Player Matchup

Anhur
Anhur
 
Anhur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DrSamtheSlamMan
Nemesis
Level 84
God Stats
4W - 2L
1,664 SR
Queue Stats
56W - 48L
1,576 Elo+
Party 2
Cthulhu
Cthulhu
FateTypeMoon
Cthulhu
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 38L
1,651 Elo+
Party 2
Lancelot
Lancelot
KENEBRA
Lancelot
Level 108
God Stats
3W - 2L
1,519 SR
Queue Stats
123W - 129L
1,516 Elo+
Solo
Ah Puch
Ah Puch
VapeingWarlord
Ah Puch
Level 107
God Stats
20W - 10L
1,692 SR
Queue Stats
104W - 95L
1,585 Elo+
Party 2
Team Averages
Level 106
1,575 SR
1,566 Elo+

VS

Team Averages
Level 94
1,573 SR
1,551 Elo+
Ra
Ra
Idxntfxde
Ra
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 68L
1,623 Elo+
Party 1
Bastet
Bastet
LokiFromDaWard
Bastet
Level 65
God Stats
5W - 2L
1,816 SR
Queue Stats
275W - 273L
1,480 Elo+
Solo
Chaac
Chaac
ShadowXiao72
Chaac
Level 79
God Stats
2W - 4L
1,443 SR
Queue Stats
9W - 12L
1,555 Elo+
Solo
Horus
Horus
Shmidrick
Horus
Level 107
God Stats
24W - 17L
1,766 SR
Queue Stats
280W - 266L
1,598 Elo+
Party 1
Danzaburou
Danzaburou
Uncle Rileyy
Danzaburou
Level 61
God Stats
0W - 2L
1,339 SR
Queue Stats
12W - 15L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
1 / 1 / 1
5,669
515
3,751
6,849
2,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
7 / 0 / 3
7,256
660
7,067
8,737
3,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
FateTypeMoon
Cthulhu
9
0 / 1 / 1
5,755
523
3,026
5,519
2,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
KENEBRA
Lancelot
12
2 / 2 / 2
6,947
632
6,713
10,335
4,188
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 1 / 1
6,684
608
3,497
5,225
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,162
560
3,531
5,899
2,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
1 / 3 / 2
5,832
530
2,800
8,888
2,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 3 / 1
5,830
530
7,086
10,965
5,240
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
Shmidrick
Horus
8
0 / 1 / 0
5,251
477
3,415
7,687
5,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Uncle Rileyy
Danzaburou
9
2 / 1 / 0
5,390
490
5,803
5,873
1,537
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
11
Kills
5
5
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
1
1
1.5
W
7
0
3
8.5
W
Cthulhu
FateTypeMoon
Cthulhu
0
1
1
0.5
L
1
3
0
0.33
W
Lancelot
KENEBRA
Lancelot
2
2
2
1.5
L
1
3
2
0.67
L
1
3
1
0.5
L
Horus
Shmidrick
Horus
0
1
0
0
L
Danzaburou
Uncle Rileyy
Danzaburou
2
1
0
2
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,054
Damage
22,635
36,665
Taken
39,312
14,576
Mitigated
17,350
12,144
Healing
15,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,751
2,557
0
3,343
6,849
2,137
0
0
6,849
0
38,366
W
7,067
3,539
0
1,115
8,737
3,179
0
1,429
7,216
0
43,180
W
Cthulhu
FateTypeMoon
Cthulhu
3,026
366
273
1,181
5,519
2,967
0
0
5,519
18,682
0
L
3,531
820
308
1,415
5,899
2,191
0
2,087
3,812
45,017
0
W
Lancelot
KENEBRA
Lancelot
6,713
1,704
0
4,095
10,335
4,188
366
0
10,335
0
48,273
L
2,800
1,055
0
3,403
8,888
2,887
0
689
8,199
0
29,490
L
7,086
2,195
0
3,831
10,965
5,240
0
0
10,965
0
39,920
L
Horus
Shmidrick
Horus
3,415
1,678
560
3,910
7,687
5,495
0
2,700
4,987
0
16,941
L
Danzaburou
Uncle Rileyy
Danzaburou
5,803
2,571
0
2,239
5,873
1,537
0
1,047
4,826
0
32,561
W
3,497
394
0
2,137
5,225
2,105
0
1,856
3,215
50,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,311
Gold Earned
28,465
367
Minions Killed
290
0
Camps Cleared
0
1,095,748
Distance Traveled
1,038,372
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,669
515
72
7
0
174,530
3
W
Nemesis
7,256
660
77
7
0
253,785
2
W
Cthulhu
5,755
523
37
3
0
229,390
0
L
Ra
6,162
560
95
9
0
210,104
4
W
Lancelot
6,947
632
82
7
0
228,454
5
L
Bastet
5,832
530
66
6
0
195,911
0
L
Chaac
5,830
530
50
5
0
202,528
0
L
Horus
5,251
477
36
3
0
231,901
1
L
Danzaburou
5,390
490
43
4
0
197,928
2
W
Ah Puch
6,684
608
99
9
0
209,589
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role