Player Matchup

Ra
Ra
Gold III
JDM TJ2460
Ra
Gold III
Level 158
God Stats
1W - 0L
1,505 SR
Queue Stats
42W - 42L
1,600 MMR
Party 1
Ares
Ares
Gold II
KingSamRaps
Ares
Gold II
Level 143
God Stats
11W - 6L
1,507 SR
Queue Stats
380W - 359L
1,586 MMR
Solo
Izanami
Izanami
Gold IV
rcsii
Izanami
Gold IV
Level 103
God Stats
2W - 3L
1,398 SR
Queue Stats
42W - 44L
1,556 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,470 SR
1,580 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 147
1,594 SR
1,575 MMR
Xing Tian
Xing Tian
Gold III
HinamizawaSyn
Xing Tian
Gold III
Level 125
God Stats
36W - 29L
1,572 SR
Queue Stats
123W - 114L
1,608 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum V
XxSYODxX
Baron Samedi
Platinum V
Level 160
God Stats
35W - 28L
1,600 SR
Queue Stats
514W - 565L
1,574 MMR
Party 2
Chiron
Chiron
Platinum V
game___lover
Chiron
Platinum V
Level 156
God Stats
22W - 17L
1,610 SR
Queue Stats
501W - 555L
1,544 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 6
10,670
762
14,369
11,803
7,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 0 / 9
10,759
769
5,831
11,591
17,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
rcsii
Izanami
16
4 / 1 / 6
10,444
746
9,751
10,262
6,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AphroditeThothAthenaBastetOdin

VS

Bans
AtlasCupidMedusaAh Muzen CabShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
HinamizawaSyn
Xing Tian
13
0 / 4 / 4
8,818
630
6,812
16,714
18,700
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
XxSYODxX
Baron Samedi
14
1 / 3 / 3
8,809
629
8,508
9,156
4,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
14
3 / 4 / 1
9,427
673
11,810
13,327
5,658
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
11
Kills
4
4
Deaths
11
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
HinamizawaSyn
Xing Tian
0
4
4
0.5
W
5
3
6
2.67
W
2
0
9
6.5
L
Baron Samedi
XxSYODxX
Baron Samedi
1
3
3
0.83
L
Chiron
3
4
1
0.88
W
Izanami
rcsii
Izanami
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,951
Damage
27,130
33,656
Taken
39,197
30,623
Mitigated
28,656
10,446
Healing
9,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
HinamizawaSyn
Xing Tian
6,812
106
270
830
16,714
18,700
99
7,644
9,070
24,799
0
W
14,369
1,068
2,617
3,294
11,803
7,014
547
6,133
5,670
54,055
0
W
5,831
273
0
1,760
11,591
17,066
82
5,354
6,237
10,456
0
L
Baron Samedi
XxSYODxX
Baron Samedi
8,508
403
2,077
2,340
9,156
4,298
573
4,203
4,953
28,610
0
L
Chiron
11,810
3,711
727
2,831
13,327
5,658
975
8,706
4,621
0
40,753
W
Izanami
rcsii
Izanami
9,751
5,859
0
2,775
10,262
6,543
1,909
4,029
6,098
0
45,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,873
Gold Earned
27,054
180
Minions Killed
150
8
Camps Cleared
4
848,301
Distance Traveled
799,432
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,818
630
33
2
0
293,803
5
W
Ra
10,670
762
99
7
2
280,253
4
W
Ares
10,759
769
5
0
0
304,082
4
L
Baron Samedi
8,809
629
49
4
2
254,584
1
L
Chiron
9,427
673
68
5
2
251,045
1
W
Izanami
10,444
746
76
5
6
263,966
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role