Player Matchup

Ah Puch
Ah Puch
BiigBrowniie
Ah Puch
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
273W - 199L
1,586 Elo+
Party 3
Tyr
Tyr
J0NNYLARG0
Tyr
Level 128
God Stats
1W - 3L
1,306 SR
Queue Stats
296W - 282L
1,597 Elo+
Party 2
Chiron
Chiron
KingZammis
Chiron
Level 48
God Stats
3W - 2L
1,161 SR
Queue Stats
23W - 24L
1,467 Elo+
Party 2
Ne Zha
Ne Zha
Philoceraptor7
Ne Zha
Level 100
God Stats
7W - 8L
1,546 SR
Queue Stats
121W - 125L
1,586 Elo+
Party 2
Artio
Artio
johnp98
Artio
Level 29
God Stats
2W - 1L
1,703 SR
Queue Stats
62W - 66L
1,532 Elo+
Party 3
Team Averages
Level 86
1,443 SR
1,554 Elo+

VS

Team Averages
Level 95
1,592 SR
1,522 Elo+
Cupid
Cupid
MissMagus
Cupid
Level 89
God Stats
37W - 55L
1,478 SR
Queue Stats
182W - 220L
1,429 Elo+
Solo
Lancelot
Lancelot
OhSnapItzJet
Lancelot
Level 48
God Stats
34W - 27L
1,527 SR
Queue Stats
155W - 138L
1,562 Elo+
Party 1
Ganesha
Ganesha
Raggaa
Ganesha
Level 98
God Stats
1W - 2L
1,715 SR
Queue Stats
285W - 282L
1,517 Elo+
Party 1
Cthulhu
Cthulhu
iCharlly
Cthulhu
Level 155
God Stats
10W - 5L
1,568 SR
Queue Stats
416W - 390L
1,555 Elo+
Party 1
Hel
Hel
kiggyy
Hel
Level 85
God Stats
2W - 2L
1,672 SR
Queue Stats
135W - 131L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BiigBrowniie
Ah Puch
17
6 / 0 / 4
10,691
535
22,628
9,334
4,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 1 / 4
10,196
510
5,052
18,548
15,787
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chiron
KingZammis
Chiron
15
3 / 5 / 3
9,515
476
13,718
15,526
6,559
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
7 / 0 / 4
11,065
553
14,339
19,734
9,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artio
johnp98
Artio
15
1 / 1 / 8
9,594
480
7,157
21,584
27,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
MissMagus
Cupid
12
1 / 8 / 2
8,071
404
7,500
16,367
5,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
OhSnapItzJet
Lancelot
17
5 / 4 / 1
10,559
528
16,426
20,308
9,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Raggaa
Ganesha
12
0 / 2 / 3
7,819
391
5,309
20,941
21,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
iCharlly
Cthulhu
17
1 / 1 / 1
10,900
545
15,097
13,494
15,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hel
kiggyy
Hel
14
0 / 3 / 2
8,353
418
8,743
16,195
7,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
18
Kills
7
7
Deaths
18
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BiigBrowniie
Ah Puch
6
0
4
8
W
1
1
4
3
W
Chiron
KingZammis
Chiron
3
5
3
0.9
L
Cupid
MissMagus
Cupid
1
8
2
0.25
L
Lancelot
OhSnapItzJet
Lancelot
5
4
1
1.38
W
7
0
4
9
L
Ganesha
Raggaa
Ganesha
0
2
3
0.75
L
Cthulhu
iCharlly
Cthulhu
1
1
1
1.5
W
Artio
johnp98
Artio
1
1
8
5
L
Hel
kiggyy
Hel
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,894
Damage
53,075
84,726
Taken
87,305
63,801
Mitigated
59,799
41,646
Healing
21,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BiigBrowniie
Ah Puch
22,628
1,622
0
4,781
9,334
4,767
394
4,012
5,302
110,657
0
W
5,052
848
0
9,260
18,548
15,787
0
8,696
9,130
0
74,037
W
Chiron
KingZammis
Chiron
13,718
6,655
1,159
3,742
15,526
6,559
1,098
2,360
13,126
0
82,294
L
Cupid
MissMagus
Cupid
7,500
3,997
83
1,800
16,367
5,556
159
4,486
11,881
0
49,528
L
Lancelot
OhSnapItzJet
Lancelot
16,426
3,652
0
6,712
20,308
9,790
0
4,861
15,447
0
112,504
W
14,339
7,242
0
12,633
19,734
9,142
0
5,169
14,467
0
103,597
L
Ganesha
Raggaa
Ganesha
5,309
1,001
0
2,403
20,941
21,817
0
9,747
11,194
27,329
0
L
Cthulhu
iCharlly
Cthulhu
15,097
1,194
432
1,350
13,494
15,152
0
1,788
11,706
86,548
0
W
Artio
johnp98
Artio
7,157
1,463
2,755
7,316
21,584
27,546
26
8,505
12,985
28,533
0
L
Hel
kiggyy
Hel
8,743
933
3,072
5,613
16,195
7,484
0
8,903
7,292
76,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,061
Gold Earned
45,702
599
Minions Killed
599
0
Camps Cleared
0
2,048,950
Distance Traveled
1,937,398
27
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,691
535
166
8
0
384,829
4
W
Tyr
10,196
510
155
8
0
454,762
6
W
Chiron
9,515
476
110
6
0
319,278
3
L
Cupid
8,071
404
100
5
0
322,961
1
L
Lancelot
10,559
528
162
8
0
472,121
0
W
Ne Zha
11,065
553
141
7
0
463,834
2
L
Ganesha
7,819
391
3
0
0
378,020
1
L
Cthulhu
10,900
545
194
10
0
420,468
1
W
Artio
9,594
480
27
1
0
426,247
12
L
Hel
8,353
418
140
7
0
343,828
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role