Player Matchup

Ganesha
Ganesha
Silver I
Drakostein
Ganesha
Silver I
Level 148
God Stats
0W - 1L
1,600 SR
Queue Stats
23W - 22L
1,419 MMR
Solo
Nemesis
Nemesis
Bronze IV
ImSoVerified
Nemesis
Bronze IV
Level 64
God Stats
1W - 2L
1,792 SR
Queue Stats
9W - 10L
1,525 MMR
Solo
Danzaburou
Danzaburou
Gold III
Los2CHiLL
Danzaburou
Gold III
Level 47
God Stats
2W - 3L
1,566 SR
Queue Stats
291W - 281L
1,521 MMR
Party 1
Sol
Sol
Gold II
callmechavi
Sol
Gold II
Level 39
God Stats
37W - 23L
1,618 SR
Queue Stats
276W - 263L
1,620 MMR
Party 1
Horus
Horus
Gold IV
poisonfellow
Horus
Gold IV
Level 155
God Stats
4W - 4L
1,887 SR
Queue Stats
236W - 242L
1,416 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 91
1,693 SR
1,500 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 119
1,645 SR
1,501 MMR
Artio
Artio
Gold III
CharlyLaxo
Artio
Gold III
Level 129
God Stats
2W - 1L
1,518 SR
Queue Stats
82W - 85L
1,404 MMR
Solo
Da Ji
Da Ji
Gold II
Ice5044
Da Ji
Gold II
Level 119
God Stats
60W - 44L
1,541 SR
Queue Stats
380W - 384L
1,531 MMR
Solo
Ullr
Ullr
Platinum V
Johnny blaze744
Ullr
Platinum V
Level 61
God Stats
2W - 3L
1,949 SR
Queue Stats
119W - 121L
1,607 MMR
Solo
Cerberus
Cerberus
Gold I
miguelescamilla3
Cerberus
Gold I
Level 129
God Stats
13W - 8L
1,607 SR
Queue Stats
123W - 120L
1,499 MMR
Solo
Xbalanque
Xbalanque
Gold II
tin_tinX
Xbalanque
Gold II
Level 158
God Stats
73W - 54L
1,612 SR
Queue Stats
286W - 288L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Drakostein
Ganesha
15
0 / 5 / 10
10,946
405
9,292
27,337
37,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
ImSoVerified
Nemesis
20
8 / 3 / 5
13,200
489
18,115
26,015
14,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Danzaburou
Los2CHiLL
Danzaburou
18
3 / 5 / 6
11,665
432
16,846
25,487
11,631
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 6 / 3
11,422
423
25,476
25,763
11,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
5 / 6 / 5
12,119
449
16,514
26,387
20,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
KaliCliodhnaKing ArthurBakasura

VS

Bans
Yu HuangArachneGebBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
20
3 / 2 / 11
14,780
547
17,185
26,557
25,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Ice5044
Da Ji
20
13 / 6 / 4
14,921
553
24,741
28,817
16,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
6 / 3 / 12
14,428
534
24,312
19,236
10,055
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
1 / 3 / 16
12,615
467
10,674
36,272
41,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xbalanque
tin_tinX
Xbalanque
20
2 / 6 / 13
13,702
507
19,286
24,394
10,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
81
19
Kills
25
25
Deaths
20
29
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Artio
3
2
11
4.25
L
Ganesha
Drakostein
Ganesha
0
5
10
1
W
Da Ji
Ice5044
Da Ji
13
6
4
2.5
L
Nemesis
ImSoVerified
Nemesis
8
3
5
3.5
W
6
3
12
4
L
Danzaburou
Los2CHiLL
Danzaburou
3
5
6
1.2
L
3
6
3
0.75
W
1
3
16
3
L
5
6
5
1.25
W
Xbalanque
tin_tinX
Xbalanque
2
6
13
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,243
Damage
96,198
130,989
Taken
135,276
95,362
Mitigated
104,348
35,183
Healing
45,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
17,185
992
4,868
13,974
26,557
25,830
1,154
5,245
21,312
103,066
0
L
Ganesha
Drakostein
Ganesha
9,292
1,017
0
3,272
27,337
37,230
114
8,198
18,048
34,790
0
W
Da Ji
Ice5044
Da Ji
24,741
10,952
0
8,933
28,817
16,158
0
6,330
22,487
0
101,383
L
Nemesis
ImSoVerified
Nemesis
18,115
7,170
0
2,984
26,015
14,953
128
3,685
22,084
0
144,633
W
24,312
9,860
0
1,417
19,236
10,055
5,244
7,919
11,317
0
128,531
L
Danzaburou
Los2CHiLL
Danzaburou
16,846
8,506
0
7,539
25,487
11,631
3,087
2,913
21,336
0
87,958
L
25,476
10,433
0
11,458
25,763
11,044
1,336
5,374
20,238
111,554
0
W
10,674
1,457
978
8,635
36,272
41,484
126
11,451
24,821
43,929
0
L
16,514
7,925
2,997
6,933
26,387
20,504
87
8,426
17,167
0
77,593
W
Xbalanque
tin_tinX
Xbalanque
19,286
9,838
0
6,641
24,394
10,821
8,513
5,769
18,625
0
125,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,352
Gold Earned
70,446
600
Minions Killed
678
0
Camps Cleared
0
2,497,937
Distance Traveled
2,547,675
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
14,780
547
193
7
0
535,730
5
L
Ganesha
10,946
405
8
0
0
487,695
6
W
Da Ji
14,921
553
101
4
0
536,387
4
L
Nemesis
13,200
489
179
7
0
594,233
7
W
Ullr
14,428
534
141
5
0
494,863
7
L
Danzaburou
11,665
432
136
5
0
457,920
8
L
Sol
11,422
423
153
6
0
474,051
1
W
Cerberus
12,615
467
63
2
0
505,604
7
L
Horus
12,119
449
124
5
0
484,038
1
W
Xbalanque
13,702
507
180
7
0
475,091
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role