Player Matchup

Horus
Horus
Ariel_gamer2002
Horus
Level 127
God Stats
2W - 1L
1,466 SR
Queue Stats
136W - 156L
1,436 Elo+
Party 1
Fenrir
Fenrir
TonyTonyJuancho
Fenrir
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
27W - 23L
1,672 Elo+
Party 1
Sol
Sol
gonzalez00000950
Sol
Level 85
God Stats
3W - 0L
1,696 SR
Queue Stats
72W - 73L
1,379 Elo+
Party 1
Rama
Rama
luispig-el-pro
Rama
Level 82
God Stats
7W - 1L
1,780 SR
Queue Stats
137W - 143L
1,387 Elo+
Party 1
Ymir
Ymir
salvadorg1607
Ymir
Level 46
God Stats
4W - 4L
1,404 SR
Queue Stats
59W - 49L
1,451 Elo+
Party 1
Team Averages
Level 69
1,569 SR
1,465 Elo+

VS

Team Averages
Level 86
1,407 SR
1,406 Elo+
King Arthur
King Arthur
Gamapc0723
King Arthur
Level 69
God Stats
4W - 4L
1,253 SR
Queue Stats
79W - 73L
1,432 Elo+
Party 2
Nu Wa
Nu Wa
LMS-Kbra
Nu Wa
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 25L
1,459 Elo+
Party 2
Aphrodite
Aphrodite
Quazimoto96
Aphrodite
Level 81
God Stats
0W - 4L
1,205 SR
Queue Stats
5W - 11L
1,329 Elo+
Solo
Xbalanque
Xbalanque
ShugerZaddy
Xbalanque
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 162L
1,380 Elo+
Solo
Da Ji
Da Ji
Sugardiabeetus
Da Ji
Level 156
God Stats
11W - 11L
1,576 SR
Queue Stats
128W - 135L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 5
9,686
510
12,525
19,102
17,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
6 / 6 / 4
9,838
518
9,264
18,606
8,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
5 / 4 / 3
9,384
494
11,820
13,569
5,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
4 / 3 / 3
8,896
468
5,848
13,207
4,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 3 / 10
8,899
468
6,532
15,831
17,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gamapc0723
King Arthur
14
1 / 5 / 1
9,088
478
9,148
18,512
14,337
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
LMS-Kbra
Nu Wa
14
2 / 2 / 5
9,468
498
12,473
11,338
4,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
Quazimoto96
Aphrodite
13
3 / 6 / 4
8,379
441
6,443
15,308
8,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
ShugerZaddy
Xbalanque
14
4 / 4 / 4
9,304
490
15,316
14,790
5,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
8 / 5 / 1
11,614
611
12,080
16,314
7,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
33
22
Kills
18
19
Deaths
22
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
3
5
2.5
L
King Arthur
Gamapc0723
King Arthur
1
5
1
0.3
L
Nu Wa
LMS-Kbra
Nu Wa
2
2
5
2.25
L
Aphrodite
Quazimoto96
Aphrodite
3
6
4
0.83
L
Xbalanque
ShugerZaddy
Xbalanque
4
4
4
1.5
L
8
5
1
1.7
W
6
6
4
1.33
W
5
4
3
1.63
W
4
3
3
1.83
W
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,989
Damage
55,460
80,315
Taken
76,262
53,858
Mitigated
41,067
27,571
Healing
21,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,525
4,384
583
8,375
19,102
17,567
645
3,889
14,971
0
64,853
L
King Arthur
Gamapc0723
King Arthur
9,148
1,406
0
2,090
18,512
14,337
394
2,702
15,122
2,740
54,453
L
Nu Wa
LMS-Kbra
Nu Wa
12,473
2,705
133
1,078
11,338
4,723
0
4,904
6,271
49,035
0
L
Aphrodite
Quazimoto96
Aphrodite
6,443
612
3,962
6,937
15,308
8,867
672
4,855
10,331
33,513
0
L
Xbalanque
ShugerZaddy
Xbalanque
15,316
7,793
0
375
14,790
5,403
3,027
4,483
10,266
0
62,190
L
12,080
3,609
0
6,760
16,314
7,737
0
2,741
13,471
0
103,741
W
9,264
2,364
0
7,750
18,606
8,829
0
3,437
14,936
0
63,207
W
11,820
4,796
0
3,494
13,569
5,181
1,728
4,404
8,800
70,199
0
W
5,848
4,956
0
5,630
13,207
4,980
0
2,803
10,295
0
59,045
W
6,532
1,625
0
1,739
15,831
17,301
485
4,037
11,581
28,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,703
Gold Earned
47,853
456
Minions Killed
451
0
Camps Cleared
0
1,738,478
Distance Traveled
1,650,442
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,686
510
110
6
0
355,554
4
L
King Arthur
9,088
478
104
5
0
330,223
2
L
Nu Wa
9,468
498
80
4
0
340,359
0
L
Aphrodite
8,379
441
50
3
0
286,602
2
L
Xbalanque
9,304
490
75
4
0
323,418
1
L
Da Ji
11,614
611
142
7
0
369,840
0
W
Fenrir
9,838
518
97
5
0
371,506
4
W
Sol
9,384
494
117
6
0
326,319
2
W
Rama
8,896
468
93
5
0
333,072
2
W
Ymir
8,899
468
39
2
0
352,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role