Player Matchup

Fenrir
Fenrir
BBSxSwiper
Fenrir
Level 127
God Stats
1W - 1L
1,810 SR
Queue Stats
40W - 37L
1,491 Elo+
Party 1
Jormungandr
Jormungandr
IncendoPhasmatis
Jormungandr
Level 129
God Stats
11W - 8L
1,685 SR
Queue Stats
277W - 249L
1,462 Elo+
Solo
Odin
Odin
Tomiyoface
Odin
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 50L
1,548 Elo+
Party 1
Anhur
Anhur
thinktwicz
Anhur
Level 147
God Stats
2W - 4L
1,273 SR
Queue Stats
260W - 263L
1,418 Elo+
Solo
Tiamat
Tiamat
urb4n-_-sh4m4n
Tiamat
Level 158
God Stats
0W - 5L
1,183 SR
Queue Stats
228W - 251L
1,478 Elo+
Solo
Team Averages
Level 137
1,490 SR
1,480 Elo+

VS

Team Averages
Level 128
1,430 SR
1,467 Elo+
Chronos
Chronos
 
Chronos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
BROWNS ELF
Tsukuyomi
Level 140
God Stats
3W - 0L
1,541 SR
Queue Stats
120W - 121L
1,513 Elo+
Solo
Fafnir
Fafnir
LadyLily5485
Fafnir
Level 87
God Stats
2W - 1L
1,284 SR
Queue Stats
89W - 101L
1,447 Elo+
Solo
Zeus
Zeus
WreckdemRuiner
Zeus
Level 148
God Stats
15W - 13L
1,519 SR
Queue Stats
746W - 749L
1,470 Elo+
Solo
Izanami
Izanami
plopperflop
Izanami
Level 121
God Stats
3W - 3L
1,308 SR
Queue Stats
236W - 271L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BBSxSwiper
Fenrir
14
5 / 7 / 7
8,689
724
8,151
13,935
6,933
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
IncendoPhasmatis
Jormungandr
16
4 / 3 / 9
9,610
801
12,069
15,763
19,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 6 / 11
8,503
709
9,890
17,068
17,072
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
17
7 / 7 / 8
10,447
871
12,419
15,479
7,059
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
1 / 1 / 13
9,116
760
11,041
12,073
7,208
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
17
4 / 3 / 17
10,238
853
9,140
13,580
6,583
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
BROWNS ELF
Tsukuyomi
15
5 / 6 / 9
9,525
794
13,160
13,434
6,191
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
16
4 / 4 / 10
9,901
825
5,157
23,496
19,197
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
7 / 2 / 15
10,942
912
24,433
8,280
3,940
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
plopperflop
Izanami
17
4 / 4 / 16
10,224
852
12,603
11,387
5,179
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
91
19
Kills
24
24
Deaths
19
48
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
4
3
17
4.17
L
Fenrir
BBSxSwiper
Fenrir
5
7
7
1.21
W
Tsukuyomi
BROWNS ELF
Tsukuyomi
5
6
9
1.58
L
Jormungandr
IncendoPhasmatis
Jormungandr
4
3
9
2.83
W
Fafnir
4
4
10
2.25
L
2
6
11
1.25
W
7
2
15
7.25
W
Izanami
plopperflop
Izanami
4
4
16
3
L
Anhur
7
7
8
1.57
L
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,570
Damage
64,493
74,318
Taken
70,177
57,978
Mitigated
41,090
20,923
Healing
23,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
9,140
3,207
2,954
2,876
13,580
6,583
2,252
4,755
8,825
21,530
0
L
Fenrir
BBSxSwiper
Fenrir
8,151
1,509
1,487
1,192
13,935
6,933
536
7,176
6,759
0
9,876
W
Tsukuyomi
BROWNS ELF
Tsukuyomi
13,160
2,236
0
2,034
13,434
6,191
1,366
2,911
10,523
0
21,281
L
Jormungandr
IncendoPhasmatis
Jormungandr
12,069
795
1,318
2,807
15,763
19,706
83
9,030
6,733
27,155
0
W
Fafnir
5,157
2,068
417
9,452
23,496
19,197
287
7,166
16,330
9,742
0
L
9,890
1,854
1,328
2,188
17,068
17,072
224
7,718
9,350
0
13,721
W
24,433
1,943
1,020
1,382
8,280
3,940
1,192
4,060
4,220
46,146
0
W
Izanami
plopperflop
Izanami
12,603
7,545
1,170
2,083
11,387
5,179
2,731
4,218
7,169
0
34,505
L
Anhur
12,419
4,858
2,563
2,689
15,479
7,059
1,055
7,724
7,755
0
25,896
L
11,041
853
1,730
3,621
12,073
7,208
339
7,082
4,991
24,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,365
Gold Earned
50,830
105
Minions Killed
139
0
Camps Cleared
0
1,091,908
Distance Traveled
1,072,409
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,238
853
33
3
0
227,853
0
L
Fenrir
8,689
724
5
0
0
226,353
2
W
Tsukuyomi
9,525
794
10
1
0
230,782
1
L
Jormungandr
9,610
801
16
1
0
225,758
1
W
Fafnir
9,901
825
6
1
0
191,672
1
L
Odin
8,503
709
11
1
0
210,693
1
W
Zeus
10,942
912
32
3
0
228,441
0
W
Izanami
10,224
852
58
5
0
193,661
0
L
Anhur
10,447
871
45
4
0
183,655
0
L
Tiamat
9,116
760
28
2
0
245,449
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role