Player Matchup

King Arthur
King Arthur
EXSoldierAmory
King Arthur
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 18L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
HIGHassPANDAZ
Yu Huang
Level 108
God Stats
10W - 9L
1,206 SR
Queue Stats
21W - 34L
1,256 Elo+
Party 1
Shiva
Shiva
asdfasfdasdfasdf
Shiva
Level 158
God Stats
21W - 10L
1,564 SR
Queue Stats
207W - 149L
1,540 Elo+
Party 1
Team Averages
Level 131
1,423 SR
1,432 Elo+

VS

Team Averages
Level 103
1,522 SR
1,399 Elo+
Mercury
Mercury
Padre_du_47
Mercury
Level 82
God Stats
4W - 11L
1,510 SR
Queue Stats
70W - 111L
1,296 Elo+
Solo
Discordia
Discordia
Pvt Mans
Discordia
Level 128
God Stats
51W - 44L
1,590 SR
Queue Stats
452W - 564L
1,539 Elo+
Solo
Sylvanus
Sylvanus
XUPAMELPITO
Sylvanus
Level 98
God Stats
55W - 72L
1,465 SR
Queue Stats
1,154W - 1,480L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EXSoldierAmory
King Arthur
16
2 / 6 / 2
12,536
660
8,832
19,471
18,895
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yu Huang
HIGHassPANDAZ
Yu Huang
17
2 / 8 / 0
12,768
672
10,124
18,094
8,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

19
3 / 3 / 2
13,573
714
15,634
24,428
23,954
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Padre_du_47
Mercury
18
9 / 3 / 8
14,249
750
19,903
24,528
11,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Pvt Mans
Discordia
19
7 / 4 / 8
14,832
781
23,955
13,316
5,905
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
XUPAMELPITO
Sylvanus
10
1 / 0 / 6
10,970
577
4,833
6,259
3,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
7
Kills
17
17
Deaths
7
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
King Arthur
EXSoldierAmory
King Arthur
2
6
2
0.5
W
Yu Huang
HIGHassPANDAZ
Yu Huang
2
8
0
0.25
L
Mercury
Padre_du_47
Mercury
9
3
8
4.33
L
Discordia
Pvt Mans
Discordia
7
4
8
2.75
L
Sylvanus
XUPAMELPITO
Sylvanus
1
0
6
4
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,590
Damage
48,691
61,993
Taken
44,103
51,408
Mitigated
21,316
5,680
Healing
11,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
EXSoldierAmory
King Arthur
8,832
1,664
507
1,200
19,471
18,895
184
8,777
10,694
0
30,486
W
Yu Huang
HIGHassPANDAZ
Yu Huang
10,124
915
0
1,022
18,094
8,559
1,249
9,278
8,816
45,652
0
L
Mercury
Padre_du_47
Mercury
19,903
8,810
0
4,955
24,528
11,561
2,173
6,842
17,686
0
79,935
L
Discordia
Pvt Mans
Discordia
23,955
848
0
1,154
13,316
5,905
675
2,828
10,488
73,798
0
L
Sylvanus
XUPAMELPITO
Sylvanus
4,833
964
2,136
3,639
6,259
3,850
198
1,189
5,070
8,124
0
W
15,634
2,131
636
2,315
24,428
23,954
733
11,341
13,087
0
57,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,877
Gold Earned
40,051
209
Minions Killed
210
7
Camps Cleared
10
1,006,162
Distance Traveled
845,160
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,536
660
57
3
1
328,783
2
W
Yu Huang
12,768
672
84
4
3
292,056
1
L
Mercury
14,249
750
84
4
8
405,601
2
L
Discordia
14,832
781
119
6
2
325,142
1
L
Sylvanus
10,970
577
7
0
0
114,417
3
W
Shiva
13,573
714
68
4
3
385,323
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role