Player Matchup

Sol
Sol
SAYKO666
Sol
Level 127
God Stats
5W - 5L
1,411 SR
Queue Stats
36W - 30L
1,410 Elo+
Solo
Geb
Geb
SSTR8UPGOD
Geb
Level 102
God Stats
6W - 5L
1,625 SR
Queue Stats
180W - 315L
1,260 Elo+
Solo
Nemesis
Nemesis
XxYxZ
Nemesis
Level 52
God Stats
2W - 1L
1,613 SR
Queue Stats
26W - 38L
1,307 Elo+
Solo
Team Averages
Level 94
1,550 SR
1,326 Elo+

VS

Team Averages
Level 90
1,329 SR
1,346 Elo+
Izanami
Izanami
DavidFMO_06
Izanami
Level 55
God Stats
8W - 20L
1,257 SR
Queue Stats
59W - 111L
1,260 Elo+
Solo
Freya
Freya
NPM_KLALHC
Freya
Level 68
God Stats
1W - 2L
1,364 SR
Queue Stats
28W - 39L
1,378 Elo+
Solo
Thor
Thor
conundrum216
Thor
Level 146
God Stats
4W - 8L
1,366 SR
Queue Stats
254W - 304L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 5
9,107
759
9,030
8,223
3,458
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 7
8,821
735
7,709
13,388
13,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
XxYxZ
Nemesis
13
5 / 2 / 4
8,801
733
9,065
11,046
5,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DavidFMO_06
Izanami
11
0 / 4 / 3
7,240
603
6,426
10,161
4,512
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Freya
13
3 / 3 / 2
9,068
756
8,285
9,005
4,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
2 / 2 / 2
7,969
664
5,981
10,919
8,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
9
Kills
5
5
Deaths
9
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
DavidFMO_06
Izanami
0
4
3
0.38
L
Freya
3
3
2
1.33
W
3
1
5
5.5
W
1
2
7
2.25
W
Nemesis
XxYxZ
Nemesis
5
2
4
3.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,804
Damage
20,692
32,657
Taken
30,085
22,949
Mitigated
17,343
9,558
Healing
3,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DavidFMO_06
Izanami
6,426
5,652
0
471
10,161
4,512
88
5,927
4,234
0
23,547
L
Freya
8,285
2,694
0
1,868
9,005
4,168
0
5,967
3,038
22,635
0
W
9,030
2,151
0
3,908
8,223
3,458
1,733
2,020
6,108
45,956
0
W
7,709
637
0
1,648
13,388
13,807
0
3,821
9,276
17,454
0
W
Nemesis
XxYxZ
Nemesis
9,065
3,351
0
4,002
11,046
5,684
173
2,686
8,093
0
22,111
L
5,981
1,471
87
1,277
10,919
8,663
0
5,418
5,501
0
16,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,729
Gold Earned
24,277
121
Minions Killed
100
7
Camps Cleared
3
716,451
Distance Traveled
643,497
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,240
603
42
4
0
200,609
0
L
Freya
9,068
756
47
4
1
217,200
5
W
Sol
9,107
759
66
6
2
222,911
1
W
Geb
8,821
735
17
1
0
247,220
5
W
Nemesis
8,801
733
38
3
5
246,320
4
L
Thor
7,969
664
11
1
2
225,688
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role