Player Matchup

King Arthur
King Arthur
Bog_Richi
King Arthur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 22L
1,302 Elo+
Party 3
He Bo
He Bo
ILTz_StubbyChuby
He Bo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 23L
1,157 Elo+
Party 3
Kali
Kali
Womb_Expander
Kali
Level 33
God Stats
2W - 2L
1,484 SR
Queue Stats
29W - 54L
1,290 Elo+
Party 3
Cerberus
Cerberus
wared_21
Cerberus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,290 Elo+
Party 2
Neith
Neith
yukimoon17
Neith
Level 68
God Stats
6W - 5L
1,680 SR
Queue Stats
7W - 18L
1,310 Elo+
Party 2
Team Averages
Level 33
1,533 SR
1,270 Elo+

VS

Team Averages
Level 86
1,433 SR
1,414 Elo+
Olorun
Olorun
EL_RonMcBong030
Olorun
Level 159
God Stats
12W - 8L
1,534 SR
Queue Stats
149W - 145L
1,451 Elo+
Party 1
Sun Wukong
Sun Wukong
Foxlhegemon
Sun Wukong
Level 29
God Stats
4W - 3L
1,381 SR
Queue Stats
71W - 62L
1,436 Elo+
Party 4
Fenrir
Fenrir
Moonpool
Fenrir
Level 42
God Stats
10W - 30L
1,118 SR
Queue Stats
83W - 137L
1,247 Elo+
Solo
Poseidon
Poseidon
STYL Rawaz
Poseidon
Level 55
God Stats
3W - 4L
1,521 SR
Queue Stats
147W - 172L
1,408 Elo+
Party 4
Bellona
Bellona
dr_evilvsminnimi
Bellona
Level 146
God Stats
29W - 24L
1,609 SR
Queue Stats
75W - 67L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bog_Richi
King Arthur
10
0 / 2 / 0
5,621
511
3,768
9,150
7,268
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 3 / 1
5,348
486
1,724
6,499
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 1
5,628
512
4,845
11,229
4,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
wared_21
Cerberus
8
0 / 2 / 0
5,039
458
2,813
9,865
5,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
9
0 / 4 / 0
4,736
431
2,186
5,683
1,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 4
6,862
624
7,737
6,656
2,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sun Wukong
Foxlhegemon
Sun Wukong
12
1 / 0 / 2
7,056
641
5,899
7,624
4,850
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Moonpool
Fenrir
9
2 / 0 / 0
6,089
554
2,483
8,016
3,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
STYL Rawaz
Poseidon
10
1 / 2 / 1
6,391
581
3,308
5,374
1,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 0 / 4
7,488
681
6,812
9,300
8,218
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
14
14
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Bog_Richi
King Arthur
0
2
0
0
W
4
0
4
6
W
Sun Wukong
Foxlhegemon
Sun Wukong
1
0
2
2
L
1
3
1
0.5
W
Fenrir
Moonpool
Fenrir
2
0
0
2
W
Poseidon
STYL Rawaz
Poseidon
1
2
1
0.75
L
1
3
1
0.5
W
6
0
4
8
L
Cerberus
wared_21
Cerberus
0
2
0
0
L
Neith
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,336
Damage
26,239
42,426
Taken
36,970
21,195
Mitigated
20,774
8,495
Healing
16,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Bog_Richi
King Arthur
3,768
163
0
1,373
9,150
7,268
0
0
9,150
0
36,082
W
7,737
3,959
426
4,082
6,656
2,899
674
1,498
5,158
55,462
0
W
Sun Wukong
Foxlhegemon
Sun Wukong
5,899
1,426
0
2,694
7,624
4,850
779
0
7,624
0
48,600
L
1,724
230
0
1,130
6,499
2,229
148
2,672
3,827
23,951
0
W
Fenrir
Moonpool
Fenrir
2,483
731
0
3,292
8,016
3,007
0
944
7,072
0
29,737
W
Poseidon
STYL Rawaz
Poseidon
3,308
316
130
1,931
5,374
1,800
40
780
4,594
43,375
0
L
4,845
1,964
0
2,426
11,229
4,417
0
1,337
9,892
0
39,118
W
6,812
2,175
1,721
2,124
9,300
8,218
619
1,315
7,985
0
28,394
L
Cerberus
wared_21
Cerberus
2,813
453
0
2,599
9,865
5,422
0
4,248
5,617
17,902
0
L
Neith
2,186
1,012
0
967
5,683
1,859
0
2,788
2,895
0
26,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,372
Gold Earned
33,886
246
Minions Killed
366
0
Camps Cleared
0
1,010,807
Distance Traveled
1,017,790
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,621
511
59
5
0
211,326
2
W
Olorun
6,862
624
93
8
0
195,589
1
W
Sun Wukong
7,056
641
106
10
0
221,862
0
L
He Bo
5,348
486
45
4
0
200,112
0
W
Fenrir
6,089
554
60
5
0
186,862
0
W
Poseidon
6,391
581
68
6
0
190,648
2
L
Kali
5,628
512
60
5
0
242,782
3
W
Bellona
7,488
681
39
4
0
222,829
0
L
Cerberus
5,039
458
35
3
0
197,366
1
L
Neith
4,736
431
47
4
0
159,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role