Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Foe5 Trap
Janus
Level 158
God Stats
7W - 17L
1,540 SR
Queue Stats
410W - 478L
1,466 Elo+
Solo
Mulan
Mulan
Nicolas9801
Mulan
Level 142
God Stats
5W - 2L
1,500 SR
Queue Stats
105W - 86L
1,583 Elo+
Party 1
Team Averages
Level 133
1,513 SR
1,517 Elo+

VS

Team Averages
Level 99
1,424 SR
1,508 Elo+
Neith
Neith
El_g0rd0_69x
Neith
Level 58
God Stats
1W - 2L
1,396 SR
Queue Stats
11W - 11L
1,460 Elo+
Party 2
Agni
Agni
HypknoBlood
Agni
Level 97
God Stats
0W - 3L
1,378 SR
Queue Stats
41W - 31L
1,484 Elo+
Party 2
Terra
Terra
thieft0722
Terra
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 60L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
4 / 5 / 5
11,067
692
11,680
18,422
7,207
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Foe5 Trap
Janus
16
0 / 1 / 6
10,394
650
9,076
7,544
3,146
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
5 / 0 / 4
11,442
715
18,085
16,865
17,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 5
9,752
610
9,410
11,145
4,887
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

15
2 / 3 / 4
10,018
626
10,588
12,255
5,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Terra
15
3 / 2 / 3
10,002
625
10,041
22,478
32,271
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
9
Kills
6
6
Deaths
9
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
4
5
5
1.3
L
1
4
5
0.88
W
Janus
Foe5 Trap
Janus
0
1
6
3
L
2
3
4
1.33
W
5
0
4
7
L
Terra
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,841
Damage
30,039
42,831
Taken
45,878
28,250
Mitigated
43,066
7,525
Healing
5,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
11,680
893
0
1,430
18,422
7,207
881
8,317
10,105
0
38,013
L
9,410
3,501
0
385
11,145
4,887
140
2,084
8,831
0
34,861
W
Janus
Foe5 Trap
Janus
9,076
606
0
1,477
7,544
3,146
898
4,476
3,068
60,694
0
L
10,588
670
0
1,203
12,255
5,908
23
2,002
10,146
37,964
0
W
18,085
2,059
0
4,618
16,865
17,897
821
8,513
8,352
0
39,799
L
Terra
10,041
874
1,340
2,792
22,478
32,271
0
5,343
16,294
23,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,903
Gold Earned
29,772
199
Minions Killed
154
11
Camps Cleared
3
918,802
Distance Traveled
836,136
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,067
692
25
2
4
330,449
1
L
Neith
9,752
610
75
5
2
253,708
5
W
Janus
10,394
650
123
8
3
291,032
1
L
Agni
10,018
626
64
4
0
270,313
2
W
Mulan
11,442
715
51
3
4
297,321
0
L
Terra
10,002
625
15
1
1
312,115
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role