Player Matchup

Bastet
Bastet
Diamond II
Haku DHG
Bastet
Diamond II
Level 160
God Stats
7W - 2L
1,500 SR
Queue Stats
239W - 191L
2,376 MMR
Solo
Ymir
Ymir
Platinum V
Renkis13
Ymir
Platinum V
Level 128
God Stats
4W - 6L
1,655 SR
Queue Stats
389W - 404L
1,554 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum III
mouldytac0
Baron Samedi
Platinum III
Level 153
God Stats
9W - 4L
1,767 SR
Queue Stats
192W - 172L
1,682 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 147
1,641 SR
1,871 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 140
1,553 SR
1,597 MMR
Nu Wa
Nu Wa
Gold III
FuzzballTheBlue
Nu Wa
Gold III
Level 158
God Stats
19W - 31L
1,474 SR
Queue Stats
235W - 293L
1,457 MMR
Solo
Sylvanus
Sylvanus
Gold III
JDM TJ2460
Sylvanus
Gold III
Level 158
God Stats
2W - 5L
1,602 SR
Queue Stats
42W - 42L
1,690 MMR
Party 1
Izanami
Izanami
Gold III
rcsii
Izanami
Gold III
Level 103
God Stats
2W - 3L
1,584 SR
Queue Stats
42W - 44L
1,645 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Haku DHG
Bastet
15
9 / 1 / 5
10,676
821
17,277
16,761
6,477
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
12
2 / 1 / 7
9,303
716
5,489
16,976
18,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
mouldytac0
Baron Samedi
14
4 / 0 / 8
9,704
746
9,574
12,196
6,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Ah Muzen CabAphroditeAresAthenaAtlas

VS

Bans
OdinSobekCabrakanGaneshaXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
8,687
668
14,094
8,248
2,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
JDM TJ2460
Sylvanus
12
1 / 5 / 1
7,722
594
11,133
14,702
12,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
rcsii
Izanami
11
0 / 8 / 2
7,439
572
6,753
13,084
5,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
15
Kills
2
2
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Bastet
Haku DHG
Bastet
9
1
5
11.5
L
Sylvanus
JDM TJ2460
Sylvanus
1
5
1
0.3
W
Ymir
2
1
7
5.5
W
Baron Samedi
mouldytac0
Baron Samedi
4
0
8
8
L
Izanami
rcsii
Izanami
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,340
Damage
31,980
45,933
Taken
36,034
31,483
Mitigated
20,995
21,095
Healing
6,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,094
4,785
117
1,032
8,248
2,977
0
2,692
5,556
34,635
0
W
Bastet
Haku DHG
Bastet
17,277
4,758
0
7,956
16,761
6,477
1,595
7,750
8,628
0
47,940
L
Sylvanus
JDM TJ2460
Sylvanus
11,133
3,874
965
3,199
14,702
12,273
39
8,961
5,741
19,701
3,061
W
Ymir
5,489
1,134
0
3,234
16,976
18,412
156
8,728
7,806
22,194
0
W
Baron Samedi
mouldytac0
Baron Samedi
9,574
370
3,204
6,701
12,196
6,594
1,009
6,955
4,955
47,780
0
L
Izanami
rcsii
Izanami
6,753
4,009
0
1,258
13,084
5,745
0
3,749
9,335
0
23,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,683
Gold Earned
23,848
160
Minions Killed
149
8
Camps Cleared
4
713,318
Distance Traveled
573,047
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,687
668
59
5
0
205,507
1
W
Bastet
10,676
821
65
5
6
269,302
1
L
Sylvanus
7,722
594
36
3
2
176,377
3
W
Ymir
9,303
716
21
2
0
226,480
0
W
Baron Samedi
9,704
746
74
6
2
217,536
3
L
Izanami
7,439
572
54
4
2
191,163
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role