Player Matchup

Anhur
Anhur
DMXtheTank1
Anhur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Chang'e
Chang'e
Epsteinbarr
Chang'e
Level 43
God Stats
0W - 1L
1,297 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Atlas
Atlas
ZooicidalZebra
Atlas
Level 7
God Stats
0W - 1L
1,316 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 23
1,371 SR
1,500 Elo+

VS

Team Averages
Level 101
1,481 SR
1,786 Elo+
Medusa
Medusa
Blasterfreak
Medusa
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,875 Elo+
Party 2
Zhong Kui
Zhong Kui
FjyTheThird
Zhong Kui
Level 23
God Stats
2W - 1L
1,715 SR
Queue Stats
9W - 3L
1,848 Elo+
Party 2
Osiris
Osiris
myonions247
Osiris
Level 153
God Stats
1W - 1L
1,228 SR
Queue Stats
56W - 57L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 1
8,046
619
6,715
14,899
5,750
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Epsteinbarr
Chang'e
12
1 / 6 / 1
7,446
573
4,535
13,056
5,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 4 / 2
8,381
645
7,208
18,964
20,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
8 / 0 / 7
10,578
814
19,772
7,698
3,347
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
FjyTheThird
Zhong Kui
14
4 / 1 / 10
9,423
725
11,312
10,435
6,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
14
4 / 3 / 9
9,181
706
9,860
14,522
14,613
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
3
Kills
16
16
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
8
0
7
11.5
L
1
6
1
0.25
L
Chang'e
Epsteinbarr
Chang'e
1
6
1
0.25
W
Zhong Kui
FjyTheThird
Zhong Kui
4
1
10
9
L
1
4
2
0.5
W
Osiris
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,458
Damage
40,944
46,919
Taken
32,655
31,838
Mitigated
24,566
10,163
Healing
3,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
19,772
6,630
0
344
7,698
3,347
1,286
3,581
4,117
0
65,397
L
6,715
4,027
0
1,269
14,899
5,750
0
2,558
12,341
0
24,989
L
Chang'e
Epsteinbarr
Chang'e
4,535
838
3,063
3,021
13,056
5,405
0
4,362
8,694
19,467
0
W
Zhong Kui
FjyTheThird
Zhong Kui
11,312
1,781
0
3,016
10,435
6,606
1,098
3,013
7,422
28,003
0
L
7,208
2,861
164
2,646
18,964
20,683
0
4,955
14,009
19,551
0
W
Osiris
9,860
2,189
0
490
14,522
14,613
117
5,455
9,067
0
26,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,873
Gold Earned
29,182
104
Minions Killed
168
4
Camps Cleared
7
612,969
Distance Traveled
696,633
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,578
814
95
7
3
240,043
1
L
Anhur
8,046
619
46
4
2
191,630
1
L
Chang'e
7,446
573
33
3
2
202,172
0
W
Zhong Kui
9,423
725
48
4
1
216,520
3
L
Atlas
8,381
645
25
2
0
219,167
1
W
Osiris
9,181
706
25
2
3
240,070
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role