Player Matchup

Nox
Nox
FlashyCactus667
Nox
Level 128
God Stats
49W - 24L
1,753 SR
Queue Stats
303W - 200L
1,717 Elo+
Party 2
Terra
Terra
TheGrimGear
Terra
Level 146
God Stats
46W - 10L
1,725 SR
Queue Stats
127W - 55L
1,738 Elo+
Party 2
Cupid
Cupid
andrew3943
Cupid
Level 149
God Stats
22W - 8L
1,865 SR
Queue Stats
268W - 167L
1,751 Elo+
Party 2
Team Averages
Level 141
1,781 SR
1,735 Elo+

VS

Team Averages
Level 61
1,452 SR
1,491 Elo+
Arachne
Arachne
TannerMan515
Arachne
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hercules
Hercules
coolasauris-rex
Hercules
Level 70
God Stats
45W - 49L
1,569 SR
Queue Stats
55W - 57L
1,530 Elo+
Party 1
Sol
Sol
peatblackman616
Sol
Level 108
God Stats
1W - 2L
1,287 SR
Queue Stats
67W - 94L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 11
8,875
888
7,254
3,687
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
7 / 2 / 10
8,575
858
11,844
9,279
4,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
13
5 / 1 / 14
8,623
862
16,155
7,536
3,183
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
TannerMan515
Arachne
9
0 / 7 / 2
6,082
608
1,809
10,566
4,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hercules
10
2 / 6 / 1
6,826
683
6,363
18,825
12,351
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 7 / 1
6,459
646
4,881
9,927
4,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
20
Kills
3
3
Deaths
20
35
Assists
4
Player
Kills
Deaths
Assists
KDA
W
8
0
11
13.5
L
Arachne
TannerMan515
Arachne
0
7
2
0.14
W
7
2
10
6
W
Cupid
5
1
14
12
L
Hercules
2
6
1
0.42
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,253
Damage
13,053
20,502
Taken
39,318
9,636
Mitigated
21,562
4,335
Healing
7,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,254
602
0
559
3,687
1,755
1,066
1,120
2,567
23,432
0
L
Arachne
TannerMan515
Arachne
1,809
934
0
305
10,566
4,833
0
6,147
4,419
0
5,596
W
11,844
1,079
1,506
2,056
9,279
4,698
379
2,069
7,210
19,806
0
W
Cupid
16,155
7,759
21
193
7,536
3,183
755
1,709
5,827
0
40,580
L
Hercules
6,363
2,009
0
4,995
18,825
12,351
0
7,127
11,698
0
20,814
L
4,881
1,043
725
1,662
9,927
4,378
0
6,130
3,797
16,592
1,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,073
Gold Earned
19,367
117
Minions Killed
83
5
Camps Cleared
4
581,776
Distance Traveled
441,317
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,875
888
42
4
0
200,347
1
L
Arachne
6,082
608
11
1
0
128,240
0
W
Terra
8,575
858
21
2
1
204,517
1
W
Cupid
8,623
862
54
5
4
176,912
6
L
Hercules
6,826
683
42
4
2
159,752
1
L
Sol
6,459
646
30
3
2
153,325
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role