Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
DocileDuck
Zhong Kui
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
109W - 141L
1,377 Elo+
Solo
Izanami
Izanami
JackiieSteel
Izanami
Level 82
God Stats
8W - 13L
1,573 SR
Queue Stats
30W - 35L
1,458 Elo+
Party 1
Bastet
Bastet
Nodacles
Bastet
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 89L
1,359 Elo+
Party 3
Sun Wukong
Sun Wukong
OrochiGamii
Sun Wukong
Level 58
God Stats
2W - 3L
1,481 SR
Queue Stats
24W - 30L
1,348 Elo+
Party 3
Team Averages
Level 99
1,511 SR
1,408 Elo+

VS

Team Averages
Level 91
1,574 SR
1,388 Elo+
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
IlSanTalI
Kukulkan
Level 84
God Stats
94W - 83L
1,501 SR
Queue Stats
121W - 120L
1,414 Elo+
Solo
Vamana
Vamana
ItzYaJellyBoi
Vamana
Level 71
God Stats
3W - 1L
1,507 SR
Queue Stats
144W - 161L
1,376 Elo+
Party 2
Terra
Terra
Lukeantor2101
Terra
Level 85
God Stats
5W - 0L
1,862 SR
Queue Stats
208W - 254L
1,336 Elo+
Party 2
Arachne
Arachne
lemon_alpha384
Arachne
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
216W - 281L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
4
0 / 3 / 1
4,455
318
2,016
4,360
2,421
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
DocileDuck
Zhong Kui
11
5 / 1 / 1
7,059
504
5,792
9,029
6,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
JackiieSteel
Izanami
10
0 / 2 / 1
6,250
446
2,609
7,457
2,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bastet
Nodacles
Bastet
10
2 / 3 / 4
6,810
486
7,460
13,440
5,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
OrochiGamii
Sun Wukong
10
3 / 5 / 1
6,581
470
7,473
12,928
6,705
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 1 / 3
7,722
552
6,997
7,967
2,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
IlSanTalI
Kukulkan
14
3 / 1 / 0
8,238
588
4,147
5,232
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 2 / 1
8,052
575
12,308
13,259
10,833
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
2 / 2 / 2
7,331
524
3,601
12,235
10,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 4 / 2
6,546
468
3,163
10,835
4,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
10
Kills
14
14
Deaths
10
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
3
1
0.17
W
Sol
 
Sol
2
1
3
3.5
L
Zhong Kui
DocileDuck
Zhong Kui
5
1
1
5.5
W
Kukulkan
IlSanTalI
Kukulkan
3
1
0
3
W
5
2
1
2.75
L
Izanami
JackiieSteel
Izanami
0
2
1
0.25
W
2
2
2
1.5
L
Bastet
Nodacles
Bastet
2
3
4
1.33
L
Sun Wukong
OrochiGamii
Sun Wukong
3
5
1
0.7
W
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,350
Damage
30,216
47,214
Taken
49,528
23,781
Mitigated
29,600
13,152
Healing
13,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
2,016
616
0
145
4,360
2,421
0
2,312
2,048
0
6,397
W
Sol
 
Sol
6,997
2,550
0
4,676
7,967
2,385
2,225
1,008
6,959
55,190
0
L
Zhong Kui
DocileDuck
Zhong Kui
5,792
721
0
2,304
9,029
6,464
253
3,748
5,281
34,923
0
W
Kukulkan
IlSanTalI
Kukulkan
4,147
60
0
1,120
5,232
2,258
55
2,031
3,201
60,066
0
W
12,308
5,839
0
3,824
13,259
10,833
0
0
13,259
0
59,234
L
Izanami
JackiieSteel
Izanami
2,609
1,640
0
2,367
7,457
2,894
0
5,088
2,369
0
47,842
W
3,601
747
729
2,190
12,235
10,079
293
1,383
10,852
24,845
0
L
Bastet
Nodacles
Bastet
7,460
2,333
0
5,452
13,440
5,297
302
2,719
10,721
0
39,633
L
Sun Wukong
OrochiGamii
Sun Wukong
7,473
2,732
0
2,884
12,928
6,705
0
878
12,050
0
31,299
W
3,163
2,337
0
1,377
10,835
4,045
0
1,370
9,465
0
41,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,155
Gold Earned
37,889
259
Minions Killed
390
0
Camps Cleared
0
1,145,298
Distance Traveled
1,268,381
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
4,455
318
10
1
0
117,696
1
W
Sol
7,722
552
96
7
0
218,862
0
L
Zhong Kui
7,059
504
62
4
0
239,539
2
W
Kukulkan
8,238
588
105
8
0
271,989
2
W
Vamana
8,052
575
96
7
0
247,532
1
L
Izanami
6,250
446
70
5
0
214,983
3
W
Terra
7,331
524
36
3
0
241,413
4
L
Bastet
6,810
486
68
5
0
289,102
1
L
Sun Wukong
6,581
470
49
4
0
283,978
1
W
Arachne
6,546
468
57
4
0
288,585
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role