Player Matchup

Heimdallr
Heimdallr
ImmortalsWillDie
Heimdallr
Level 84
God Stats
2W - 4L
1,325 SR
Queue Stats
130W - 154L
1,312 Elo+
Solo
Janus
Janus
LazerSplyf
Janus
Level 89
God Stats
137W - 154L
1,415 SR
Queue Stats
138W - 157L
1,369 Elo+
Solo
Ymir
Ymir
LeohhVee
Ymir
Level 106
God Stats
7W - 8L
1,382 SR
Queue Stats
205W - 211L
1,348 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MatrimCauthon-_-
Ah Muzen Cab
Level 86
God Stats
12W - 14L
1,413 SR
Queue Stats
270W - 318L
1,332 Elo+
Solo
Lancelot
Lancelot
UnKnown_037
Lancelot
Level 51
God Stats
4W - 2L
1,688 SR
Queue Stats
96W - 113L
1,373 Elo+
Solo
Team Averages
Level 83
1,445 SR
1,347 Elo+

VS

Team Averages
Level 98
1,522 SR
1,411 Elo+
Neith
Neith
BebeGucci
Neith
Level 111
God Stats
6W - 6L
1,650 SR
Queue Stats
105W - 101L
1,425 Elo+
Solo
Bastet
Bastet
DehGunman
Bastet
Level 109
God Stats
2W - 4L
1,264 SR
Queue Stats
133W - 114L
1,497 Elo+
Solo
Geb
Geb
DripGod_EJ
Geb
Level 87
God Stats
6W - 3L
1,694 SR
Queue Stats
454W - 476L
1,435 Elo+
Solo
Olorun
Olorun
kelprings
Olorun
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,371 Elo+
Party 1
Sun Wukong
Sun Wukong
tigershark219
Sun Wukong
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 10L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
7
0 / 2 / 0
4,147
592
2,131
5,393
1,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
7
0 / 0 / 0
3,880
554
95
2,628
725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
6
1 / 1 / 0
4,183
598
1,783
5,918
2,946
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
MatrimCauthon-_-
Ah Muzen Cab
6
0 / 1 / 1
3,922
560
2,048
3,377
1,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
UnKnown_037
Lancelot
6
0 / 0 / 0
3,682
526
435
2,290
814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BebeGucci
Neith
6
2 / 1 / 0
4,105
586
3,522
4,071
1,305
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bastet
DehGunman
Bastet
6
0 / 0 / 0
3,780
540
1,520
3,798
1,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 0 / 2
4,000
571
2,117
3,340
1,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
kelprings
Olorun
5
0 / 0 / 0
3,801
543
678
1,081
364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
tigershark219
Sun Wukong
8
2 / 0 / 0
4,443
635
2,833
3,961
2,462

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
4
4
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
BebeGucci
Neith
2
1
0
2
L
Bastet
DehGunman
Bastet
0
0
0
0
L
0
0
2
1
W
Heimdallr
0
2
0
0
W
Janus
0
0
0
0
W
Ymir
1
1
0
1
W
Ah Muzen Cab
MatrimCauthon-_-
Ah Muzen Cab
0
1
1
0.5
W
Lancelot
UnKnown_037
Lancelot
0
0
0
0
L
Olorun
kelprings
Olorun
0
0
0
0
L
Sun Wukong
tigershark219
Sun Wukong
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,492
Damage
10,670
19,606
Taken
16,251
7,545
Mitigated
6,536
8,128
Healing
6,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
BebeGucci
Neith
3,522
1,708
145
2,213
4,071
1,305
203
1,156
2,915
0
18,798
L
Bastet
DehGunman
Bastet
1,520
408
0
2,112
3,798
1,018
0
0
3,798
0
15,971
L
2,117
336
0
1,119
3,340
1,387
0
627
2,713
12,262
0
W
Heimdallr
2,131
1,203
0
2,116
5,393
1,983
0
0
5,393
0
21,827
W
Janus
95
0
0
1,395
2,628
725
837
633
1,995
24,788
0
W
Ymir
1,783
778
187
1,725
5,918
2,946
0
713
5,205
16,262
0
W
Ah Muzen Cab
MatrimCauthon-_-
Ah Muzen Cab
2,048
1,513
0
1,175
3,377
1,077
0
1,311
2,066
0
15,825
W
Lancelot
UnKnown_037
Lancelot
435
45
0
1,530
2,290
814
0
138
2,152
0
11,978
L
Olorun
kelprings
Olorun
678
134
0
371
1,081
364
90
95
986
17,163
0
L
Sun Wukong
tigershark219
Sun Wukong
2,833
630
0
322
3,961
2,462
56
0
3,961
0
22,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,814
Gold Earned
20,129
171
Minions Killed
167
0
Camps Cleared
0
622,639
Distance Traveled
661,043
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,105
586
42
6
0
116,423
0
L
Bastet
3,780
540
34
5
0
144,787
0
L
Geb
4,000
571
24
3
0
143,909
3
W
Heimdallr
4,147
592
36
5
0
117,654
2
W
Janus
3,880
554
48
7
0
136,970
0
W
Ymir
4,183
598
21
3
0
128,748
2
W
Ah Muzen Cab
3,922
560
31
4
0
109,971
0
W
Lancelot
3,682
526
35
5
0
129,296
2
L
Olorun
3,801
543
30
4
0
102,144
2
L
Sun Wukong
4,443
635
37
5
0
153,780
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role