Player Matchup

Khepri
Khepri
Gold II
 
Khepri
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Tsukuyomi
Tsukuyomi
Gold I
Benitopitode3cm
Tsukuyomi
Gold I
Level 66
God Stats
3W - 5L
1,446 SR
Queue Stats
156W - 157L
1,667 MMR
Solo
Amaterasu
Amaterasu
Gold II
COVID319
Amaterasu
Gold II
Level 148
God Stats
2W - 3L
1,442 SR
Queue Stats
628W - 640L
1,683 MMR
Solo
Artemis
Artemis
Gold II
Ccalypso
Artemis
Gold II
Level 160
God Stats
1W - 2L
1,604 SR
Queue Stats
256W - 252L
1,662 MMR
Party 3
Merlin
Merlin
Platinum IV
RaegoShah
Merlin
Platinum IV
Level 160
God Stats
9W - 5L
1,534 SR
Queue Stats
146W - 143L
1,813 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 139
1,505 SR
1,665 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 132
1,608 SR
1,742 MMR
Mulan
Mulan
Platinum V
AngryTumbler
Mulan
Platinum V
Level 124
God Stats
111W - 87L
1,619 SR
Queue Stats
318W - 318L
1,766 MMR
Party 1
Hachiman
Hachiman
Diamond IV
Ralman
Hachiman
Diamond IV
Level 160
God Stats
3W - 2L
1,754 SR
Queue Stats
260W - 269L
1,867 MMR
Party 2
Bakasura
Bakasura
Diamond V
Ralmann
Bakasura
Diamond V
Level 87
God Stats
1W - 2L
1,288 SR
Queue Stats
84W - 70L
1,982 MMR
Party 2
Geb
Geb
Gold V
Yoshimitzu09
Geb
Gold V
Level 156
God Stats
4W - 0L
1,738 SR
Queue Stats
22W - 26L
1,590 MMR
Solo
Thoth
Thoth
Gold III
bakssa
Thoth
Gold III
Level 132
God Stats
12W - 5L
1,644 SR
Queue Stats
427W - 434L
1,504 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
0 / 4 / 1
9,095
379
5,381
23,220
25,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
Benitopitode3cm
Tsukuyomi
16
3 / 6 / 1
10,547
439
13,673
21,036
10,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
COVID319
Amaterasu
16
0 / 7 / 1
10,877
453
9,922
38,870
36,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Ccalypso
Artemis
15
1 / 12 / 1
10,140
423
12,644
22,609
7,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
RaegoShah
Merlin
18
1 / 3 / 0
11,124
464
10,331
11,403
5,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
NemesisCliodhnaMercury

VS

Bans
BastetYu HuangAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 9
14,189
591
27,698
28,736
44,730
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
Ralman
Hachiman
20
14 / 2 / 7
15,651
652
30,154
21,842
10,716
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
Ralmann
Bakasura
20
10 / 1 / 9
14,463
603
22,972
24,751
12,924
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
1 / 1 / 11
11,122
463
3,938
19,366
22,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thoth
bakssa
Thoth
19
1 / 2 / 6
12,705
529
10,186
14,766
6,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
74
5
Kills
32
32
Deaths
6
4
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
4
1
0.13
W
6
0
9
10.5
L
Tsukuyomi
Benitopitode3cm
Tsukuyomi
3
6
1
0.58
L
Amaterasu
COVID319
Amaterasu
0
7
1
0.07
L
Artemis
Ccalypso
Artemis
1
12
1
0.13
L
Merlin
RaegoShah
Merlin
1
3
0
0.33
W
Hachiman
Ralman
Hachiman
14
2
7
8.75
W
Bakasura
Ralmann
Bakasura
10
1
9
14.5
W
1
1
11
6.5
W
Thoth
bakssa
Thoth
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,951
Damage
94,948
117,138
Taken
109,461
84,726
Mitigated
97,261
25,760
Healing
39,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
5,381
847
0
3,509
23,220
25,442
0
3,655
17,997
36,371
0
W
27,698
4,529
0
9,580
28,736
44,730
431
2,111
26,195
0
123,850
L
Tsukuyomi
Benitopitode3cm
Tsukuyomi
13,673
3,649
0
4,525
21,036
10,580
0
1,752
18,460
0
99,489
L
Amaterasu
COVID319
Amaterasu
9,922
5,875
0
12,110
38,870
36,098
0
1,642
35,158
0
80,079
L
Artemis
Ccalypso
Artemis
12,644
6,468
0
3,998
22,609
7,562
3,270
2,080
19,392
0
77,439
L
Merlin
RaegoShah
Merlin
10,331
44
0
1,618
11,403
5,044
0
4,995
6,238
115,440
0
W
Hachiman
Ralman
Hachiman
30,154
19,668
0
12,320
21,842
10,716
8,207
2,153
19,675
0
184,109
W
Bakasura
Ralmann
Bakasura
22,972
15,484
0
10,493
24,751
12,924
2,687
2,147
20,043
0
131,058
W
3,938
303
0
3,579
19,366
22,549
260
4,035
14,107
23,164
0
W
Thoth
bakssa
Thoth
10,186
674
0
3,192
14,766
6,342
2,658
6,883
7,409
112,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,783
Gold Earned
68,130
667
Minions Killed
786
0
Camps Cleared
0
2,173,210
Distance Traveled
2,495,018
25
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,095
379
57
2
0
507,334
7
W
Mulan
14,189
591
167
7
0
467,123
1
L
Tsukuyomi
10,547
439
135
6
0
467,139
3
L
Amaterasu
10,877
453
140
6
0
393,250
2
L
Artemis
10,140
423
136
6
0
368,969
7
L
Merlin
11,124
464
199
8
0
436,518
6
W
Hachiman
15,651
652
220
9
0
434,565
7
W
Bakasura
14,463
603
202
8
0
632,856
1
W
Geb
11,122
463
24
1
0
498,025
7
W
Thoth
12,705
529
173
7
0
462,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role