Player Matchup

Awilix
Awilix
BarnacleBoysButt
Awilix
Level 13
God Stats
2W - 1L
1,888 SR
Queue Stats
6W - 4L
1,729 Elo+
Party 1
Baron Samedi
Baron Samedi
MermaidMansMeat
Baron Samedi
Level 52
God Stats
3W - 2L
1,738 SR
Queue Stats
68W - 37L
1,666 Elo+
Party 1
Xing Tian
Xing Tian
PearlsPorthole
Xing Tian
Level 119
God Stats
1W - 1L
1,498 SR
Queue Stats
7W - 5L
1,661 Elo+
Party 1
Team Averages
Level 61
1,708 SR
1,685 Elo+

VS

Team Averages
Level 93
1,479 SR
1,797 Elo+
Yu Huang
Yu Huang
Blasterfreak
Yu Huang
Level 127
God Stats
0W - 1L
1,384 SR
Queue Stats
6W - 1L
1,916 Elo+
Party 2
King Arthur
King Arthur
EZWins420
King Arthur
Level 130
God Stats
0W - 2L
1,257 SR
Queue Stats
59W - 67L
1,594 Elo+
Solo
Zhong Kui
Zhong Kui
FjyTheThird
Zhong Kui
Level 23
God Stats
2W - 1L
1,796 SR
Queue Stats
9W - 3L
1,879 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 3 / 10
13,093
727
18,010
22,547
14,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
MermaidMansMeat
Baron Samedi
16
4 / 1 / 8
11,843
658
17,579
14,103
8,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
PearlsPorthole
Xing Tian
17
6 / 2 / 10
13,661
759
10,644
32,425
45,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Blasterfreak
Yu Huang
16
3 / 4 / 3
12,076
671
23,033
11,612
4,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
EZWins420
King Arthur
16
3 / 3 / 2
11,500
639
9,450
19,887
22,097
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
FjyTheThird
Zhong Kui
13
0 / 11 / 5
10,046
558
11,599
21,309
11,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
18
Kills
6
6
Deaths
18
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
8
3
10
4.33
L
Yu Huang
Blasterfreak
Yu Huang
3
4
3
1.13
L
King Arthur
EZWins420
King Arthur
3
3
2
1.33
L
Zhong Kui
FjyTheThird
Zhong Kui
0
11
5
0.23
W
Baron Samedi
MermaidMansMeat
Baron Samedi
4
1
8
8
W
Xing Tian
PearlsPorthole
Xing Tian
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,233
Damage
44,082
69,075
Taken
52,808
68,558
Mitigated
38,257
23,866
Healing
3,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,010
7,196
0
3,394
22,547
14,146
1,600
14,923
7,624
0
72,984
L
Yu Huang
Blasterfreak
Yu Huang
23,033
846
0
360
11,612
4,821
0
8,429
2,816
58,018
0
L
King Arthur
EZWins420
King Arthur
9,450
881
0
816
19,887
22,097
0
8,577
10,859
0
32,432
L
Zhong Kui
FjyTheThird
Zhong Kui
11,599
1,183
0
2,660
21,309
11,339
0
10,087
10,820
30,266
0
W
Baron Samedi
MermaidMansMeat
Baron Samedi
17,579
981
4,728
6,912
14,103
8,958
906
6,945
7,158
49,111
0
W
Xing Tian
PearlsPorthole
Xing Tian
10,644
1,113
718
8,114
32,425
45,454
437
13,343
18,162
31,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,597
Gold Earned
33,622
209
Minions Killed
159
13
Camps Cleared
2
968,398
Distance Traveled
891,491
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
13,093
727
91
5
11
346,411
1
L
Yu Huang
12,076
671
65
4
2
317,052
3
L
King Arthur
11,500
639
38
2
0
318,373
2
L
Zhong Kui
10,046
558
56
3
0
256,066
5
W
Baron Samedi
11,843
658
82
5
2
262,482
3
W
Xing Tian
13,661
759
36
2
0
359,505
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role