Player Matchup

Yu Huang
Yu Huang
Platinum I
PowerIdola
Yu Huang
Platinum I
Level 159
God Stats
42W - 62L
1,567 SR
Queue Stats
384W - 398L
1,975 MMR
Solo
Tyr
Tyr
Diamond V
StrongEstetTV
Tyr
Diamond V
Level 159
God Stats
3W - 3L
1,613 SR
Queue Stats
371W - 358L
1,968 MMR
Solo
Baron Samedi
Baron Samedi
Masters
TheAllahGuy
Baron Samedi
Masters
Level 160
God Stats
16W - 11L
1,678 SR
Queue Stats
676W - 667L
2,221 MMR
Party 1
Izanami
Izanami
Platinum I
Zordiman
Izanami
Platinum I
Level 148
God Stats
1W - 0L
1,725 SR
Queue Stats
150W - 150L
1,931 MMR
Solo
Bakasura
Bakasura
Diamond IV
iKickKids
Bakasura
Diamond IV
Level 49
God Stats
2W - 2L
1,416 SR
Queue Stats
41W - 22L
2,184 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 135
1,600 SR
2,056 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,758 SR
2,028 MMR
Ymir
Ymir
Diamond IV
Kingfeedalot
Ymir
Diamond IV
Level 87
God Stats
33W - 10L
1,881 SR
Queue Stats
103W - 93L
2,101 MMR
Solo
Mercury
Mercury
Platinum III
Laƒayette
Mercury
Platinum III
Level 160
God Stats
2W - 1L
1,704 SR
Queue Stats
86W - 88L
1,708 MMR
Solo
Loki
Loki
Diamond V
NeedLoki
Loki
Diamond V
Level 141
God Stats
174W - 133L
1,650 SR
Queue Stats
226W - 193L
2,188 MMR
Solo
Neith
Neith
Platinum I
cshirro
Neith
Platinum I
Level 136
God Stats
13W - 4L
1,839 SR
Queue Stats
68W - 52L
2,006 MMR
Solo
Anhur
Anhur
Diamond IV
xK3ROx
Anhur
Diamond IV
Level 160
God Stats
51W - 34L
1,719 SR
Queue Stats
452W - 470L
2,135 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
PowerIdola
Yu Huang
19
2 / 4 / 6
14,045
540
20,252
20,621
10,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
2 / 1 / 11
13,820
532
12,744
31,126
49,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
TheAllahGuy
Baron Samedi
20
1 / 1 / 7
15,572
599
22,441
25,819
27,876
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Izanami
Zordiman
Izanami
20
2 / 1 / 1
15,132
582
7,058
25,518
11,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
iKickKids
Bakasura
20
13 / 2 / 5
18,022
693
31,740
24,399
19,324
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
KaliAthenaApolloRavana

VS

Bans
FreyaUllrNemesisAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 4
11,548
444
7,800
32,045
40,002
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
Laƒayette
Mercury
18
0 / 4 / 3
11,424
439
11,450
21,113
10,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
20
3 / 4 / 1
13,740
528
14,339
28,432
14,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
cshirro
Neith
20
2 / 3 / 3
13,775
530
24,434
16,964
8,670
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anhur
xK3ROx
Anhur
20
3 / 5 / 3
12,481
480
17,922
26,963
13,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
20
Kills
9
9
Deaths
20
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
L
Mercury
Laƒayette
Mercury
0
4
3
0.38
L
Loki
3
4
1
0.88
W
Yu Huang
PowerIdola
Yu Huang
2
4
6
1.25
W
2
1
11
7.5
W
Baron Samedi
TheAllahGuy
Baron Samedi
1
1
7
4.5
W
Izanami
Zordiman
Izanami
2
1
1
2.5
L
Neith
cshirro
Neith
2
3
3
1.17
W
Bakasura
iKickKids
Bakasura
13
2
5
7.75
L
Anhur
xK3ROx
Anhur
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,235
Damage
75,945
127,483
Taken
125,517
118,449
Mitigated
87,617
57,600
Healing
34,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,800
1,899
3,838
4,358
32,045
40,002
0
8,631
20,198
41,450
0
L
Mercury
Laƒayette
Mercury
11,450
3,874
0
751
21,113
10,246
0
5,084
15,249
0
125,977
L
Loki
14,339
2,797
0
12,482
28,432
14,887
0
14,231
12,877
0
118,500
W
Yu Huang
PowerIdola
Yu Huang
20,252
942
0
5,227
20,621
10,185
1,634
1,850
18,771
134,292
0
W
12,744
912
0
11,753
31,126
49,401
36
4,061
27,065
0
47,905
W
Baron Samedi
TheAllahGuy
Baron Samedi
22,441
1,932
2,090
13,168
25,819
27,876
1,032
2,210
23,609
142,995
0
W
Izanami
Zordiman
Izanami
7,058
3,981
0
14,831
25,518
11,663
8,128
4,263
21,255
0
183,315
L
Neith
cshirro
Neith
24,434
5,648
0
3,496
16,964
8,670
0
4,699
12,185
0
150,016
W
Bakasura
iKickKids
Bakasura
31,740
19,187
0
10,531
24,399
19,324
3,438
1,166
23,233
0
184,209
L
Anhur
xK3ROx
Anhur
17,922
10,557
0
9,686
26,963
13,812
976
9,907
16,180
0
127,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,591
Gold Earned
62,968
963
Minions Killed
855
0
Camps Cleared
0
2,622,536
Distance Traveled
2,550,620
45
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,548
444
48
2
0
475,547
9
L
Mercury
11,424
439
170
7
0
633,294
1
L
Loki
13,740
528
211
8
0
521,436
10
W
Yu Huang
14,045
540
196
8
0
465,579
7
W
Tyr
13,820
532
51
2
0
580,386
13
W
Baron Samedi
15,572
599
201
8
0
474,055
2
W
Izanami
15,132
582
248
10
0
451,565
16
L
Neith
13,775
530
246
9
0
462,677
8
W
Bakasura
18,022
693
267
10
0
650,951
7
L
Anhur
12,481
480
180
7
0
457,666
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role