Player Matchup

Cerberus
Cerberus
Dragon_Okami930
Cerberus
Level 153
God Stats
7W - 6L
1,584 SR
Queue Stats
318W - 187L
1,692 Elo+
Party 1
Cabrakan
Cabrakan
HBWR2008
Cabrakan
Level 19
God Stats
2W - 0L
1,321 SR
Queue Stats
19W - 39L
1,186 Elo+
Party 1
Cthulhu
Cthulhu
LiL_DE22
Cthulhu
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 58L
1,194 Elo+
Party 1
Team Averages
Level 86
1,468 SR
1,357 Elo+

VS

Team Averages
Level 74
1,403 SR
1,306 Elo+
Fenrir
Fenrir
DEDRCKSTR
Fenrir
Level 49
God Stats
3W - 14L
1,285 SR
Queue Stats
87W - 138L
1,302 Elo+
Solo
Raijin
Raijin
FthFallenOG
Raijin
Level 69
God Stats
7W - 8L
1,400 SR
Queue Stats
315W - 465L
1,301 Elo+
Party 2
Atlas
Atlas
PRT4-Golden-Exp
Atlas
Level 104
God Stats
5W - 5L
1,523 SR
Queue Stats
83W - 134L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
18
14 / 0 / 5
12,472
831
22,985
12,675
14,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cabrakan
HBWR2008
Cabrakan
16
2 / 2 / 15
11,638
776
6,312
13,155
18,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cthulhu
LiL_DE22
Cthulhu
14
3 / 4 / 9
10,202
680
9,144
14,864
14,614
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DEDRCKSTR
Fenrir
12
3 / 9 / 2
8,988
599
8,997
16,969
6,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Raijin
12
2 / 7 / 3
9,133
609
10,681
14,185
4,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 3 / 3
9,545
636
9,872
15,374
17,213
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
19
Kills
6
6
Deaths
19
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
DEDRCKSTR
Fenrir
3
9
2
0.44
W
Cerberus
14
0
5
16.5
L
Raijin
2
7
3
0.5
W
Cabrakan
HBWR2008
Cabrakan
2
2
15
4.75
W
Cthulhu
LiL_DE22
Cthulhu
3
4
9
1.88
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,441
Damage
29,550
40,694
Taken
46,528
48,159
Mitigated
28,051
8,276
Healing
5,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
DEDRCKSTR
Fenrir
8,997
2,374
0
1,563
16,969
6,267
0
13,809
2,622
0
20,092
W
Cerberus
22,985
3,467
0
4,877
12,675
14,893
328
6,671
5,876
53,811
0
L
Raijin
10,681
2,202
204
831
14,185
4,571
0
11,472
2,280
29,189
0
W
Cabrakan
HBWR2008
Cabrakan
6,312
2,004
308
1,697
13,155
18,652
392
7,514
5,480
15,597
0
W
Cthulhu
LiL_DE22
Cthulhu
9,144
1,481
582
812
14,864
14,614
0
6,846
7,713
33,225
0
L
9,872
4,805
0
3,149
15,374
17,213
0
12,135
2,732
35,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,312
Gold Earned
27,666
169
Minions Killed
122
6
Camps Cleared
4
801,683
Distance Traveled
696,950
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,988
599
17
1
1
214,339
1
W
Cerberus
12,472
831
97
6
4
280,567
4
L
Raijin
9,133
609
50
3
1
214,953
0
W
Cabrakan
11,638
776
18
1
0
239,729
0
W
Cthulhu
10,202
680
54
4
2
281,387
0
L
Atlas
9,545
636
55
4
2
267,658
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role