Player Matchup

Danzaburou
Danzaburou
Bswat23
Danzaburou
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
352W - 210L
1,871 Elo+
Party 2
Ymir
Ymir
TheFishBomb
Ymir
Level 87
God Stats
2W - 1L
1,534 SR
Queue Stats
15W - 2L
1,954 Elo+
Party 2
Scylla
Scylla
WillieBTW
Scylla
Level 128
God Stats
4W - 3L
1,963 SR
Queue Stats
391W - 276L
1,742 Elo+
Party 2
Team Averages
Level 124
1,666 SR
1,856 Elo+

VS

Team Averages
Level 134
1,581 SR
1,822 Elo+
Eset
Eset
CreeperHuntr
Eset
Level 137
God Stats
2W - 1L
1,500 SR
Queue Stats
237W - 150L
1,830 Elo+
Party 1
Cthulhu
Cthulhu
ItheUwUmanI
Cthulhu
Level 140
God Stats
4W - 0L
1,602 SR
Queue Stats
78W - 45L
1,822 Elo+
Party 1
Rama
Rama
Wystxria
Rama
Level 124
God Stats
2W - 1L
1,640 SR
Queue Stats
134W - 78L
1,814 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bswat23
Danzaburou
16
3 / 4 / 3
10,961
685
22,210
23,927
12,466
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 4 / 3
10,923
683
6,789
23,483
33,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
WillieBTW
Scylla
14
1 / 7 / 6
9,926
620
11,098
13,210
5,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 11
10,945
684
13,992
13,844
6,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
ItheUwUmanI
Cthulhu
16
3 / 1 / 11
12,171
761
12,322
23,037
32,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Rama
18
10 / 0 / 5
12,593
787
25,050
15,888
8,450
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
6
Kills
15
15
Deaths
7
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Bswat23
Danzaburou
3
4
3
1.13
W
2
6
11
1.25
W
Cthulhu
ItheUwUmanI
Cthulhu
3
1
11
8.5
L
2
4
3
0.88
L
Scylla
WillieBTW
Scylla
1
7
6
0.57
W
Rama
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,097
Damage
51,364
60,620
Taken
52,769
52,325
Mitigated
47,025
14,582
Healing
16,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Bswat23
Danzaburou
22,210
10,218
0
8,181
23,927
12,466
745
9,791
14,136
0
68,505
W
13,992
1,063
1,910
2,669
13,844
6,185
674
5,860
7,984
42,701
0
W
Cthulhu
ItheUwUmanI
Cthulhu
12,322
628
2,145
5,868
23,037
32,390
28
5,976
17,061
26,221
0
L
6,789
1,076
448
5,637
23,483
33,923
0
9,859
13,624
23,371
0
L
Scylla
WillieBTW
Scylla
11,098
588
0
316
13,210
5,936
221
7,166
6,044
35,331
0
W
Rama
25,050
17,986
0
3,728
15,888
8,450
2,614
6,126
9,762
0
56,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,810
Gold Earned
35,709
183
Minions Killed
175
10
Camps Cleared
4
820,529
Distance Traveled
943,709
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,961
685
102
6
5
275,183
2
W
Eset
10,945
684
56
4
2
285,267
6
W
Cthulhu
12,171
761
43
3
0
339,590
5
L
Ymir
10,923
683
25
2
2
285,907
2
L
Scylla
9,926
620
56
4
3
259,439
2
W
Rama
12,593
787
76
5
2
318,852
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role