queue Stats
208W - 192L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
4 / 3 / 0
8,127
581
7,479
14,263
4,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
 
Artemis
11
3 / 5 / 0
6,647
475
6,127
9,847
2,939
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 7 / 0
5,708
408
3,441
10,840
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sol
Olemao
Sol
11
0 / 3 / 1
6,659
476
4,370
11,599
3,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
0 / 1 / 4
7,084
506
4,035
10,214
6,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ErlanGrey
Thanatos
12
4 / 2 / 5
7,809
558
9,415
12,783
6,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
Innochka
Artemis
14
3 / 1 / 2
7,894
564
7,010
7,252
2,961
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
McChibin90
Cerberus
12
0 / 2 / 7
7,246
518
3,325
11,085
6,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
Ta3ikKrovi
Discordia
15
5 / 1 / 3
8,607
615
13,078
7,372
2,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
7 / 1 / 2
9,091
649
8,512
11,473
7,810
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
7
Kills
19
19
Deaths
7
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
3
0
1.33
L
Artemis
 
Artemis
3
5
0
0.6
L
0
7
0
0
W
Thanatos
ErlanGrey
Thanatos
4
2
5
3.25
W
Artemis
Innochka
Artemis
3
1
2
4
W
Cerberus
McChibin90
Cerberus
0
2
7
1.75
L
Sol
Olemao
Sol
0
3
1
0.17
W
Discordia
Ta3ikKrovi
Discordia
5
1
3
6.5
L
0
1
4
2
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,452
Damage
41,340
56,763
Taken
49,965
21,060
Mitigated
27,075
19,341
Healing
26,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,479
1,620
0
6,526
14,263
4,780
0
3,541
10,722
0
60,373
L
Artemis
 
Artemis
6,127
3,141
0
3,021
9,847
2,939
0
1,146
8,701
0
47,004
L
3,441
434
419
1,903
10,840
3,111
0
650
10,190
24,954
0
W
Thanatos
ErlanGrey
Thanatos
9,415
3,087
0
12,586
12,783
6,508
0
1,317
11,466
0
69,011
W
Artemis
Innochka
Artemis
7,010
2,813
0
3,226
7,252
2,961
120
1,033
6,219
0
67,486
W
Cerberus
McChibin90
Cerberus
3,325
462
0
3,498
11,085
6,901
150
3,260
7,825
24,235
0
L
Sol
Olemao
Sol
4,370
1,713
0
3,947
11,599
3,279
163
8,323
3,276
48,715
0
W
Discordia
Ta3ikKrovi
Discordia
13,078
1,100
0
1,282
7,372
2,895
0
2,582
4,790
69,750
0
L
4,035
989
0
3,525
10,214
6,951
0
2,743
7,471
29,959
0
W
8,512
3,889
0
6,045
11,473
7,810
258
3,654
7,819
0
56,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,225
Gold Earned
40,647
375
Minions Killed
471
0
Camps Cleared
0
1,273,229
Distance Traveled
1,418,220
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,127
581
110
8
0
296,994
3
L
Artemis
6,647
475
72
5
0
238,900
3
L
Hel
5,708
408
45
3
0
238,517
2
W
Thanatos
7,809
558
83
6
0
310,755
5
W
Artemis
7,894
564
105
8
0
256,124
7
W
Cerberus
7,246
518
57
4
0
274,140
2
L
Sol
6,659
476
86
6
0
253,663
2
W
Discordia
8,607
615
111
8
0
294,118
4
L
Nox
7,084
506
62
4
0
245,155
5
W
Set
9,091
649
115
8
0
283,083
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role