Player Matchup

Lancelot
Lancelot
Darkspartan504
Lancelot
Level 68
God Stats
1W - 3L
1,448 SR
Queue Stats
54W - 70L
1,290 Elo+
Party 2
Cupid
Cupid
ExaltedCheFF808
Cupid
Level 67
God Stats
2W - 3L
1,494 SR
Queue Stats
32W - 34L
1,338 Elo+
Party 2
Olorun
Olorun
Regentmeteor676
Olorun
Level 69
God Stats
3W - 5L
1,323 SR
Queue Stats
77W - 93L
1,363 Elo+
Party 2
Cthulhu
Cthulhu
Samurai_Ghost29x
Cthulhu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,677 Elo+
Party 2
Horus
Horus
TwistedHoundour
Horus
Level 81
God Stats
12W - 19L
1,334 SR
Queue Stats
129W - 156L
1,390 Elo+
Party 2
Team Averages
Level 58
1,420 SR
1,412 Elo+

VS

Team Averages
Level 75
1,475 SR
1,431 Elo+
Ymir
Ymir
Jackoydude_
Ymir
Level 109
God Stats
11W - 3L
1,284 SR
Queue Stats
333W - 320L
1,433 Elo+
Party 1
Neith
Neith
LargeNoodleFries
Neith
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
182W - 188L
1,398 Elo+
Party 1
Freya
Freya
Mighty Bomber
Freya
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
291W - 302L
1,538 Elo+
Solo
Mercury
Mercury
PuertoRican_Kobe
Mercury
Level 39
God Stats
1W - 2L
1,616 SR
Queue Stats
9W - 13L
1,320 Elo+
Solo
King Arthur
King Arthur
Spidermankey26
King Arthur
Level 45
God Stats
120W - 100L
1,475 SR
Queue Stats
168W - 173L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
11
1 / 4 / 0
6,741
421
2,720
12,931
5,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 4 / 0
6,522
408
3,216
8,564
3,345
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
0 / 2 / 2
7,338
459
1,416
9,127
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 1
6,076
380
2,057
7,195
5,412
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 6 / 1
5,947
372
4,788
15,220
8,398
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 6
9,143
571
6,817
9,875
9,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
6 / 1 / 2
8,507
532
6,399
2,735
1,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
1 / 0 / 1
9,303
581
5,717
9,704
4,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
0 / 2 / 3
6,930
433
517
8,870
2,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Spidermankey26
King Arthur
18
11 / 0 / 0
11,444
715
20,791
17,261
13,694
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
2
Kills
20
20
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
4
0
0.25
L
1
4
0
0.25
W
2
0
6
5
W
6
1
2
7
W
1
0
1
1.5
W
0
2
3
0.75
L
0
2
2
0.5
L
0
4
1
0.13
W
King Arthur
Spidermankey26
King Arthur
11
0
0
11
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,197
Damage
40,241
53,037
Taken
48,445
26,787
Mitigated
31,488
10,043
Healing
23,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
2,720
575
0
3,229
12,931
5,235
0
552
12,379
0
39,484
L
3,216
1,787
146
1,528
8,564
3,345
1,365
3,739
4,825
0
32,458
W
6,817
1,178
97
3,345
9,875
9,239
252
1,716
8,159
57,497
0
W
6,399
2,564
0
396
2,735
1,293
564
341
2,394
0
47,055
W
5,717
2,189
0
6,678
9,704
4,507
983
1,306
8,398
92,877
0
W
517
122
0
0
8,870
2,755
140
0
8,870
0
37,673
L
1,416
353
140
2,500
9,127
4,397
774
5,165
3,962
58,244
0
L
2,057
376
0
457
7,195
5,412
81
3,078
4,117
13,006
0
W
King Arthur
Spidermankey26
King Arthur
20,791
2,398
0
12,790
17,261
13,694
162
110
17,151
0
109,464
L
4,788
2,491
74
1,969
15,220
8,398
0
0
15,220
0
27,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,624
Gold Earned
45,327
312
Minions Killed
538
0
Camps Cleared
0
1,308,573
Distance Traveled
1,526,425
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,741
421
79
5
0
310,670
1
L
Cupid
6,522
408
64
4
0
241,780
0
W
Ymir
9,143
571
92
6
0
293,507
7
W
Neith
8,507
532
78
5
0
270,824
2
W
Freya
9,303
581
123
8
0
305,825
3
W
Mercury
6,930
433
66
4
0
345,233
0
L
Olorun
7,338
459
93
6
0
277,730
2
L
Cthulhu
6,076
380
27
2
0
200,225
0
W
King Arthur
11,444
715
179
11
0
311,036
3
L
Horus
5,947
372
49
3
0
278,168
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role