Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Akira_bullet
Horus
Level 85
God Stats
7W - 9L
1,351 SR
Queue Stats
167W - 157L
1,460 Elo+
Solo
Raijin
Raijin
BR-UXO
Raijin
Level 64
God Stats
2W - 6L
1,513 SR
Queue Stats
234W - 309L
1,387 Elo+
Solo
Olorun
Olorun
HFields80
Olorun
Level 124
God Stats
12W - 12L
1,451 SR
Queue Stats
828W - 903L
1,403 Elo+
Solo
Tyr
Tyr
SND Tonyy6106
Tyr
Level 88
God Stats
17W - 16L
1,593 SR
Queue Stats
229W - 243L
1,349 Elo+
Solo
Team Averages
Level 82
1,482 SR
1,420 Elo+

VS

Team Averages
Level 111
1,551 SR
1,500 Elo+
Bacchus
Bacchus
 
Bacchus
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MALDITODJ
Ah Muzen Cab
Level 147
God Stats
7W - 3L
1,737 SR
Queue Stats
479W - 412L
1,485 Elo+
Party 1
Thor
Thor
Nikdix
Thor
Level 159
God Stats
96W - 58L
1,592 SR
Queue Stats
341W - 265L
1,613 Elo+
Party 1
Ra
Ra
gaguel
Ra
Level 117
God Stats
6W - 11L
1,424 SR
Queue Stats
186W - 177L
1,451 Elo+
Party 1
Chaac
Chaac
jcz123
Chaac
Level 109
God Stats
4W - 4L
1,504 SR
Queue Stats
497W - 491L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 2 / 0
6,145
559
3,177
9,749
4,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
2 / 2 / 3
5,300
482
4,347
7,068
3,744
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
BR-UXO
Raijin
9
0 / 4 / 1
5,002
455
2,142
7,075
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
HFields80
Olorun
7
0 / 6 / 2
4,678
425
4,737
9,358
3,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 3 / 0
6,014
547
5,432
11,178
6,525
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 2 / 7
6,259
569
5,391
9,136
5,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
MALDITODJ
Ah Muzen Cab
12
4 / 1 / 2
6,868
624
5,720
6,907
2,279
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
Nikdix
Thor
12
7 / 1 / 3
7,309
664
6,215
7,511
2,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
11
2 / 1 / 4
6,698
609
6,248
4,259
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
jcz123
Chaac
12
1 / 0 / 2
7,221
656
8,995
9,757
6,143
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
16
17
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
0
1.5
W
Bacchus
 
Bacchus
2
2
7
2.75
L
2
2
3
1.75
L
Raijin
BR-UXO
Raijin
0
4
1
0.13
L
Olorun
HFields80
Olorun
0
6
2
0.17
W
Ah Muzen Cab
MALDITODJ
Ah Muzen Cab
4
1
2
5
W
Thor
Nikdix
Thor
7
1
3
8.5
L
0
3
0
0
W
Ra
2
1
4
4
W
Chaac
jcz123
Chaac
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,835
Damage
32,569
44,428
Taken
37,570
20,442
Mitigated
18,773
15,539
Healing
16,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,177
986
0
5,152
9,749
4,031
0
2,638
7,111
0
40,235
W
Bacchus
 
Bacchus
5,391
664
1,385
1,714
9,136
5,833
160
2,482
6,654
15,533
0
L
4,347
2,477
731
1,708
7,068
3,744
0
3,174
3,894
0
15,299
L
Raijin
BR-UXO
Raijin
2,142
577
0
570
7,075
2,585
0
2,507
4,568
36,469
0
L
Olorun
HFields80
Olorun
4,737
2,470
328
2,007
9,358
3,557
0
3,121
6,237
26,569
3,935
W
Ah Muzen Cab
MALDITODJ
Ah Muzen Cab
5,720
1,489
0
2,186
6,907
2,279
0
1,664
5,243
0
56,023
W
Thor
Nikdix
Thor
6,215
1,643
0
2,916
7,511
2,945
0
997
6,514
0
39,122
L
5,432
1,639
0
5,043
11,178
6,525
0
199
10,979
0
44,365
W
Ra
6,248
395
956
1,800
4,259
1,573
370
780
3,479
49,176
0
W
Chaac
jcz123
Chaac
8,995
3,468
0
5,069
9,757
6,143
0
0
9,757
0
55,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,139
Gold Earned
34,355
302
Minions Killed
389
0
Camps Cleared
0
1,030,891
Distance Traveled
1,087,551
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,145
559
88
8
0
227,361
1
W
Bacchus
6,259
569
16
1
0
213,276
3
L
Horus
5,300
482
22
2
0
225,879
2
L
Raijin
5,002
455
66
6
0
177,880
3
L
Olorun
4,678
425
41
4
0
179,407
0
W
Ah Muzen Cab
6,868
624
94
9
0
209,979
1
W
Thor
7,309
664
68
6
0
216,130
2
L
Tyr
6,014
547
85
8
0
220,364
0
W
Ra
6,698
609
88
8
0
221,433
1
W
Chaac
7,221
656
123
11
0
226,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role